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A modified version of FrostyToolsuite designed for exporting assets, most notably featuring a batch exporter.

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FrostyToolsuiteExporter

A modified version of FrostyToolsuite designed for exporting assets, most notably featuring a batch exporter. The number of supported filetypes will increase with updates.

Batch Export Filetypes

  • Static Mesh (RigidMeshAsset, CompositeMeshAsset)
  • Textures (TextureAsset)
  • Audio (SoundWaveAsset)

Performance

Exports every static mesh from the game (14,066 assets), plus their LODs, in about 25 minutes with an AMD Ryzen 9 5950X

Batch Export Instructions

  1. Select a folder
  2. Click button

batch export button

  1. Specify root path
  2. ???
  3. Profit

Setup

  1. Download Git https://git-scm.com/download/win.
  2. Create an empty folder, go inside it, right click an empty space and hit "Git Bash Here". That should open up a command prompt.
  3. Press the green "Code" button in the repository and copy the text under "HTTPS".
  4. Type out git clone -b <branch_name> <HTTPS code> in the command prompt and hit enter. This should clone the project files into the folder.
  5. Open the solution (found under FrostyEditor) with Visual Studio 2019, and make sure the project is set to DeveloperDebug and x64. Close out of retarget window if prompted.
  6. Only build the projects themselves, never the solution.

License

The Content, Name, Code, and all assets are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

About

A modified version of FrostyToolsuite designed for exporting assets, most notably featuring a batch exporter.

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  • C# 95.5%
  • HLSL 3.2%
  • Other 1.3%