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v1.13.0
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VittoriaAlata committed Jan 25, 2024
1 parent c35e90f commit a6e0131
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26 changes: 19 additions & 7 deletions assets/minecraft/lang/en_gb.json
Original file line number Diff line number Diff line change
@@ -1,10 +1,22 @@
{
"menu.modded": " (Modded, §7Samotracia§r)",
"debug.prefix": "§r§3|Debug§r §7Samotracia v1.12.0§r >>",
"title.multiplayer.other": "Multiplayer 3rd-party Server, Samotracia v1.12.0",
"title.credits": "§rPUSH START KEY§r§7 §r© Mojang AB. © Vittoria 2023-2024",
"title.multiplayer.lan": "Multiplayer (LAN), Samotracia v1.12.0",
"title.multiplayer.realms": "Multiplayer (Realms), Samotracia v1.12.0",
"title.singleplayer": "Singleplayer, Samotracia v1.12.0",
"menu.game": "Samotracia v1.12.0"
"debug.prefix": "§r§3|Debug§r §7Samotracia v1.13.0§r >>",
"title.multiplayer.other": "Multiplayer 3rd-party Server, Samotracia v1.13.0",
"title.credits": "§r© Mojang AB. © Vittoria 2023-2024",
"title.multiplayer.lan": "Multiplayer (LAN), Samotracia v1.13.0",
"title.multiplayer.realms": "Multiplayer (Realms), Samotracia v1.13.0",
"title.singleplayer": "Singleplayer, Samotracia v1.13.0",
"menu.game": "§5PAUSE",
"menu.multiplayer": "VERSUS BATTLE",
"menu.singleplayer": "GAME START",
"menu.online": "REALMS MODE",
"menu.options": "OPTION MODE",
"menu.quit": "QUIT TO DOS",
"menu.returnToGame": "BACK TO GAME",
"menu.returnToMenu": "SAVE",
"menu.sendFeedback": "FEEDBACK",
"menu.shareToLan": "LAN MODE",
"gui.stats": "STATISTICS",
"gui.advancements": "HIGHS",
"menu.reportBugs": "BUGS"
}
26 changes: 19 additions & 7 deletions assets/minecraft/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -1,10 +1,22 @@
{
"menu.modded": " (Modded, §7Samotracia§r)",
"debug.prefix": "§r§3|Debug§r §7Samotracia v1.12.0§r >>",
"title.multiplayer.other": "Multiplayer 3rd-party Server, Samotracia v1.12.0",
"title.credits": "§rPUSH START KEY§r§7 §r© Mojang AB. © Vittoria 2023-2024",
"title.multiplayer.lan": "Multiplayer (LAN), Samotracia v1.12.0",
"title.multiplayer.realms": "Multiplayer (Realms), Samotracia v1.12.0",
"title.singleplayer": "Singleplayer, Samotracia v1.12.0",
"menu.game": "Samotracia v1.12.0"
"debug.prefix": "§r§3|Debug§r §7Samotracia v1.13.0§r >>",
"title.multiplayer.other": "Multiplayer 3rd-party Server, Samotracia v1.13.0",
"title.credits": "§r© Mojang AB. © Vittoria 2023-2024",
"title.multiplayer.lan": "Multiplayer (LAN), Samotracia v1.13.0",
"title.multiplayer.realms": "Multiplayer (Realms), Samotracia v1.13.0",
"title.singleplayer": "Singleplayer, Samotracia v1.13.0",
"menu.game": "§5PAUSE",
"menu.multiplayer": "VERSUS BATTLE",
"menu.singleplayer": "GAME START",
"menu.online": "REALMS MODE",
"menu.options": "OPTION MODE",
"menu.quit": "QUIT TO DOS",
"menu.returnToGame": "BACK TO GAME",
"menu.returnToMenu": "SAVE",
"menu.sendFeedback": "FEEDBACK",
"menu.shareToLan": "LAN MODE",
"gui.stats": "STATISTICS",
"gui.advancements": "HIGHS",
"menu.reportBugs": "BUGS"
}
6 changes: 3 additions & 3 deletions assets/minecraft/shaders/core/position_color.fsh
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Isolating Black and White UI
ivec2 pixel = ivec2(gl_FragCoord.xy);
ivec2 offset = pixel - ivec2(10, 45);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 622 && offset.y < 12) {
uint[] TEXT = uint[](_C, _O, _P, _Y, _R, _I, _G, _H, _T, _SPACE, _PARENL, _C, _PARENR, _SPACE, _2, _0, _2, _3, _SPACE, _V, _I, _T, _T, _O, _R, _I, _A, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
uint[] TEXT = uint[](_C, _O, _P, _Y, _R, _I, _G, _H, _T, _SPACE, _PARENL, _C, _PARENR, _SPACE, _2, _0, _2, _3, _SCORE, _2, _0, _2, _4, _SPACE, _V, _I, _T, _T, _O, _R, _I, _A, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 52; i++) {
int startX = i * 12;
int endX = startX + 10;
Expand Down Expand Up @@ -118,7 +118,7 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Isolating Black and White UI
}
offset = pixel - ivec2(10, 85);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 514 && offset.y < 12) {
uint[] TEXT = uint[]( _V, _1, _DOT, _1, _2, _DOT, _0, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
uint[] TEXT = uint[]( _V, _1, _DOT, _1, _3, _DOT, _0, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 43; i++) {
int startX = i * 12;
int endX = startX + 10;
Expand All @@ -135,7 +135,7 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Isolating Black and White UI
}
offset = pixel - ivec2(10, 65);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 514 && offset.y < 12) {
uint[] TEXT = uint[]( _2, _7, _DOT, _1, _2, _DOT, _2, _0, _2, _3, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
uint[] TEXT = uint[]( _2, _5, _DOT, _0, _1, _DOT, _2, _0, _2, _4, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 43; i++) {
int startX = i * 12;
int endX = startX + 10;
Expand Down
15 changes: 10 additions & 5 deletions assets/minecraft/shaders/core/rendertype_gui.fsh
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@

