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Created my own Raytracing using Peter Shirley's guide.

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⚪ Ray Tracing in One Weekend

P9

Learned the fundamentals of raytracing and computer graphics by creating my own raytracer using Peter Shirley's guide. This includes...

  • Positionable camera with Defocus Blur
  • Materials (Diffused, Metal, Dielectrics)
  • Antialiasing
  • Spheres

Furthermore, the code has been rewritten using my knowledge of modern C++, aimed to make the code easier to read and harder to fail with modern keywords.

I've committed the Visual Studio project files for easy booting.

Screenshot 2024-07-24 at 11 48 41

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Created my own Raytracing using Peter Shirley's guide.

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