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fix terrain materials on low-quality terrain texture settings
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* Fix a glitch that made terrain on many worlds appear glitched when the terrain texture settings were not set to "Ultra," by commenting out "materialType = AtmosphericTriplanarZoomRotation" in all configs which used it. This should not change the behavior with the Ultra shader, since all planets use that material type anyway now.
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WhirligigGirl committed Dec 24, 2022
1 parent ff89889 commit 0061ed9
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Showing 21 changed files with 21 additions and 21 deletions.
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fadeStart = 9500
fadeEnd = 9750
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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fadeStart = 9500
fadeEnd = 9750
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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minDetailDistance = 8
maxQuadLengthsPerFrame = 0.03
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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}
PQS
{
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
fadeStart = 45000
fadeEnd = 50000
deactivateAltitude = 55000
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fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -239,7 +239,7 @@
}
PQS
{
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
fadeStart = 35000
fadeEnd = 50000
deactivateAltitude = 55000
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Expand Up @@ -83,7 +83,7 @@
{
minLevel = 2
maxLevel = 4
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 10
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fadeStart = 100000
fadeEnd = 145000
deactivateAltitude = 56000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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fadeStart = 40000
fadeEnd = 41000
deactivateAltitude = 42000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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fadeStart = 4000
fadeEnd = 7000
deactivateAltitude = 7000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexMitchellNetravaliHeightMap
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//fadeStart = 9000
//fadeEnd = 10000
//deactivateAltitude = 10000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation

Mods
{
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fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -85,7 +85,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -85,7 +85,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
PhysicsMaterial
{
bounceCombine = Multiply
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Expand Up @@ -78,7 +78,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -86,7 +86,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -81,7 +81,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -89,7 +89,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -84,7 +84,7 @@
fadeStart = 30000
fadeEnd = 34000
deactivateAltitude = 35000
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
Mods
{
VertexColorMap
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Expand Up @@ -107,7 +107,7 @@
minLevel = 2
maxLevel = 8
minDetailDistance = 6
materialType = AtmosphericTriplanarZoomRotation
//materialType = AtmosphericTriplanarZoomRotation
maxQuadLengthsPerFrame = 0.03
Material
{
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