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An open source, cross platform game engine written in C++ with Vulkan API rendering backend
C++ 10 1
Runtime optimized multi-platform data packing library for realtime game resources loading
C 9 1
Easy to use and fast Entity Component System Manager (ECS) C++ library.
C++ 2 1
Simple and fast multi-platform configuration file library (similar to .ini)
C 5 1
Secure multi-platform networking library with implemented TCP / UDP / HTTP server and client
C 4
Multi-platform common IO library
C 2 1