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#![feature(test)] | ||
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extern crate test; | ||
use kelocam_core::{Plane, Ray, Square, Triangle}; | ||
use nalgebra::{UnitVector3, Vector3}; | ||
use test::Bencher; | ||
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#[bench] | ||
pub fn ray_triangle_intersection(bencher: &mut Bencher) { | ||
bencher.iter(|| { | ||
let triangle: Triangle; | ||
{ | ||
let a = Vector3::new_random(); | ||
let b = Vector3::new_random(); | ||
let c = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize((a - b).cross(&(a - c))); | ||
triangle = Triangle::new(a, b, c, normal); | ||
} | ||
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let ray: Ray; | ||
{ | ||
let origin = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize(Vector3::new_random()); | ||
ray = Ray::new(origin, normal); | ||
} | ||
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ray.intersect(&triangle) | ||
}) | ||
} | ||
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#[bench] | ||
pub fn ray_plane_intersection(bencher: &mut Bencher) { | ||
bencher.iter(|| { | ||
let plane: Plane; | ||
{ | ||
let origin = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize(Vector3::new_random()); | ||
plane = Plane::new(origin, normal); | ||
} | ||
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let ray: Ray; | ||
{ | ||
let origin = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize(Vector3::new_random()); | ||
ray = Ray::new(origin, normal); | ||
} | ||
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ray.intersect(&plane) | ||
}) | ||
} | ||
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#[bench] | ||
pub fn ray_square_intersection(bencher: &mut Bencher) { | ||
bencher.iter(|| { | ||
let square: Square; | ||
{ | ||
let a = Vector3::new_random(); | ||
let ab = Vector3::new_random(); | ||
let ac = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize(ab.cross(&ac)); | ||
square = Square::new(a, ab, ac, normal); | ||
} | ||
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let ray: Ray; | ||
{ | ||
let origin = Vector3::new_random(); | ||
let normal = UnitVector3::new_normalize(Vector3::new_random()); | ||
ray = Ray::new(origin, normal); | ||
} | ||
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ray.intersect(&square) | ||
}) | ||
} |