Automatically exported from code.google.com/p/jelloas3
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Updated
Aug 28, 2015 - ActionScript
Automatically exported from code.google.com/p/jelloas3
Sandbox to play with dynamics algorithms in realtime
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
A cloth and soft body simulation library, using position based dynamics.
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Soft Body Physics in C++ using SDL2 graphics library.
Position based dynamics in Unity
Iyan 3D Professional Edition - 3D animation app for iOS
eXtended Position based dynamics implementation with soft body virtual cutting
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
Bullet Physics Wrapper for Openframeworks
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
A physics-based simulation of a Soft-Body object and its interactions with its environment.
Swift soft body physics engine
A 2D Soft Body and Rigid Body Physics Engine.
A JNI interface to Bullet Physics and V-HACD
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Main development repository for Rigs of Rods soft-body physics simulator
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