This is me messing around with using SDL2 instead of Winit for window creation in rust.
Currently it only creates a window, but now I need to sort out how I wish to draw to it (OpenGL, WGPU, etc)
This program requires SDL2 to be seperately installed in order to compile. Assuming it is dynamically linked (which i believe it is), you also need SDL2 installed in order to even run it. This is not exactly ideal and may be changed in the future.