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GroupUpdate.md

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GroupUpdate

Properties

Name Type Description Notes
GroupId Pointer to string Gets the group identifier. [optional] [readonly]
Type Pointer to GroupUpdateType Gets the update type. [optional]
Data Pointer to PlayQueueUpdate Gets the update data. [optional]

Methods

NewGroupUpdate

func NewGroupUpdate() *GroupUpdate

NewGroupUpdate instantiates a new GroupUpdate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGroupUpdateWithDefaults

func NewGroupUpdateWithDefaults() *GroupUpdate

NewGroupUpdateWithDefaults instantiates a new GroupUpdate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetGroupId

func (o *GroupUpdate) GetGroupId() string

GetGroupId returns the GroupId field if non-nil, zero value otherwise.

GetGroupIdOk

func (o *GroupUpdate) GetGroupIdOk() (*string, bool)

GetGroupIdOk returns a tuple with the GroupId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetGroupId

func (o *GroupUpdate) SetGroupId(v string)

SetGroupId sets GroupId field to given value.

HasGroupId

func (o *GroupUpdate) HasGroupId() bool

HasGroupId returns a boolean if a field has been set.

GetType

func (o *GroupUpdate) GetType() GroupUpdateType

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *GroupUpdate) GetTypeOk() (*GroupUpdateType, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *GroupUpdate) SetType(v GroupUpdateType)

SetType sets Type field to given value.

HasType

func (o *GroupUpdate) HasType() bool

HasType returns a boolean if a field has been set.

GetData

func (o *GroupUpdate) GetData() PlayQueueUpdate

GetData returns the Data field if non-nil, zero value otherwise.

GetDataOk

func (o *GroupUpdate) GetDataOk() (*PlayQueueUpdate, bool)

GetDataOk returns a tuple with the Data field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetData

func (o *GroupUpdate) SetData(v PlayQueueUpdate)

SetData sets Data field to given value.

HasData

func (o *GroupUpdate) HasData() bool

HasData returns a boolean if a field has been set.

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