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Releases: sleepeybunney/maelstrom

Maelstrom v0.6.6

08 May 17:21
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Changes:

  • New "Difficulty Tweaks" section on the Battle tab for non-random settings
    • Set the range of kills required to spawn Tonberry King
    • Enable or disable fixed-level bosses (moved from Random Bosses & no longer requires it to be enabled)
  • More granular options for Random Abilities "Guarantee Basics" setting
    • Guarantee basic abilities (Magic, GF, Item, Draw) on all GFs
    • Only guarantee basic abilities on Quezacotl, Shiva, and Ifrit
    • Buy basic abilities as scrolls from Balamb Shop
    • Leave it up to chance
  • Misc text updates and shop price adjustments

Maelstrom v0.6.5

24 Mar 16:33
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New Feature:

  • "Strange Creatures" mode

Random Bosses:

  • New option to restrict where Sorceresses may appear
  • New option to enable/disable level scaling for Sorcs & Omega

Random Music:

  • New option to keep re-shuffling battle/boss music throughout the game

Other Changes:

  • Adjusted shop prices for some items that weren't originally meant to be bought
  • Fixed some bosses' AI breaking when replacing Edea 1
  • Fixed app crash on certain boss replacement combinations

Maelstrom v0.6

12 Dec 18:59
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  • New Feature:
    • Randomised Doomtrain Puzzle
  • Random Bosses:
    • New option to adjust bosses' stats to match the encounter they're replacing
    • New option to restrict where certain endgame bosses may appear
    • Added to the pool:
      • Ultimecia
      • Griever
      • Grievermecia
  • Other Changes:
    • Added animations for cut spells
    • Fixed seed not appearing in the spoiler file
    • Fixed Tonberry King not spawning
    • Fixed Tonberry King replacement not spawning
    • Fixed Tonberry King replacement spawning but being immortal
    • Fixed Tonberry King replacement not showing up for their other fights when duplicate bosses are enabled

Maelstrom v0.5.3

04 Oct 11:12
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  • Changes:
    • Fixed Tonberry King's replacement not spawning if you already fought him elsewhere
    • Fixed Fair Play not working when spells per enemy is set to 1
    • Fixed cut spells having blank names in some regions
    • Added draw resist values to slot & cut spells

Maelstrom v0.5.2

15 May 23:27
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  • Random Draws:
    • New "Fair Play" option allows enemies to use one of their draw-able spells against you in battle
  • Random Bosses:
    • Fixed repeatable bosses not being handled properly when "Allow Duplicates" is enabled
    • Fixed GFs unlocking after non-boss encounters with certain monsters

Maelstrom v0.5.1

08 May 21:14
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  • Now supporting:
    • Steam 2013 & Remastered editions in English, French, Italian, German, and Spanish
    • Remastered edition in Japanese (some features missing for now)
  • Changes:
    • Ability shuffle - new option to prevent duplicate menu abilities (by @jewinters)
    • Boss shuffle - moved Diablos & Cactuar GF unlocks to their respective replacement bosses
    • Re-fixed bug where sorting your magic would delete Slot spells

Maelstrom v0.5

13 Feb 18:14
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  • General Changes:
    • New layout with lots of help text.
    • Presets allow you to name & save your preferred settings. You can share them from the "presets" folder.
    • Seed History shows the last 50 seeds you used.
    • Current settings are now saved in the app folder ("settings.json") instead of being buried in AppData.
  • New Features:
    • Random Draws - enemies carry random spells for you to draw.
    • Random Junk Shops - weapon upgrades require random amounts of money & items.
  • New Options for Existing Features:
    • Random Drops & Random Steals can now be enabled separately.
    • Random Shops, Drops & Steals - choose whether certain classes of items are included in the pool (eg. key items).
    • Random Draw Points - choose whether certain spells are included in the pool (eg. Slot spells).
    • Random Bosses - choose whether bosses can appear more than once.
    • Random Abilities - choose whether item-exclusive abilities can appear, and whether certain basic abilities should be guaranteed on every GF. There's also a milder randomization option that swaps GFs' ability sets around entirely.
    • Random Music - choose whether to include those ambient sounds and creepy chanting tracks in the shuffle.
  • Other Changes:
    • Added to Random Bosses:
      • Tonberry King
      • Green, Yellow & Purple Propagators
      • Ruby Dragon (vs Laguna)
      • X-ATM092 (was only replaced on certain screens before)
    • Reduced max drop/steal quantities from 10 to 8.
    • Removed "Rebalance Bosses" option because it didn't really do anything.
    • Fixed odd behaviour when learning or deleting GF abilities.
    • Fixed bug where shops would never stock potions.
  • Sadly Neglected This Time But Very Due For An Update:
    • Free Roam

Maelstrom v0.4.1

12 Jan 14:31
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  • Changes:
    • Ability shuffle added to spoiler file
    • Fixed bug where sorting your magic inventory would delete Slots spells
    • Corrected some item names in the spoiler file
    • Fixed Ribbon AP cost (sorry!)

Maelstrom v0.4

15 Oct 23:31
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  • Boss Shuffle:
    • Fixed softlock on first Edea fight
    • Fixed never-ending magical lamp fight
    • Fixed Irvine talking during Iguion fight when he's not present
    • Nerfed Odin
  • Random Draw Points:
    • Fixed issue with randomised draw points not refreshing
  • Music Shuffle:
    • Fixed music shuffle not working with certain combinations of options
    • Fixed softlock in first Laguna flashback where the cutscene syncs to the music ("Julia" no longer affected by shuffle)
  • Other Changes:
    • Added multi-region support (Remastered edition only)

Maelstrom v0.3.2

03 Oct 18:14
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  • Changes:
    • Fixed missing subfolder loop on Remastered edition