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Releases: DayZMod/DayZ

DayzMod 1.9.0

12 Dec 14:46
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New, DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/
New, Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
New, Added loot positions for new enterable buildings
New, Added L115 (.338 Lapua Magnum) sniper
New, Added L85 attachments totaling 24 variants, new models by @Streatman
New, SVD scope attachments can now be removed, new models by @Streatman
New, Added basic server-side authentication to hive object creation/deletion for improved security
New, Added option to toggle status icons in "Game Options" menu and via F3 hotkey

Fixed, Stashes no longer need etool to upgrade they now use shovel.
Fixed, Wall maintenance mode again ;-)
Fixed, Removed floating flame for missing Cherno docks fire barrel
Fixed, Character sometimes duping when morphing skins during combat (after a humanity change).
Fixed, Public variable value kick when exiting a vehicle near a base object.
Fixed, Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
Fixed, Blocked another A2OA script execution bug from improperly cleared eventhandlers
Fixed, Missing shadows on some _DZ weapons. Thanks @Streatman
Fixed, Loot not spawning at Gvozdno POI barracks
Fixed, Reverted a change to damage handling that was causing legs to break twice as often.
Fixed, Zombies should no longer get stuck at the position where a player entered a vehicle.
Fixed, Fresh spawns running on login if they died while running
Fixed, Death camera height incorrect when player dies above terrain level

Updated, Added Priority to building actions, Should keep disassembly on the bottom of the action list.
Updated, Chance system for BreakinIn, ChopWood, mineStone to run only once rather than each loop
Updated, Increased the coverage angle of headlights on land vehicles and added a headlight to the bicycle
Updated, The huey searchlight and gunner seat now have improved visibility in first person view.
Updated, AH6, removed camera and computer, added search light and fixed animation source turret errors
Updated, Stashes have new lods to reduce the visibility at range.
Updated, Lowered build requirements for level 4-6 walls (1 screw in place of 2)
Updated, Military and MilitarySpecial loot
Updated, MilitarySpecial to spawn L115 0.1 chance
Updated, EU Crashsite to spawn L115 0.5 chance
Updated, EU2 AmmoBox to spawn L115 ammo
Updated, ItemScrews chances (Updated, Construction chance to 4 from 1.5, Updated, Industrial chance to 3 from 1.5,Added, Supermarket chance 3).
Updated, Zombies should run more direct to players now.
Updated, Added prevention for a dupe involving disconnect and change clothes
Updated, Reverted PVDZ_sec_atp logs to human readable form for server admins
Updated, Player is no longer set in combat for throwing a flare or chemlight

Removed, Server control panel, because it is abused by players and not currently used by admins
Removed, Tent Ghost objects for better placement during hiding.
Removed, PoliceCar due to model errors

Known issues:

Ladder directions are wrong in Land_Mil_House
ATC and hospital have lights on top and on the soda machines

DayzMod 1.8.9

25 Jun 22:46
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Added, Giving splints to another person now grants humanity. (25)
Added, All player names are now the same color in the lobby regardless of status.
Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed.
Added, Military flashlight attachments
Added, Map markers are now automatically tagged with the name of the player who placed them.
Added, Ten second count down to abort button to improve reliability of player saving.
Added, Journal now shows game time rather than when the player was created.
Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman.
Added, LeeEnfield now has bolt animation modeled by @Streatman
Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned.
Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4)
Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains

Updated, New Ai node if the agent dies during chase.
Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet.
Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural.
Updated, Changed tool break chances for harvesting from 4% per run to 9%.
Updated, infectious Waterholes are now chosen by the server and spawned local to each client.
Updated, Hold breath is now blocked if more than one control is assigned to it at once.
Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it.
Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch
Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen.
Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering)
Updated, Reverted pain effect to old violent shaking instead of subtle gun sway.
Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now.
Updated, Flies now spawn ten minutes after death instead of right away.
Updated, Increased head shot damage for normal hits (non-zombie and non-melee)
Updated, Slightly increased damage from vehicle run over
Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
Updated, Fence build requirements, Fence damage Handling
Updated, AI behaviour, Speed,
Updated, RIS can now be removed from SA58_RIS.
Updated, Loot Balance changes (barracks,Military,Crash Sites),
Updated, Build requirements for fence and gates.
Updated, Maintenance mode for fences updated,
--- Level 1-4 = 7 days to set then for each 3 days in MM reduce level.
--- Level 5-7 = 14 days to set then for each 6 days in MM reduce level.
Updated, Disabled use of non-SD magazines in SD assault rifles.

