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DarkRadiant 2.12.0

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@codereader codereader released this 01 May 10:38
· 3277 commits to master since this release

DarkRadiant 2.12.0 is ready for download. Feature highlights include a new customisable GUI and the first iteration of the Material Editor GUI.

A changelog of tracked issues can be found on the Bugtracker Changelog and the first post of the release announcement thread.

Downloads

Windows x64: Download Installer | Download Portable
Windows x86: Download Installer | Download Portable
macOS: Download App
Linux: There's a debian package available (with some delay), otherwise you'll have to compile it yourself.

What has been changed since 2.11.0

Changes include the following:

  • Feature: Customisable GUI layout
  • Feature: Extended MaterialManager scripting interfaces by manipulation methods
  • Feature: Material Editor GUI
  • Feature: Same origin / duplicate detection script
  • Feature: 3D grid feature
  • Feature: Show light_radius on 'other' entities
  • Feature: Show attached (light) entities
  • Improvement: Better support for stage transform keywords in idTech4 materials
  • Improvement: ESC to close dialogs with Cancel
  • Improvement: Add portal_sky filter to default filters
  • Improvement: Copy model/entity/prefab paths to clipboard (context menu in tree views)
  • Fixed: Material stages with alpha test are incorrectly rendered as translucent
  • Fixed: ASE importer needs to handle shared vertices with different normals
  • Fixed: Ambients don't light sides facing away
  • Fixed: Table lookup evaluation is not producing the same results as in the engine
  • Fixed: Attached light radii are the wrong colour if "Override light volume colour" is active
  • Fixed: Add missing image dimension reads to Quake 3 legacy brush parser
  • Fixed: Opening the Create Entity dialog a second time will present an empty tree view
  • Fixed: "Toggle 16x16 grid" function in the Particle Editor broken
  • Fixed: Use of BITMAP field in ASE differs from TDM
  • Fixed: Newly added or imported items don't use the location of previously selected item
  • Fixed: Newly drawn brushes don't use height of previous selection with "Show Size Info" switched off
  • Fixed: Rotation widget does not re-center on selected object
  • Fixed: Duplicating model and moving with Alt-arrow results in pivot on original model when trying to rotate afterwards
  • Fixed: Brushes with no visible surface towards orthoview "camera" are invisible in orthoview
  • Fixed: Can't select one-sided models in certain 2D views
  • Fixed: Twosided models can only be selected from one side

Compiling

For the folks compiling from source, the required windows dependencies can be found here (see also the README section):

Download Windows Dependencies (supports x86 and x64 compilation)

Also, refer to the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.