Name | Type | Description | Notes |
---|---|---|---|
Data | Pointer to NullableGroupUpdate | Group update without data. | [optional] |
MessageId | Pointer to string | Gets or sets the message id. | [optional] |
MessageType | Pointer to SessionMessageType | The different kinds of messages that are used in the WebSocket api. | [optional] [readonly] [default to SESSIONMESSAGETYPE_SYNC_PLAY_GROUP_UPDATE] |
func NewSyncPlayGroupUpdateCommandMessage() *SyncPlayGroupUpdateCommandMessage
NewSyncPlayGroupUpdateCommandMessage instantiates a new SyncPlayGroupUpdateCommandMessage object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSyncPlayGroupUpdateCommandMessageWithDefaults() *SyncPlayGroupUpdateCommandMessage
NewSyncPlayGroupUpdateCommandMessageWithDefaults instantiates a new SyncPlayGroupUpdateCommandMessage object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SyncPlayGroupUpdateCommandMessage) GetData() GroupUpdate
GetData returns the Data field if non-nil, zero value otherwise.
func (o *SyncPlayGroupUpdateCommandMessage) GetDataOk() (*GroupUpdate, bool)
GetDataOk returns a tuple with the Data field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SyncPlayGroupUpdateCommandMessage) SetData(v GroupUpdate)
SetData sets Data field to given value.
func (o *SyncPlayGroupUpdateCommandMessage) HasData() bool
HasData returns a boolean if a field has been set.
func (o *SyncPlayGroupUpdateCommandMessage) SetDataNil(b bool)
SetDataNil sets the value for Data to be an explicit nil
func (o *SyncPlayGroupUpdateCommandMessage) UnsetData()
UnsetData ensures that no value is present for Data, not even an explicit nil
func (o *SyncPlayGroupUpdateCommandMessage) GetMessageId() string
GetMessageId returns the MessageId field if non-nil, zero value otherwise.
func (o *SyncPlayGroupUpdateCommandMessage) GetMessageIdOk() (*string, bool)
GetMessageIdOk returns a tuple with the MessageId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SyncPlayGroupUpdateCommandMessage) SetMessageId(v string)
SetMessageId sets MessageId field to given value.
func (o *SyncPlayGroupUpdateCommandMessage) HasMessageId() bool
HasMessageId returns a boolean if a field has been set.
func (o *SyncPlayGroupUpdateCommandMessage) GetMessageType() SessionMessageType
GetMessageType returns the MessageType field if non-nil, zero value otherwise.
func (o *SyncPlayGroupUpdateCommandMessage) GetMessageTypeOk() (*SessionMessageType, bool)
GetMessageTypeOk returns a tuple with the MessageType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SyncPlayGroupUpdateCommandMessage) SetMessageType(v SessionMessageType)
SetMessageType sets MessageType field to given value.
func (o *SyncPlayGroupUpdateCommandMessage) HasMessageType() bool
HasMessageType returns a boolean if a field has been set.