Fixed, Spamming sleep at tent no longer runs under some circumstances.
Fixed, Melee weapon ammo being removed after certain actions.
Fixed, Classic nutrition values regenerate blood again.
Fixed, Removed nutrition hit for pushing a plane.
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s.
Fixed, Removing traps not returning anything to the player and throwing script errors on the server.
Fixed, No damage from tripwire grenade trap.
Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state
Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics.
Fixed, Players no longer get the option to give bloodbag to a player with full blood.
Fixed, Several errors with loading and unloading unconscious players from vehicles.
Fixed, Animals sometimes being deleted right next to players.
Fixed, Field hospital tent misplaced behind Cherno factory.
Fixed, Floating loot.
Fixed, Flies occasionally spawning where player logs out.
Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers.
Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed.
Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon.
Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation.
Fixed, issue with some base objects being damage above 1 and never cleaned up.
Fixed, If a player force kills their game immediately after dying their body will no longer disappear.
Fixed, Player_craftItem not exiting when action is already in progress.
Fixed, Players can no longer pack a tent while sleeping.
Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood.
Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra.
Fixed, When a land vehicle explodes the driver and all passengers are now ejected.
Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed.
Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags.
Fixed, G36C ACOG attachment
Fixed, Trees at POIs can be chopped down now.
Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building.
Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering.
Fixed, Player no longer does medic animation after triggering a single use trap.
Fixed, Removing a trap with no room in your gear will no longer delete the trap.
Fixed, The unconscious wake up animation can no longer be skipped by using a bandage.
Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt.
Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time.
Fixed, Mysql db some vehicles assigned to the wrong vehicle group.
Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously.
Fixed, A crash related to the binoculars animation.
Fixed, Pickup_PK_INS can now be reloaded.
Fixed, Fence and Gate Now takes damage from explosive Arrows.
Fixed, Readded crossbow reload sound
Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation.
Fixed, An issue with reload and camshake causing a horrible visual bug.
Fixed, Input was not always fully disabled during a knock out.

Removed, WireFence Due to issues with some players and graphic glitches this item has been removed.

Notes
ServerAdmins, Must install 2015 redist for the new hive.dll changes.

Quick Fixes got released as a mission update during 1.8.8 but our now officially in 1.8.9

(QF1) Released
Fixed, Players being ejected from vehicles when changing to hero or bandit,

(QF2) Released
Fixed, Player and vehicle not taking physics damage from crashing,
Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash,
Updated, Breakin chance of tools breaking,

(QF3) Released
Fixed, Confirmed Kills limited to one time use,
Fixed, Confirmed Kills now displays kills correctly,
Fixed, Player name and cause of death occasionally showing "unknown" on study body when they shouldn't.
Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit.
Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%),

(QF4) Released
Fixed, Maintenance action should now disappear after maintaining a fence.
Fixed, Maintenance PVS to replace object causing an error.

(QF5) Released
Updated, Fence damage lowered to 1 c4 from 2.
Updated, Gate Breakin chances by double from .04 to .08
Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10%
Fixed, Maintenance action should now disappear after maintaining a fence.

