A research project that collaborates with the Florida State University's School of Dance to develop a projected interactive environment using Computer Vision with the Microsoft Kinect SDK and Unity3D/C# for demo/testing purposes and OpenCV for open stage. This research was accepted into the Seventh International Conference on Computational Creativity
http://www.computationalcreativity.net/iccc2016/accepted-papers-3
http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/06/paper_36-1.pdf
https://1drv.ms/u/s!Askf6XUBumb7iLhnn5aHf2ZguK7eXg
Extract this into Unity3D/InteractiveDance/Assets
so the resulting path is:
Unity3D/InteractiveDance/Assets/ImportedLibraries/(all the files)
Place all assets here and update the asset file seperately.
Running locally/testing/demoing requires a Microsoft Kinect for Windows or Microsoft Kinect for XBox with the Windows USB Adapter.
Usage:
Run the Unity project, the connection will block with a black screen.
Run the Kinect Visual Studio application.
Running production requires infrared filters, lights, and infrared camera.