v1.1.1
Same as v1.1
with the following added features:
- script binding now runs on
coc
again - scripts bound to named quests are remembered, they won't be bound to quest they've already been bound to
- if a quest with the provided name already exists, a new quest will not be created
NameOfScript $Quest(MyNewCoolQuest)
NameOfScript $Quest(ExistingCoolQuest)
Total of 243 Lines of Code
Below are the
v1.1
features
v1.1
Same as v1
with the following added features:
- scripts are not bound to forms, if the form already has a script attached with the same name.
- script binding runs on these events: new game, game loaded
- This means that BIND no longer runs on
coc
events - you must quick save and load to run BIND
- This means that BIND no longer runs on
Total of 212 Lines of Code
Below are the
v1
features
v1
The goal for v1
is to be as minimal as possible:
- Bindings are defined in
Scripts\Bindings\
- Each file should contain 1 line per desired "binding" (attach script to something)
- Support for binding to objects by Form ID
NameOfScript 0x14
- Support for binding to objects by Editor ID
NameOfScript dlc1serana
- Support for binding to the Player (as an
Actor
Form, not aReferenceAlias
)NameOfScript $Player
- Support for binding to an anonymous/generated
Quest
NameOfScript $Quest
- Support for binding to an anonymous/generated
Quest
with a provided editor IDNameOfScript $Quest(MyCoolQuest)
- Support for binding to an anonymous/generated
ObjectReference
NameOfScript $Object
Objects are ALWAYS placed in the
WEMerchantChests
cell. This is not configurable. - Support for binding to a generated
ObjectReference
of a specified base Form IDNameOfScript $Object(0x7)
- Support for binding to a generated
ObjectReference
of a specified base Editor IDNameOfScript $Object(FoodSweetroll)
- Support for determining what to bind to automatically based on script
extends
NameOfScript
scriptName NameOfScript extends Quest ; Anonymous Quest scriptName NameOfScript extends Actor ; Player scriptName NameOfScript extends ObjectReference ; Anonymous Object scriptName NameOfScript extends CustomType ; CustomType parent(s) checked
- Nothing is configurable
.dll
and.pdb
provided ~v1.1
is now compiled inreleasedbg
To install, install normally as a mod using your preferred mod manager