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Releases: r-neal-kelly/doticu_skypal

SkyPal v1.0.3

16 May 22:19
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Includes a bug fix that could potentially cause a crash/freeze when using All(). Thanks!

SkyPal v1.0.2

07 May 04:36
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  • All() is now far more optimal, as it uses a new method of fetching all instantiated references without having to check for redundancies.
  • Theft and owner filters are now capable of detecting items that can be taken as gifts and items that have changed ownership dynamically.
  • Added new Combiner methods which combine All()/Grid() with a common filter to prevent the unnecessary creation of script objects when arrays are sent to Papyrus for processing.

SkyPal v1.0.1

05 Feb 23:02
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Adds the ability to change the collision layer type of individual references, even actors! For example, if you change an actor's collision layer type from the default "k_CHARACTER_CONTROLLER" to "k_PATH_PICKER" this will allow the player and other objects with collision to go right through them, and the actor will still be able to move around and interact with their environment.

Remember, you can use SkyPal.Has_Version(1, 0, 1, ">=") to make sure the new functionality is available before trying to call it.

SkyPal v1.0.0

19 Jan 08:26
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The initial release of SkyPal! Designed to work with IHarvest, created by IDontEvenKnow at NexusMods.