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DarkRadiant 2.7.0

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@codereader codereader released this 14 Jan 16:39
· 5373 commits to master since this release

It's a maintenance build for the most part, but it contains a few smaller improvements. As usual, a bit of refactoring and improvement has been happening under the hood, but this shouldn't have any negative impact. It's recommended to prefer this version over any previous release.

A new DarkRadiant User Guide is being worked on and available on the website https://www.darkradiant.net/userguide (also accessible through the About > User Guide menu option).

A changelog of tracked issues can be found on the Bugtracker Changelog and the first post of the release announcement thread.

Downloads

Windows x64: Download Installer | Download Portable
Windows x86: Download Installer | Download Portable
macOS: Download App
Linux: There's a debian package available (with some delay), otherwise you'll have to compile it yourself.

What has been changed since 2.6.0

Changes include the following:

  • Feature: A method to deprecate models without breaking existing maps
  • Feature: Game/Project Setup should show recently used custom paths in the mission drop down list
  • Feature: Add "Choose Skin" button when editing model spawnarg of an existing entity
  • Feature: Let the 'Matching skins' folder start in expanded state when showing the SkinChooser
  • Fixed: Unhandled exception on start up when user XMLs are corrupt
  • Fixed: Rotation of x-oriented particles in Particle Editor is different than in-game
  • Fixed: Highlighted vertices of hidden brushes will move when moving highlighted vertices of visible brushes.
  • Fixed: Unmaximised DarkRadiant not remembering main window size and location
  • Fixed: Reload Models option in Create Model dialog window doesn't update the model
  • Fixed: Problem with satisfying readable objective "when closed"
  • Fixed: DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1"
  • Fixed: Syntax error in "Test for missing targets" script
  • Fixed: Bad normals produced by .ASE exporter
  • Fixed: No confirmation dialogue box when exporting combined models
  • Fixed: Undo/Redo Does Not Restore Light Color
  • Fixed: Blend export script fails
  • Fixed: Mouse Binding settings for Aux1 do not work
  • Fixed: Exporting bell_hand.lwo as ASE is producing an invalid model, which will fail to dmap
  • Fixed: Model exporter doesn't remember last export location
  • Fixed: Buttons to change spawnargs can affect entities that aren't currently selected
  • Fixed: Search box persists for some seconds after closing window or shifting focus
  • Fixed: Connecting lines to targeted entities don't show up if 'Default' layer was hidden
  • Fixed: Layers window: first click after opening isn't registered properly
  • Fixed: Entities with non-existent classnames are shown white instead of blue in orthoview
  • Fixed: Hitting cancel in 'Create Speaker' still creates a speaker

Compiling

For the folks compiling from source, the required windows dependencies can be found here (see also the README section):

Download Windows Dependencies (supports x86 and x64 compilation)

Also, refer to the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.