Main development repository for Rigs of Rods soft-body physics simulator
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Updated
Oct 1, 2024 - C++
Main development repository for Rigs of Rods soft-body physics simulator
Bullet Physics Wrapper for Openframeworks
Position based dynamics in Unity
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Iyan 3D Professional Edition - 3D animation app for iOS
Swift soft body physics engine
A JNI interface to Bullet Physics and V-HACD
eXtended Position based dynamics implementation with soft body virtual cutting
A cloth and soft body simulation library, using position based dynamics.
A 2D Soft Body and Rigid Body Physics Engine.
Sandbox to play with dynamics algorithms in realtime
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
A physics-based simulation of a Soft-Body object and its interactions with its environment.
Soft Body Physics in C++ using SDL2 graphics library.
Automatically exported from code.google.com/p/jelloas3
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