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DesignPattern

Types of Patterns

  1. Creational : Creational design patterns abstract the instantiation process. They help make a system independent of how its objects are created,composed, and represented.

  2. Structural : Structural patterns are concerned with how classes and objects are composed to form larger structures. Structural class patterns use inheritance to compose interfacesor implementations.

    • Adapter: Interface to an object
    • Bridge: Implementation of an object
    • Composite: Structure and composition of an object
    • Decorator: Responsibility of an object without subclassing
    • Facade: Interface to a subsystem
    • Flyweight: Storage cost of objects
    • Proxy: How an object is accessed; its location
  3. Behavioral

    • Chain Of Responsibility: Object that can fulfill a request
    • Command: When and how a request is fulfilled
    • Interpreter: Grammar and interpretation of a language
    • Iterator: How an aggregate's elements are accessed, traversed
    • Mediator: How and which objects interact with each other
    • Memento: What private information is stored outside an object, and when
    • Observer: Number of objects that depend on another object; how the dependent objects stay up to date
    • State: states of an object
    • Strategy: an algorithm
    • Template Method: steps of algorithm
    • Visitor: operations that can be applied to object(s) without changing their class(es)
ClassName obj = new ClassName();

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