Name | Type | Description | Notes |
---|---|---|---|
GroupId | Pointer to string | Gets the group identifier. | [optional] [readonly] |
Type | Pointer to GroupUpdateType | Gets the update type. | [optional] |
Data | Pointer to PlayQueueUpdate | Gets the update data. | [optional] |
func NewGroupUpdate() *GroupUpdate
NewGroupUpdate instantiates a new GroupUpdate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGroupUpdateWithDefaults() *GroupUpdate
NewGroupUpdateWithDefaults instantiates a new GroupUpdate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GroupUpdate) GetGroupId() string
GetGroupId returns the GroupId field if non-nil, zero value otherwise.
func (o *GroupUpdate) GetGroupIdOk() (*string, bool)
GetGroupIdOk returns a tuple with the GroupId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GroupUpdate) SetGroupId(v string)
SetGroupId sets GroupId field to given value.
func (o *GroupUpdate) HasGroupId() bool
HasGroupId returns a boolean if a field has been set.
func (o *GroupUpdate) GetType() GroupUpdateType
GetType returns the Type field if non-nil, zero value otherwise.
func (o *GroupUpdate) GetTypeOk() (*GroupUpdateType, bool)
GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GroupUpdate) SetType(v GroupUpdateType)
SetType sets Type field to given value.
func (o *GroupUpdate) HasType() bool
HasType returns a boolean if a field has been set.
func (o *GroupUpdate) GetData() PlayQueueUpdate
GetData returns the Data field if non-nil, zero value otherwise.
func (o *GroupUpdate) GetDataOk() (*PlayQueueUpdate, bool)
GetDataOk returns a tuple with the Data field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GroupUpdate) SetData(v PlayQueueUpdate)
SetData sets Data field to given value.
func (o *GroupUpdate) HasData() bool
HasData returns a boolean if a field has been set.