Releases: InterloperHS/COMP-4478_Project_1
Releases · InterloperHS/COMP-4478_Project_1
Final version for submission
Build Instructions
Use the ShooterGame.exe in neko/bin, if you want to use a prebuilt binary.
Requirements:
- flixel=5.2.1
- openfl=9.2.0
- lime=8.0.0
- hscript=2.5.0
- flixel-addons=3.0.2
- flixel-ui=2.5.0
Steps to build
- Install all dependencies (follow instructions provided by Haxe)
- Open terminal in game source directory
- Build and test with
lime build neko; lime test neko
Full Changelog: neko_v0.0.1...neko_v0.0.2
First neko release
Build Instructions
Use the ShooterGame.exe in neko/bin, if you want to use a prebuilt binary.
Requirements:
- flixel=5.2.1
- openfl=9.2.0
- lime=8.0.0
- hscript=2.5.0
- flixel-addons=3.0.2
- flixel-ui=2.5.0
Steps to build
- Install all dependencies (follow instructions provided by Haxe)
- Open terminal in game source directory
- Build and test with
lime build neko; lime test neko
What's Changed
- Game launch menu, options menu with player speed control by @tahmidul612 in #1
- working player movement by @arhart1 in #2
- Moved my map logic to this project by @thebluebark in #3
- Added enemy and ammo spawners to the maps by @thebluebark in #4
- Mapmergetest by @thebluebark in #5
- Playerhealth by @tahmidul612 in #6
- Menus by @tahmidul612 in #7
- Room-MotherClass by @tahmidul612 in #9
- Adding-assets by @tahmidul612 in #10
- reworked gameover menu by @tahmidul612 in #11
New Contributors
- @tahmidul612 made their first contribution in #1
- @arhart1 made their first contribution in #2
- @thebluebark made their first contribution in #3
Full Changelog: https://github.com/InterloperHS/COMP-4478_Project_1/commits/neko_v0.0.1