All credit goes to Cortez for all the hard work to make this mod available.
Special thanks to .=QUACK=.Major.Pain for his Github! https://github.com/MajorPainage/Origins
- PBO tool which can be found in the tools folder. (PBO Manager is the better of the two)
- You need to have MySQL version 5.5 and up. Work great on 5.5.31-0+wheezy1 (debian). Older version have problem importing the .SQL file
- Import \sqlfile\dayz_origins.sql into your database
(NOTE: If your having issues installing the functions, and get a message saying you don't have permission to install, you must install the functions as a 'root' user)
- Install the latest OA Beta Patch (http://www.arma2.com/beta-patch.php)
- Create a new folder copy the files from the OA folder into it. (This help retains your original files if you have to start over)
- Copy the Addons folder from the Arma 2 folder into the same folder.
- Copy the map (@DayzOrigins) into the same folder. (Downloaded from Dayz Commander or other tool)
- Edit the following files:
--- \dayz_1.origins.tavi\config.cfg
--- \dayz_1.origins.tavi\HiveExt.ini
--- \dayz_1.origins.tavi\BattlEye\BEServer.cfg
--- \MPMissions\dayz_1.origins.tavi\Debug\player_spawn_2.sqf (More Details Below)
--- \MPMissions\dayz_1.origins.tavi\Camera\loginCamera.sqf (More Details Below)
In /Debug/player_spawn_2.sqf Look for 'DayZ Origins' on line 390 and change it to your liking.
In init.sqf Look for:
//_nul = [] execVM "Camera\loginCamera.sqf"; Remove the double slashes on the line above to enable Login Camera
In /Camera/loginCamera.sqf Look for:
_welcomeMessage = format["Welcome to DayZ Origin Servers %1, Enjoy your stay!",format["%1", name player]]; Edit this line to your liking.
In /admintools/Activate.sqf Look for:
if ((getPlayerUID player) in ["#######"]) then { Change "#######" to your Player ID
In /admintools/AdminToolsMain.sqf Look for:
if ((getPlayerUID player) in ["#######"]) then { Change "#######" to your Player ID
- Edit \MPMissions\dayz_1.origins.tavi\init.sqf
- Look for:
[3,true,true] execFSM "core_time.fsm";
- Default is currently 4hr day/night.
- Other examples:
--- [4,true,true] execFSM "core_time.fsm"; (3hr day/night)
--- [3,true,true,12] execFSM "core_time.fsm"; (4hr day / 1 hr night) - To disable completely, just add a double slash to the front of the line '//'
- Edit file: MPMissions/dayz_1.origins.tavi/BASTARDS/fn_damageHandler.sqf
- Look at lines 81-88. -If you would like DMR's to have the same damage as they would in cherno then keep or delete lines that are commented out starting with " /* if (_unit == player) then { " if you want the new style DMR damage then uncomment out the code.
- Edit \MPMissions\dayz_1.origins.tavi\BASTARDS\player_spawnCheck look for:
switch (_nearbytype) do { default { _maxZombies = 10; }; case "NameLocal": { _maxZombies = 10; }; case "NameVillage": { _maxZombies = 15; }; case "NameCity": { _maxZombies = 20; }; case "NameCityCapital": { _maxZombies = 20; }; };
- Edit the values to your preference.
- Copy all the files from your git download into your folder. (Make sure to maintain the same file structure)
- Run Start Server.cmd and cross your fingers!
Optional: If you want to modify files in the dayz_server or dayz_1.origins.tavi folders
- Install your PBO tool if you haven't already (PBO Manager is nice)
- Modify selected files.
- Use the PBO tool to pack the @dayz_1.origins.tavi\addons\dayz_server folder.
- Use the PBO tool to pack the \MPMissions\dayz_1.origins.tavi folder.
- Run Start Server.cmd and cross your fingers!
Available/Working:
Admin Tools
Color Corrections / (Clear Contrast, will test others later) - //Commented out in init.sqf
Air Dropped Cars - (South island only so far)
Auto Refueling
Sarge's AI / (Modify /addons/SARGE/SAR_config.sqf to your liking.)
Self Bloodbag
Implemented but not working:
Lift/Tow / (Needs Survival Vehicle modifications) - Don't see any options
Fast Rope / (Needs testing) - Works for Pilot, Passanger doesnt see option
Working On:
Air Dropped Care Packages - I might not be good enough to implement
Heli Crash Animations - I might not be good enough to implement
House loot disappears, bug has something to do with lag when choosing to unlock house twice. - Possibly fixed
Logout Animation - This Server pack doesnt have Cloud Sync or Logout Animations (Temporary)
(NOTE: Folders inside the \MPMissions\ folder don't have to be packed to .pbo format)