(QF6) Released
Reverted, Gate Breakin chances .04 From QF5
Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5
Added, Player now plays an animation during change clothes,

(QF7) Released
Reverted, Player now plays an animation during change clothes from QF6 Test

DayZMod 1.8.8

08 Oct 20:41
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Added, players can now rest at tents they don't own, but infection cure chance is reduced 50%
Added, Temperature should now show arrows for raising and falling.
Added, Lower sound effects volume hotkey (F1) and status UI icon.
Added, M16A2 added to attachment system (m203 support),
Added, New loot locations.
Added, Journal Kills will only update during the session on confirmed Kills (study dead body).
Added, Player-list no longer shows who's in lobby or ingame.
Added, Fuel stations now have limited amount of fuel each restart. (max amount controlled by admins dayz_randomMaxFuelAmount),
Added, More possible causes of death to study body: fell, ran over, shot, melee hit, zombie hit
Added, Players can now manually push stuck planes backwards to free them.
Added, Main weapon is now automatically selected after throwing.
Added, Wooden Fences can now be built again, Destruction only by explosives (c4, Explosive arrows).
Added, Lock build action this will stop buildings being upgraded beyond what the player needs.

Fixed, Player Always being in pain,
Fixed, Unconscious Animations sync across network,
Fixed, AI Animations sync across network,
Fixed, Switch Weapon bug,
Fixed, Infectious Waterholes being random on each client the server will now set these,
Fixed, siphon fuel taking empty can and returning 0 liters,
Fixed, some blank remove attachment text on L110, M4 and M240,
Fixed, SA58_RIS_FL_DZ no entry config\bin error,
Fixed, trees not falling down after chopping wood and related RPT error,
Fixed, hatchback and sedan enter and exit sound not playing with related RPT error,
Fixed, melee magazines visible in crafting UI,
Fixed, tearing clothes no longer yields anything if clothes are dropped in the process,
Fixed, Reload issue while holding flares/cemlights.
Fixed, Player Damage Handler will now allow damage from more sources,
Fixed, Crossbow ammo should now work correctly again, (combine quivers, Refill quivers, Pickup arrows),
Fixed, SelfBloodBags no longer yields humanity gain.
Fixed, Study body cause of death showing "blood loss" when it shouldn't.
Fixed, Study body message saying his/he on female players.
Fixed, Fishing boat can now be refueled normally
Fixed, Attempting bunny hops in quick succession no longer results in a bunny hop followed by a vault or invisible weapon switch glitch when the player has no weapon in hand.
Fixed, Humanity hit is now applied correctly to players shooting from vehicles.
Fixed, SVD_DZ alternative (/) iron sight. Camo variants still do not have visible iron sights.
Fixed, Boathouse loot.

Updated, AI Line of Sight, Spawn Methods, Loot Drop rate,
Updated, Player Death logging,
Updated, Nutrition (water consumption values back to 1.8.6, Removed 10 from food consumption values).
Updated, Temperature variables (positive(Moving,Sun), Negative(Nights,Wind,Rain))
Updated, String-tables for items/Attachments,
Updated, GhostMode will no longer try to sync the player character (we think this is the cause of the location reset)
Updated, 9mm silencer can be now attached to M9, G17, MP5, Bizon,
Updated, Changed splint recipe (ItemPlank,equip_string,equip_duct_tape), Splints also now require two inventory slots.
Updated, Rope convert to 2 strings in place of 3,
Updated, Build collisions now updated should block buildables being placed in other objects
Updated, POI tree directions.
Updated, Lowered Nutrition Values for refueling (Per Can) (20,40,15, Old) - (0,1,3,0 - New),
Updated, Upgrade stashes can now hold backpacks. (Lvl 1 = 0, Lvl 2 = 0, Lvl 3 = 1, Lvl 4 = 1),
Updated, Vehicle spawning list to include some old forgotten vehicles.

