PhD research scientist specializing in real-time physics-based animation
Highlights
- Pro
Pinned Loading
-
-
position-based-dynamics
position-based-dynamics PubliceXtended Position based dynamics implementation with soft body virtual cutting
-
naive-surface-nets
naive-surface-nets PublicImplements a simple, readable naive surface nets algorithm
-
-
meshless-deformation-based-on-shape-matching
meshless-deformation-based-on-shape-matching Public
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.