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Fix slow UI when DISPLAY_SLEEP_MINUTES is used #26964

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8 changes: 7 additions & 1 deletion Marlin/src/lcd/dogm/marlinui_DOGM.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,13 @@ void MarlinUI::draw_kill_screen() {
void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop

#if HAS_DISPLAY_SLEEP
void MarlinUI::sleep_display(const bool sleep/*=true*/) { sleep ? u8g.sleepOn() : u8g.sleepOff(); }
void MarlinUI::sleep_display(const bool sleep/*=true*/) {
static bool asleep = false;
if (asleep != sleep){
sleep ? u8g.sleepOn() : u8g.sleepOff();
asleep = sleep;
}
}
#endif

#if HAS_LCD_BRIGHTNESS
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