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Releases: SkidBit/Metin-2-Bot-Rubinum2-Pserver

Release Version 1.8.1

15 Jan 20:21
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The bot has now a better stuck/loop recognition abiliy.
If the bot takes more than 20 seconds to reach and attack his target, the target will be blacklisted.

Release Version 1.8

06 Jan 22:38
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New feature: automatically sell all stones on the first stone page (F12).

Important: Sort your stone pages before doing this and take out all the +4 stones that you want to keep!

Release Version 1.7.2

06 Jan 00:08
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A bunch of internal changes + a second fix for the "crash on pm" bug.

Release Version 1.7

05 Jan 20:08
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Added a blacklist feature and fixed some internals.
If the bot can't kill the stone in 60 seconds, it will add the stone to a blacklist because its probably not reachable.

Q: "But my bot can't kill a metin stone in 60 seconds!"
A: "Git gud."

Release Version 1.6

05 Jan 18:22
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New feature added: WHISPER ALERT!
Wafend had the great idea to add a whisper alert, so you can look after the bot if someone PM's you.

Release Version 1.5.3

04 Jan 14:50
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I changed the way how the player entity is read. This should be a lot more stable and resolve current issues.

Release Version 1.5.2

04 Jan 09:39
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There has been some important changes to the bot logic which should improve the behaviour.
Before there has been a problem that was caused by recent changes to the bot. The Bot did not realize if it stopped attacking a stone (caused by game bug) so it froze. But now it should.

Release Version 1.5.1

03 Jan 20:35
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Added support for high-level stones and ores.
Added a wallhack-watchthread for testing, because some users had issues with the wallhack being randomly disabled.
Changed some internals.

Release Version 1.5

03 Jan 02:40
080d0cb
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Changed a lot of internals. The main feature of this release is that the bot should now survive most of the game client updates without breaking.

Release Version 1.4

02 Jan 20:56
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New feature added!
Now stones that are less than 2000 units away from the player are targeted with higher priority than stones that are closest to the anchor.
This should avoid "botlike" behavior in some situations.