Removed, Mi-7 Helicopter removed from database,
Removed, Power lines from spawning loot & Zeds,
Removed, Salvage option from bicycles

DayZMod Dev-47fb212-PreRelease

17 Dec 15:30
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DayzMod Dev-06f563f

29 Nov 18:37
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DayZMod Dev-04d52f5

07 Nov 14:14
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DayZMod Dev-04d52f5 Pre-release
Pre-release

This is the rolling Development change log for 1.8.7

Changes:
[New] - Added Shovel to replace etool eventually
[New] - Water bottles can now be emptied.
[New] - Crowbar & BaseBat can now knock out a player if hit in the head.
[New] - Preset system for variables. (Custom,Classic,Vanilla,Elite)
[New] - dayz_nutritionValuesSystem Variable to disable the current nutrition system in vanilla (part of the preset system).
[New] - Loot spawning system.
[New] - PKM light machine gun.
[New] - New weapons: L110A1, UK59, RPK

[New] - New attachments:
M4A1 ACOG
M16A4 ACOG
G36C ACOG
SA58 RIS, CCO, Holo, ACOG, flashlight (RIS required for other attachments)
M240 CCO, Holo
L110A1 CCO, Holo
RPK Kobra, PSO-1

[New] - New magazines:
50 round UK59
75 round RPK
100 round M249

[Updated] - added 200 extra thirst values to all sodas.
[Updated] - Negative effects for rain and night time temperatures.
[Updated] - Cleaned up animations.
[Updated] - Cooked meat nutrition values updated by 300 points, Raw food updated to be half of the cooked values.
[Updated] - Ai seek and Movement systems.
[Updated] - Tinned foods by 300 points of nutrition.
[Updated] - Slowed down Water & Food consumption, (Food is consumed faster then water).
[Updated] - DMR scope is no longer compatible with nightvision goggles.
[Updated] - PK magazine model.
[Updated] - Loot balance
[Updated] - Mi17 hitpoints for glass.

[Fixed] - Fixed an issue with zed global numbers.
[Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL).
[Fixed] - Config class issue with PDW_DZ
[Fixed] - Matchbox's are given a random amount on spawn.
[Fixed] - Dismantle message showing item,chance,replacement items too Item Name
[Fixed] - SVD Ghillie icon and name
[Fixed] - Changed Winchester RPM from 60 to 120.
[Fixed] - Changed MR43 RPM from 30 to 600.
[Fixed] - Jumping is now possible while unarmed.
[Fixed] - Weapon is now automatically raised again after getting off of a ladder.
[Fixed] - Opening gear while holding a pistol no longer causes the player to get up.
[Fixed] - Dropping pistol while having no primary weapon no longer causes player to get up.
[Fixed] - transitions between kneeling rifle and kneeling unarmed.
[Fixed] - BE kick for m4a1 pickup from POIS.
[Fixed] - Humanity reward for giving epen and morphine to others.
[Fixed] - Tripwire Traps should now work correctly.
[Fixed] - Dropping primary weapon while kneeling and having no sidearm no longer causes the player to get up.
[Fixed] - Using the DShKM on the offroad no longer turns on the engine
[Fixed] - Antibiotics can now be given to remote players
[Fixed] - Temp solution to the missing magazines sync issue.
[Fixed] - Hit point issues with SUV,ATV's

[Removed] - Backpack fix for ammo.
[Removed] - Base Building removed from stable build.
[Removed] - The need to have transfusion Kit for any type of transfusion.

These Changes will only effect development builds and will be removed during stable builds while we continue to get everything working.

[New] - Build Lock. (Development Builds Only)

[Updated] - Moved working values for food & drink outside the loop for the gate breakin system. (Development Builds only)

[Fixed] - Updated Fences, Owners of fences will only be able to snap to other fence panels they own. (make sure only one person builds foundations so your team can build the fence sections up).
[Fixed] - Object collision, Fences will no longer be able to be overlapped.