in vec4 vertexColor;
uniform vec4 ColorModulator;
uniform float GameTime;
out vec4 fragColor;

void main() {
Expand Down Expand Up @@ -71,9 +72,9 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Loading World Screen Chunks 1.20 color #cdcb

ivec2 pixel = ivec2(gl_FragCoord.xy);
ivec2 offset = pixel - ivec2(10, 45);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 622 && offset.y < 12) {
uint[] TEXT = uint[](_C, _O, _P, _Y, _R, _I, _G, _H, _T, _SPACE, _PARENL, _C, _PARENR, _SPACE, _2, _0, _2, _3, _SPACE, _V, _I, _T, _T, _O, _R, _I, _A, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 52; i++) {
if (offset.x >= 0 && offset.y >= 0 && offset.x < 514 && offset.y < 12) {
uint[] TEXT = uint[](_C, _O, _P, _Y, _R, _I, _G, _H, _T, _SPACE, _PARENL, _C, _PARENR, _SPACE, _2, _0, _2, _3, _SCORE, _2, _0, _2, _4, _SPACE, _V, _I, _T, _T, _O, _R, _I, _A, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 43; i++) {
int startX = i * 12;
int endX = startX + 10;
if (offset.x < endX) {
Expand Down Expand Up @@ -125,7 +126,7 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Loading World Screen Chunks 1.20 color #cdcb
}
offset = pixel - ivec2(10, 85);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 514 && offset.y < 12) {
uint[] TEXT = uint[]( _V, _1, _DOT, _1, _2, _DOT, _0, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
uint[] TEXT = uint[]( _V, _1, _DOT, _1, _3, _DOT, _0, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 43; i++) {
int startX = i * 12;
int endX = startX + 10;
Expand All @@ -142,7 +143,7 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Loading World Screen Chunks 1.20 color #cdcb
}
offset = pixel - ivec2(10, 65);
if (offset.x >= 0 && offset.y >= 0 && offset.x < 514 && offset.y < 12) {
uint[] TEXT = uint[]( _2, _7, _DOT, _1, _2, _DOT, _2, _0, _2, _3, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
uint[] TEXT = uint[]( _2, _5, _DOT, _0, _1, _DOT, _2, _0, _2, _4, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE, _SPACE);
for (int i = 0; i < 43; i++) {
int startX = i * 12;
int endX = startX + 10;
Expand Down Expand Up @@ -225,6 +226,10 @@ color = vec4(0.0, 0.0, 0.0, 0.0); //Loading World Screen Chunks 1.20 color #cdcb
fragColor = pixelOn ? textColor : backgroundColor;
return;
}
if (GameTime == 0) {
color = vec4(0.0, 0.0, 0.0, 0.906); //black transparent background
}
}

fragColor = color * ColorModulator;
}
2 changes: 1 addition & 1 deletion assets/minecraft/shaders/include/font.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ const uint _8 = 488064558u;
const uint _9 = 488080942u;
const uint _0 = 490399278u;
const uint _USCORE = 31u;
const uint _SCORE = 96u;
const uint _SCORE = 1015808u;
const uint _DASH = 1015808u;
const uint _PLUS = 139432064u;

Expand Down
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Binary file modified assets/minecraft/textures/entity/wolf/wolf_armor.png
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2 changes: 1 addition & 1 deletion pack.mcmeta
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,6 @@
"min_inclusive": 3,
"max_inclusive": 24
},
"description": "§1§oSamotracia §6HQ Pack§r §8Made by Vittoria§r"
"description": "§5SAMOTRACIA §8§o© Vittoria 2023-2024§r"
}
}

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