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Projeto Pessoal - Adaptação de Backstory de FIASCO para D&D

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Python


Introduction

First things first: This is a RPG related project I'm developing to test my programming/coding skills. Nothing too fancy, just using it to have a proper goal (or problem) to work with.

First sessions tend to be not natural (even considering running a session 0). Most of the times it seems that character doesn't have a clear reason to stick together. To fix that (well, trying at least) this program aims to create a biding background between players to work their early relationships. This can also give the DM a few goals to the campaign..

How it Works

This is an adaptation of Fiasco to D&D to create some connection between characters.

Names

The first step is to inform the player (or Character) name and hit RETURN. Once all players are set, simply hit RETURN with nothing written.

Group Relation

There are two types of group relations:

  • Circle: This means that all players are set into a circle. Each player is related to the players right next to them.

  • Universal: This means that all players have a relation with each other.

Result

The relations are divided in eight Groups (general information) and eight Subgroups (specific). Every relation is determined in a random way (simulating the rolling of a dice). The result is a matrix that shows the relation of each player.

TODO

  • Create an interface
  • Let the user create custom groups / subgroups
  • Let the user choose the standard or custom groups to "roll"
  • Make this an App
  • Friendlist and Playgroups
  • Integration with other apps

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Projeto Pessoal - Adaptação de Backstory de FIASCO para D&D

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