Test Server - 108.174.57.160:2305
Start Command - ArmA2OA.exe "-mod=%_ARMA2PATH%;EXPANSION;ca;@DayZ-dev;@Dayz-Chernarus;"
-nosplash -connect=108.174.57.160 -port=2305

Download links

DayzMod 1.8.6

28 May 06:41
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Changes:

[New] - Attachments can now be removed.
[New] - Added new permanent fireplace system for base's.
[New] - Added models for GPS as well as AK-47, SA-58, G17 and Bizon magazines.
[New] - Added working nutrition values to melee fire system.
[New] - Added new An2 Variant
[New] - Added New UH1H_DZ Variant.
[New] - Vehicles now have a respawn delay after being destroyed.
[New] - Gates ca now be dismantled by its owner.
[New] - Combination lock added to replace the current lock.
[New] - Herbal Drink Recipe (chance to clear infection).
[New] - Antibiotics have updated to be a multiple use system.
[New] - Random spawn system for Antibiotics and matchbox's
[New] - Added GP-25 HE, smoke, flares to loot spawns
[New] - Added 30rnd AK74 SD mag to loot spawns

[Updated] - Weapons on the back of players now go into the players body on death.
[Updated] - Food consumption rate has been slowed down to give a better balance.
[Updated] - Weapon & Attachment overhaul. (Still WIP during the dev builds)
[Updated] - Logs and Planks can now be used as fuel in fires.
[Updated] - AntiWall hack has been fixed.
[Updated] - Viral zeds now have a chance to hold a box of antibiotics holding 1 tablet.
[Updated] - Hospital loot has been updated replacing the old antibiotics with a box of 6.
[Updated] - InfectedCamps has been updated replacing the old antibiotics with a box of 2.
[Updated] - Lowered fog intensity.
[Updated] - M1014 can now use 2 round MR43 magazines.
[Updated] - MP5, PDW, L85 and M16 can now only use their respective magazines (STANAG for L85).
[Updated] - M249 can now only use M249 belts and STANAG magazines.
[Updated] - Cleaned up binocular view. http://i.imgur.com/Q98t5Nd.png

[Fixed] - During upgrade of a tent the placed should no longer move during the upgrade process.
[Fixed] - Re-added level 7 ghost model for fences.
[Fixed] - Achievements system updated everything should now sync correctly.
[Fixed] - Removed annoying benches from barracks. (again)
[Fixed] - Experimental spawn system for vehicles.
[Fixed] - Tent models.
[Fixed] - Dragging while unconscious is now working again.
[Fixed] - Humanity bug.
[Fixed] - Splints running wrong file.
[Fixed] - Ammo duping/Refilling on skin change
[Fixed] - Added missing melee weapons to zed damage system ("Fishing","BatNailed")
[Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta.

[Removed] - Legacy attachments have now been removed from loot tables.
[Removed] - SledgeHammer from mineStone system
[Removed] - Removed SA58P from loot spawns
[Removed] - Burst mode from SA58.

DayzMod 1.8.5

27 Apr 17:21
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Changes:
[New] - Added Global attack range value.
[New] - all 7 attachments added to loot system. (old system, waiting on some new models)
[New] - Maintenance mode for built items has been started. (can be Enabled/Disabled by the admin, Times can be changed by the server admins).
[New] - Some built items can now be dismantled by players each object requires different tools to dismantle each object has a chance to break tools used. (Example Sandbag fence requires a shovel)
[New] - New crafting Recipe Nails,(equip_metal_sheet X 1 = equip_nails X 10, Toolbox Needed, MetalSheet spawns Construction,Industrial).

[Updated] - Czech stringtables.
[Updated] - Player temperature - Changed sun to +3, Changed rain to -2.5, changed Moving to +2.1. (added in vehicle check to water).
[Updated] - MatchBox system reset back to 1.8.2.
[Updated] - Missing strings.
[Updated] - Loot tables updated to remove weapons with attachments you can add.
[Updated] - Splints and Sepsis bandages can now be given to other players
[Updated] - Only owners can dismantle built items at no chance of broken items.
[Updated] - Loot weights for loot groups.
[Updated] - WoodenSplint Recipe (PartWoodPile X 2,equip_string X 1).
[Updated] - Lowered Melee range. by 0.01 from 0.05 to 0.04
[Updated] - You can now turn rope into String.
[Updated] - Zed Animations have been moved back to a smooth animation transition from an instant move.
[Updated] - Both tents impact sounds have been updated.
[Updated] - Armor values of fences have been updated based on the level of fence.
[Updated] - Gates now require nails in place of screws.

