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Aaron Hull edited this page Dec 5, 2019 · 1 revision

Welcome to the EnDjinnV wiki!

Current Status

Commits have been slowed to focus on planning and implementing some higher-level game engine objects. Coming soon:

  • Transforms
  • Cameras
  • Scenes
  • Rearchitecting the Gfx::Manager class to allow the engine to drive camera position and dictate the shape of the render pipeline.
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