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SKSE plugin with native Papyrus functions

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SkyrimScripting/SKSE_Template_Papyrus

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📜 other templates available at https://github.com/SkyrimScripting/SKSE_Templates

SKSE - implementing native C++ Papyrus functions


A simple SKSE plugin for Skyrim using:

  • C++
  • CMake
  • CommonLibSSE NG
    • automatically downloaded using vcpkg integration of CMake

Because this uses CommonLibSSE NG, it supports Skyrim SSE, AE, GOG, and VR!

What does it do?

Implements a few Papyrus functions in C++.

< better description coming soon >

Requirements

  • Visual Studio 2022 (the free Community edition is fine!)
  • vcpkg
      1. Clone the repository using git OR download it as a .zip
      1. Go into the vcpkg folder and double-click on bootstrap-vcpkg.bat
      1. Edit your system or user Environment Variables and add a new one:
      • Name: VCPKG_ROOT
        Value: C:\path\to\wherever\your\vcpkg\folder\is

Once you have Visual Studio 2022 installed, you can open this folder in basically any C++ editor, e.g. VS Code or CLion or Visual Studio

  • for VS Code, if you are not automatically prompted to install the C++ and CMake Tools extensions, please install those and then close VS Code and then open this project as a folder in VS Code

You may need to click OK on a few windows, but the project should automatically run CMake!

It will automatically download CommonLibSSE NG and everything you need to get started making your new plugin!

Project setup

By default, when this project compiles it will output a .dll for your SKSE plugin into the build/ folder.

But you probably want to put the .dll into your Skyrim mods folder, e.g. the mods folder used by Mod Organizer 2 or Vortex.

You can configure this project to automatically output the SKSE plugin .dll into:

  • <your mods folder>\<name you give this project>\SKSE\Plugins\<your mod>.dll
    if you set the SKYRIM_MODS_FOLDER environment variable to the root of your mods folder (i.e. <your mods folder>)

  • Example:

    • Name: SKYRIM_MODS_FOLDER
      Value: C:\path\to\wherever\your\Skyrim\mods\are

Setup your own repository

If you clone this template on GitHub, please:

  • Go into LICENSE and change the year and change <YOUR NAME HERE> to your name.
  • Go into CODE_OF_CONDUCT.md and change <YOUR CONTACT INFO HERE> to your contact information.

It's good to have a Code of Conduct and GitHub will show your project's CODE_OF_CONDUCT.md in the project sidebar.

If you'd like to know more about open source licenses, see:

If you use this template, PLEASE release your project as a public open source project. 💖

PLEASE DO NOT RELEASE YOUR SKSE PLUGIN ON NEXUS/ETC WITHOUT MAKING THE SOURCE CODE AVAILABLE

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