[Fixed] - Traps have now been rolled back to 1.8.2.
[Fixed] - Sandbags, Hedgehogs, Wire can now be built on roads.
[Fixed] - Gate break in action is now shown to everyone but the owner of the gate.
[Fixed] - Journal entry for the new temperature disable system.
[Fixed] - Identified an out of memory issue caused by private scoped items trying to spawn. (Root cause identified Thanks to the ppl involved.)
[Fixed] - Quick fix to resolve players using an exploit to enter base's. Add report to admin also.
[Fixed] - Humanity missing variable added.
[Fixed] - Fence owners are no longer added to when other players upgrade built items.
[Fixed] - Dome tents have been added to cleanup system.
[Fixed] - Restored old low blood level effects.
[Fixed] - Identified an out of scope variable causing an issue within the gearHandler.
[Fixed] - DomeTent has now bee fixed to take damage.

[Removed] - loot Table Items (ItemMetalSheet(Not the one used in recipes),ItemConcreteBlock,ItemRSJ,ItemScrews).

DayZ Mod Hotfix 1.8.4.1

13 Feb 18:13
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Changes:

  • [New] - Added new global variable to be used within the mission to disable all player temperature changes, Also shows on journal. This is for admins who do not wont to use the temperature system for the time being.
    dayz_temperature_override = false; // Set to true to disable all temperature changes.
  • [Fixed] - Fixed zed spawning issue all types of zed should now spawn.
  • [Fixed] - Player Temperature has been fixed/updated.
  • [Fixed] - Refill of jerrycans at fuel tanks has been moved back to all inventory cans.
  • [Fixed] - Scrap Electronics string tables have been fixed.
  • [Fixed] - Zed Spawning issue with radius.

DayZ Mod 1.8.4

09 Feb 18:59
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Changes:

  • [New] - New Wooden Gates now added and working.
  • [New] - Able to gather Stone from rocks.
  • [New] - 2 New Tools (pickaxe, sledgeHammer)
  • [New] - 1 New Equip item (Lever) other wise known as a handle.
  • [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage).
  • [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)
  • [New] - Weapon Attachment System.
  • [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants
  • [Updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt)
  • [Updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)
  • [Updated] - Alice Backpack readded
  • [Updated] - Alice backpack updated [1 X weapon, 18X magazines](Should fill the gap between the Assault pack)
  • [Updated] - Global zeds increased to 1k from 300
  • [Updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)
  • [Updated] - AI damaged lowered. (Risk vs Reward was to great)
  • [Updated] - Temperature changes for animation states. (should make your character much colder)
  • [Updated] - Spawn radius updated to 300 meters up from 200
  • [Updated] - Infected players can now infect other players at 12 meters up from 8.
  • [Updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3).
  • [Updated] - Made melee hit impact longer.
  • [Updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood.
  • [Updated] - Rest at tents has been fixed and updated. Read Notes for info.
  • [Updated] - Temperature now lowers/Raises based on different effects.
  • [Updated] - Added equip_Crossbow_Kit to loot tables
  • [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3.
  • [Fixed] - Oil Barrels Graphic Glitch 1.8.3
  • [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)
  • [Fixed] - Watchtower bells ring throughout whole Chernarus!
  • [Fixed] - Duplicate action menu for fires.
  • [Fixed] - Being hit with a vehicle is no longer risk free.
  • [Fixed] - Opening a bag on the ground.
  • [Fixed] - Take Magazine from ground.
  • [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now
  • [Fixed] - Fire Monitor is now active again on fire places.
  • [Fixed] - Ai should now be forced into spawning around wrecks.
  • [Fixed] - Destroying tents should now have a global fire effect.
  • [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers)
  • [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds
  • [Fixed] - destrtype on fireplace this should stop them blowing up when shot.
  • [Fixed] - Login skin change.
  • [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating.
  • [Removed] - the default action menu from fire places.