Releases: sleepeybunney/maelstrom
Releases · sleepeybunney/maelstrom
Maelstrom v0.6.6
Changes:
- New "Difficulty Tweaks" section on the Battle tab for non-random settings
- Set the range of kills required to spawn Tonberry King
- Enable or disable fixed-level bosses (moved from Random Bosses & no longer requires it to be enabled)
- More granular options for Random Abilities "Guarantee Basics" setting
- Guarantee basic abilities (Magic, GF, Item, Draw) on all GFs
- Only guarantee basic abilities on Quezacotl, Shiva, and Ifrit
- Buy basic abilities as scrolls from Balamb Shop
- Leave it up to chance
- Misc text updates and shop price adjustments
Maelstrom v0.6.5
New Feature:
- "Strange Creatures" mode
Random Bosses:
- New option to restrict where Sorceresses may appear
- New option to enable/disable level scaling for Sorcs & Omega
Random Music:
- New option to keep re-shuffling battle/boss music throughout the game
Other Changes:
- Adjusted shop prices for some items that weren't originally meant to be bought
- Fixed some bosses' AI breaking when replacing Edea 1
- Fixed app crash on certain boss replacement combinations
Maelstrom v0.6
- New Feature:
- Randomised Doomtrain Puzzle
- Random Bosses:
- New option to adjust bosses' stats to match the encounter they're replacing
- New option to restrict where certain endgame bosses may appear
- Added to the pool:
- Ultimecia
- Griever
- Grievermecia
- Other Changes:
- Added animations for cut spells
- Fixed seed not appearing in the spoiler file
- Fixed Tonberry King not spawning
- Fixed Tonberry King replacement not spawning
- Fixed Tonberry King replacement spawning but being immortal
- Fixed Tonberry King replacement not showing up for their other fights when duplicate bosses are enabled
Maelstrom v0.5.3
- Changes:
- Fixed Tonberry King's replacement not spawning if you already fought him elsewhere
- Fixed Fair Play not working when spells per enemy is set to 1
- Fixed cut spells having blank names in some regions
- Added draw resist values to slot & cut spells
Maelstrom v0.5.2
- Random Draws:
- New "Fair Play" option allows enemies to use one of their draw-able spells against you in battle
- Random Bosses:
- Fixed repeatable bosses not being handled properly when "Allow Duplicates" is enabled
- Fixed GFs unlocking after non-boss encounters with certain monsters
Maelstrom v0.5.1
- Now supporting:
- Steam 2013 & Remastered editions in English, French, Italian, German, and Spanish
- Remastered edition in Japanese (some features missing for now)
- Changes:
- Ability shuffle - new option to prevent duplicate menu abilities (by @jewinters)
- Boss shuffle - moved Diablos & Cactuar GF unlocks to their respective replacement bosses
- Re-fixed bug where sorting your magic would delete Slot spells
Maelstrom v0.5
- General Changes:
- New layout with lots of help text.
- Presets allow you to name & save your preferred settings. You can share them from the "presets" folder.
- Seed History shows the last 50 seeds you used.
- Current settings are now saved in the app folder ("settings.json") instead of being buried in AppData.
- New Features:
- Random Draws - enemies carry random spells for you to draw.
- Random Junk Shops - weapon upgrades require random amounts of money & items.
- New Options for Existing Features:
- Random Drops & Random Steals can now be enabled separately.
- Random Shops, Drops & Steals - choose whether certain classes of items are included in the pool (eg. key items).
- Random Draw Points - choose whether certain spells are included in the pool (eg. Slot spells).
- Random Bosses - choose whether bosses can appear more than once.
- Random Abilities - choose whether item-exclusive abilities can appear, and whether certain basic abilities should be guaranteed on every GF. There's also a milder randomization option that swaps GFs' ability sets around entirely.
- Random Music - choose whether to include those ambient sounds and creepy chanting tracks in the shuffle.
- Other Changes:
- Added to Random Bosses:
- Tonberry King
- Green, Yellow & Purple Propagators
- Ruby Dragon (vs Laguna)
- X-ATM092 (was only replaced on certain screens before)
- Reduced max drop/steal quantities from 10 to 8.
- Removed "Rebalance Bosses" option because it didn't really do anything.
- Fixed odd behaviour when learning or deleting GF abilities.
- Fixed bug where shops would never stock potions.
- Added to Random Bosses:
- Sadly Neglected This Time But Very Due For An Update:
- Free Roam
Maelstrom v0.4.1
- Changes:
- Ability shuffle added to spoiler file
- Fixed bug where sorting your magic inventory would delete Slots spells
- Corrected some item names in the spoiler file
- Fixed Ribbon AP cost (sorry!)
Maelstrom v0.4
- Boss Shuffle:
- Fixed softlock on first Edea fight
- Fixed never-ending magical lamp fight
- Fixed Irvine talking during Iguion fight when he's not present
- Nerfed Odin
- Random Draw Points:
- Fixed issue with randomised draw points not refreshing
- Music Shuffle:
- Fixed music shuffle not working with certain combinations of options
- Fixed softlock in first Laguna flashback where the cutscene syncs to the music ("Julia" no longer affected by shuffle)
- Other Changes:
- Added multi-region support (Remastered edition only)
Maelstrom v0.3.2
- Changes:
- Fixed missing subfolder loop on Remastered edition