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An Implementation of Blocks World problem with python. The blocks world is one of the most famous planning domains in artificial intelligence for more info (https://en.wikipedia.org/wiki/Blocks_world)

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Blocks_World

This is an assignment for the course of Artificial Intelligence at the University of Macedonia .The goal of the assignment is to make a solver for any blocks configuration .

Methods implemented :

Uniformed Search

  1. breadth (Breadth-First Search
  2. depth (Depth-First Search)

Informed Search

  1. best (Best-First Search))
  2. astar (A-Star Search)
    Heuristics used:
    1. Heuristic 1 - this heuristic calculates the number of blocks that are currently not in the correct 'position'.

    2. Heuristic 2 - this heuristic is twice the number of blocks that must be moved once plus four times the number of blocks that must be moved twice. A block that must be moved once is a block that is currently on a block different to the block upon which it rests in the goal state or a block that has such a block somewhere below it in the same pile. A block that must be moved twice is a block that is currently on the block upon which it must be placed in the goal state, but that block is a block that must be moved or if there exists a block that must be moved twice somewhere below it (in the same pile).

    3. Heuristic 3 - this heuristic is similar to Heuristic 1. It calculates the difference between the current state and the goal state, but looks at the details of each block. If Block A in the goal state is supposed to be on top of Block B and under Block C and in the current state it is neither on top of B nor under C, then we add 2 to the heuristic and if it is either on top of B or under C we add 1.

USAGE

OS : Windows 10
Version: Python 3.7.1
Modules Used: sys, os, re, time, heapq, collections .
Type in cmd:
python bw.py <method> <problem file> <solution file>

Problem files are in directory input_files you can choose from those problems or download more. Moreover you can choose your solution file name or use a standard name like 'solution.txt'.

Output if a solution was found:
cost_of_path: the number of moves taken to reach the goal

nodes_expanded: the number of nodes that have been expanded

max_search_depth:  the maximum depth of the search tree in the lifetime of the algorithm

running_time: the total running time of the search instance, reported in seconds

valid_solution: true or false depending on the check of solution.

The sequence of moves taken to reach the goal is written in solution file that user have typed above.

Example:
python bw.py astar probBLOCKS-6-1.pddl solution.txt 
SUCCESS
cost_of_path: 5
nodes_expanded: 16
max_search_depth: 5
running_time: 0.0020017623901367188
valid_solution: true

sequence of moves in solution.txt :

1. Move(A,F,D)
2. Move(B,table,A)
3. Move(C,table,B)
4. Move(F,table,C)
5. Move(E,table,F)

For more information regarding this project please check my comments inside the code .

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An Implementation of Blocks World problem with python. The blocks world is one of the most famous planning domains in artificial intelligence for more info (https://en.wikipedia.org/wiki/Blocks_world)

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