Skip to content

An application to consolidate two existing league Excel implementations into a C# implementation that can support both leagues and expand to support other leagues

Notifications You must be signed in to change notification settings

SmileyFtW/NextGenGolfLeagueApplication

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

30 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Table of Contents

Next Gen Golf League Application – Read Me
Background and Why We Torture Ourselves With This Project
Project Process
Instructions for Installing GLA
Instructions for Contributing to the GLA Project
How Can I Help?
Project License
Resources and External Licensing
Contact Information and Asking Questions
Appendix I
GLA - Inception Iteration

Next Gen Golf League Application – Read Me

Background and Why We Torture Ourselves With This Project

This Next Generation Golf League Application (NextGen GLA, or “GLA” for short) project is intended to replace two existing (ugly and unmaintainable) separate applications currently hosted in Microsoft Excel and implemented in Visual Basic for Applications (VBA). Each separate application supports league scoring and reporting for two independent golf leagues: the Avionics Golf League (AGL) and the Fighter Enterprise Golf League (FEGL). Each league shares common needs, such as a player roster, team roster, matches schedule, and round reporting. Each league has league-specific needs, such as scoring rules, handicapping, and team composition. Tidbit: the AGL has been in existence since 1964. It was started by aerospace engineers that moved from California to Texas and was based on their golf league in California. The rules have changed somewhat over the years, but the flavor of the AGL remains true to its original roots. All league activities were done by hand.

The GLA has common code elements to support common needs while providing flexibility, expandability, and maintainability to support league-unique aspects. Additionally, since league rules change over time the GLA is designed to support those changes. This approach implies that virtually any league could be supported by creating the unique aspects while leveraging elements that are common to all leagues: rosters, schedules, and reporting.

The GLA is written in C# and is in a GitHub Repository (link to repository). The owner of the repository at inception is David G. Miley. Two principal contributors at inception are Chris Sell and Charlie Bean. All three individuals have acted in leadership roles for the AGL. David currently leads the FEGL and is primarily responsible for both current Excel implementations with contributions to the AGL application by Chris. Chris and Charlie are both developers and in leadership positions in the aerospace industry. David is retired and works at a golf course.

Other files beyond this ReadMe provide more details of the GLA project and its iterations. As of this writing those files include UseCase.docx and Glossary.docx. The next document to be added is the First Elaboration Iteration. Certainly, more documents are to be added as the project grows.

We invite others to help us in this project. For some perspective we provide the following:

Project Process

The project follows the process described in “Applying UML And Patterns” by Craig Larman (3rd Ed). For specific references cited in this project’s documents the following notation is used “(AUAP pp nn)”, where “AUAP” is shorthand for the book title and “pp nn” refers to the page(s) where the information can be found.

The basic premise of the process in AUAP is that software development is iterative and not “waterfall”. Waterfall processes require a fully mature set of requirements before development begins. Iterative development begins with some fundamental requirements which may or may not be fully understood, codes in production form to those requirements, refining and expanding in each iteration. It is understood that there is always change in software requirements, even in mature applications. This project most certainly is iterative in nature.

There are four phases in the UP Process defined in AUAP (pp 33):

  1. Inception – a single event to approximate vision, show the business case, bound the scope, develop vague estimates

  2. Elaboration – a series of iterations that refine vision, implement the core architecture, resolve high risks, identify most requirements and scope, develop more realistic estimates

  3. Construction – a series of iterations implementing the remaining (lower) risks and easier elements, preparation for deployment

  4. Transition – beta testing, deployment

Refinement (R) for this project implies significant changes may occur based on ongoing efforts and are limited generally to the phase immediately following the Artifact start.

Update (U) implies minor edits to the Artifact to provide clarity/brevity or correct errors.

Discipline Artifact Inception Elaboration Construction Transition
Business Modeling Iterations > I1 E1…En C1…Cn T1…T2
Domain Model S
Requirements Use-Case Model S R
Vision S R
Supplementary Specification S R U
Glossary S R U
Design Design Model S R
SW Architecture Document S U
Data Model S R
Implementation Implementation Model S R R

Table 1 – Unified Process (UP) Artifacts & Timing (S=start; R=refine, U=update)

The first iteration, GLA Inception, is included as part of this ReadMe in Appendix I and not maintained as a separate document. Subsequent iteration records and other supporting documents are added to the GitHub Repository as the project matures. As outlined in AUAP there are several artifacts normally generated in the Inception iteration that serve to advance the thinking and analysis of a project. Not all artifacts are useful in every project; this project uses only the items that add value and understanding; they are also revised iteratively. This project is an informal one supported by volunteers and uses artifacts to provide insight, guidance, decision history, and structure.

The Inception iteration Artifacts from AUAP:

  1. Vision and Business Case: high level goals and constraints.

  2. Use Case Model: functional requirements

  3. Supplementary Specification: anything that is not a functional requirement

  4. Glossary: key terminology and data dictionary

  5. Risk List & Risk Management Plan: risks descriptions and ideas for mitigation

  6. Prototypes & Proof-of-Concepts: clarify vision and validate technical ideas

  7. Iteration Plan: what to do in the first Elaboration iteration

  8. Phase Plan & Software Development Plan: low precision for elaboration duration/efforts

  9. Development Case: description of the Unified Process (UP) steps for this project

Instructions for Installing GLA

Since the project currently has no code there is nothing to install. So, what are you waiting for? Help us get this thing installable!

