JSON-formatted logger Forked from -> Godot Logger: https://github.com/DawnGroveStudios/GodotLogger
var CURRENT_LOG_LEVEL=LogLevel.INFO
var write_logs:bool = false
var log_path:String = "user://logs/game.log"
var log_path_backup:String = "user://logs/game.log.bak
DuckDiary
DuckDiary.quack(msg,data)
DuckDiary.debug(msg,data)
DuckDiary.info(msg,data)
DuckDiary.warn(msg,data)
DuckDiary.error(msg,data)
DuckDiary.fatal(msg,data)
- All logging is JSON
- Logging message included within JSON
- Log file rotation (One previous and one current log file)
- QUACK -> Try it out.. for funsies
Is the class implementation of the singleton logger. The CURRENT_LOG_LEVEL
can be set to any of the following levels:
enum LogLevel {
QUACK,
DEBUG,
INFO,
WARN,
ERROR,
FATAL,
}
When it is set anything less than the current log level will be filtered out
-
marshal(obj:Object,compact:bool=false,compressMode:int=-1,skip_whitelist:bool=false) -> PackedByteArray:
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unmarshal(dict:Dictionary,obj:Object,compressMode:int=-1) -> bool:
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unmarshal_bytes_to_dict(data:PackedByteArray,compressMode:int=-1) -> Dictionary:
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unmarshal_bytes(data:PackedByteArray,obj:Object,compressMode:int=-1) -> bool:
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to_dict(obj:Object,compact:bool,skip_whitelist:bool=false) ->Dictionary:
Will get either flags or env vars for the program and return the value or the default value.
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get_var(name,default=""):
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get_int(name,default=0) -> int:
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get_bool(name,default=false,prefix:String="") -> bool:
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get_custom_var(name,type,default=null):