⟿ A simple boids algorithm implementation
Looked cool, so I wanted to do it myself, at first I wanted to do it in OpenGL,
but then it meant that I should learn every concept in graphics programming and I have no such time (for now)
Thus I made it with a rust game engine.
It works great (though it's highly unoptimize 🤫), but as I took some freedom in the process, I kind of deviated from
boids original algorithm, as a consequence it's more a fluid simulation game (with bird?) than bird flying in a flock
but who care, I had fun and I could watch all day these birds simulating a fluid.
- Have fun
- To understand some gamedev concept
- Improving my rust skills
If you don't want to bother yourself compiling this, you can check out the web demo
Beware that it's a really simplified version (a demo...) of the actual algorithm (e.g: birds sprite/animation and the user interface cannot be load in web, the perfomance are not really great either)
For the true performant app with real birds 🐦 you'll have to compile this yourself with cargo
- Elegance ✅
RUST
✨🦀- ggez: game engine