Instructions for Contributing to the GLA Project

Who can contribute? We welcome anyone to contribute.

What do I need to do to contribute? Become familiar with the structure of the project and understand the Project Process we are following. It's in this ReadMe above.

What coding style is used? We are learning about and endeavoring to apply best practices such as SOLID and using Design Patterns (GoF).

What language is the project in? We are developing in C# so knowledge of that language is certainly a plus. The legacy work was done in Excel VBA.

I don’t know anything about golf. Is that a problem? You'll likely learn more than you ever wanted to know, but no you don't need to know anything about golf or its rules.

How Can I Help?

Do I need to be a developer or are there other ways to help?

We want to transition to a web interface for any league that wants to use the application, so web developers would be a great help.

We want to expand this in the future to support other golf leagues. Spreading the word to golfers and golf leagues will be something we will want.

Are you a golfer? Know the rules? Have a league of your own? Provide your insights.

Project License

Proposed:

NextGen Golf League Application (GLA) is a stand-alone application to support golf league management of player and team rosters, budgeting, scheduling, and reporting.

Copyright (C) 2019 NextGen Golf League Application project contributors

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Resources and External Licensing

None at this writing

Contact Information and Asking Questions

A GLA domain NextGenGolfLeagueApp.org may be registered (that domain is currently available) to allow for future expansion to a web interface for leagues that subscribe to the service and to provide email addresses for principal contributors and help.

Specifically, there could be a help@NextGenGolfLeagueApp.org to handle questions.

Additionally, a Stack Exchange Chat Room could be set up.

Appendix I

GLA - Inception Iteration

  1. Vision and Business Case
    Existing implementations are difficult to modify functionality, and to maintain. None are testable. Core capabilities are there but require regular intervention by a programmer that has expertise in VBA and has full understanding of the codebase in its entirety. There is no segregation of responsibility and certainly doesn’t embody SOLID programming principles.

The Vision: ensure maintenance and future changes are easily made by subsequent developers by applying a structured approach to development and employing SOLID principles. Implement testability.

The Business Case: the core functionality of each league is currently well understood and is well suited to the makeover to a new application. Implementation is accomplished by volunteers who have widely varying developer skills. By hosting the development on GitHub leveraging developers outside of the current stakeholders (AGL and FEGL) the end-product may gain wider support, extended life expectancy, and adherence to SOLID principles. A side benefit is helping less proficient coders mature developer skills and learn a little about golf in the process.

If the project is not undertaken and implemented, when the current developers are no longer able to support the current applications the leagues will have to struggle to function.

Initial implementation goal is to have essential functionality in place to support the AGL by the time that league begins play in the mid-summer of 2020. Full functionality supporting FEGL and AGL in the spring of 2021.

  1. Use Case Model - Initial Use Cases:
    The fundamental operations of all golf leagues have some basic needs which forms the basis for the Initial Use Cases. The following are to be fleshed out into either Brief or Fully Dressed formats

Roster and Team Management *
Scheduling of Rounds
Scoring of Rounds/Handicapping *
Reporting of Round Results
Budgeting of Fees and Awards
Season Startup
Season Closeout
Course Management *

*Selected for first Elaboration

Most Actors, Goals, and Use Cases identified and Named (include in Glossary)
Most Use cases written in Brief format.
Selected Use Cases written in Fully Dressed format

  1. Supplementary Specifications
    Reporting

    • Season Start
      -----Teams/Players/Player Staring Handicap
      -----Budget Management
      ----------Payment of fees
      ----------Award set up
      -----Schedule of competitions
    • During Season Play
      ----Round Results
      ----Next round information
      ----Players/Handicaps
    • Intermediate results (if any – e.g. Robin Winners)
    • Season End
      ----Budget Closeout
      --------Monies In/Out
      ----Season End Results
      Licensing
    • Public (use normal public use license details)
      Documentation
    • User
    • Developer
      Golf course pricing model for rounds of play
  2. Glossary
    Established as a stand-alone document in GitHub to be updated as necessary.
    Need to determine the best document vehicle to support the Glossary so that it is easily maintained (alphabetical) and indexed.

  3. Risk List & Risk Management Plan
    TBD

  4. Prototypes
    Existing implementations to show how algorithms and user interfaces have been accomplished. Implementation of initial use cases constitute the foundational prototypes.

  5. Iteration Plan
    To be accomplished in 1st elaboration iteration:

Flesh out each item in this list into separate documents into the formal structure outlined in AUAP pp104-119.
Decide what can be used from the current AGL and FEGL implementations
High level candidate architecture
Implement Select Use Cases
Identify the riskiest Use Cases to implement, fully dress them, and begin work on them
Agree on proposed subsequent elaboration time span
Proposed subsequent elaboration iteration time span:
Over 3 to 6 weeks:
Over a few days via email/other correspondence:
Agree on what is to be accomplished & assign tasks
Agree on schedule to accomplish tasks
Over the remainder of time in the elaboration:
Accomplish tasks according to agreement & evaluate results
Plan next elaboration iteration
  1. Phase Plan and Software Development Plan
    Operational process for collaboration & approval of contributors in GitHub
    Tracking of open items
    Tools list
    Update and management of project Wiki

  2. Development Case
    TBD

About

An application to consolidate two existing league Excel implementations into a C# implementation that can support both leagues and expand to support other leagues

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages