Releases: CCBlueX/LiquidBounce
Releases · CCBlueX/LiquidBounce
v0.1.7
What's Changed
- Nextgen: Update Chinese translation by @guosic in #2402
- fix: route desync check bug by @SenkJu in #2412
- feat: say command by @1zun4 in #2415
- feat: Timer, Glue and MaximumDistance option to NcpClip (BlocksMC Fly) by @1zun4 in #2416
- fix: atlas file left over by @1zun4 in #2417
- feat: Use proper item texture from texture pack in target HUD by @SenkJu in #2418
- feat: rewritten ClickScheduler with new Technique types by @1zun4 in #2419
- feat: KillAura FailSwing own click scheduler by @1zun4 in #2421
- chore: remove debug recorder module by @1zun4 in #2422
- feat: improve aim-plan relative mode by @1zun4 in #2423
- feat: improved overtime behaviour by @1zun4 in #2425
- fix: another overtime fix by @1zun4 in #2426
- fix: NameCollector activation not disabled by @1zun4 in #2427
- feat: AutoF5 by @1zun4 in #2429
- fix: velocity cancels whole explosion by @1zun4 in #2430
- feat: Entity Control by @1zun4 in #2431
- feat: more responsive menu animations by @SenkJu in #2432
- refactor: ChestStealer Move Mode by @1zun4 in #2433
- feat: better menu notifications by @SenkJu in #2436
- feat: AutoShoot Disable Auto-Slot Select by @be4dev in #2439
- feat: Improved timer and request handler by @be4dev in #2441
- feat: AutoPot Inventory Constrains by @1zun4 in #2442
- fix: possible butterfly fix by @1zun4 in #2443
Full Changelog: v0.1.6...v0.1.7
v0.1.6
What's Changed
- fix: Color of Realms tooltip by @SenkJu in #2340
- fix: Width of search bar input by @SenkJu in #2341
- fix: TargetHUD avatar not displayed correctly by @1zun4 in #2343
- fix: UI in dev-mode in prod by @1zun4 in #2344
- feat: improved custom components by @1zun4 in #2345
- fix: blur on hidden HUD by @1zun4 in #2347
- feat: TargetHUD consider health score by @1zun4 in #2349
- fix: Launching will sometimes redirect to none instead of title by @SenkJu in #2351
- fix: Sometimes to redirecting to screen by @SenkJu in #2352
- fix: dev mode being enabled by @SenkJu in #2353
- fix: ArrayList glitching modules by @SenkJu in #2354
- fix(nextgen): Fix Scaffold rotation heuristic causing too many rotations by @superblaubeere27 in #2355
- fix: nightly exclude tests by @1zun4 in #2359
- feat: dynamic refresh rate on JCEF by @1zun4 in #2360
- feat: custom invalid session text by @1zun4 in #2361
- fix: client storing config not safely and often enough by @1zun4 in #2369
- feat: double clicking menu list items by @SenkJu in #2372
- fix: duplicate logging (already handles exception) by @1zun4 in #2373
- fix: blur crash by @1zun4 in #2374
- fix: tabs not sorted by priority by @1zun4 in #2375
- fix: minimap on top of integration overlay by @1zun4 in #2377
- fix: NoClassDefFoundError without Vfp by @1zun4 in #2379
- fix: ClickGUI search bar by @SenkJu in #2378
- fix: enter bypassing disabled check in modals by @SenkJu in #2380
- fix: org.cef.browser.CefBrowser_N.N_Close -> EXCEPTION_ACCESS_VIOLATION by @1zun4 in #2381
- fix: button settings always listening for enter by @SenkJu in #2382
- fix: vfp compatibility proxy by @1zun4 in #2383
- fix: too big gui scale by default by @1zun4 in #2384
- feat(nextgen): Added
PrioritizeOverKillAura
to Fucker by @superblaubeere27 in #2386 - fix: static color breaking box mode by @1zun4 in #2387
- Revert "fix: static color breaking box mode" by @superblaubeere27 in #2388
- fix(nextgen): StorageESP now renders correctly and treats chested Donkeys (and llamas, etc.) as Storage by @superblaubeere27 in #2389
- fix(nextgen): Changed default outline shader width back to 2.0 by @superblaubeere27 in #2390
- fix: minimap scale factor issue by @1zun4 in #2391
- refactor: color mode block awareness by @1zun4 in #2392
- fix: remap Java.type(...) by @1zun4 in #2394
- feat: SmartEat description by @1zun4 in #2395
- fix: remapClassName and probeEnvironment by @1zun4 in #2396
- feat: directory -> browse command by @1zun4 in #2398
- feat: JsModule error handling (to chat) by @1zun4 in #2399
- [NEXTGEN] Improved AntiVoid by @be4dev in #2385
- fix: proxy wrong notification by @1zun4 in #2400
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- nextgen(fix): Make AutoArmor calculation take toughness and defense points into account correctly by @superblaubeere27 in #2035
- fix(nextgen): Make NameTags items scale with nametags by @superblaubeere27 in #2036
- feat(nextgen): ScriptAPI Settings by @SenkJu in #2030
- feat(nextgen): ScriptAPI getCompletions and validate for commands by @SenkJu in #2037
- Fix issues with validators in ScriptAPI by @SenkJu in #2039
- fix(nextgen): keep sprint always on by @1zun4 in #2040
- fix: Fix Friend Name obfuscation by @superblaubeere27 in #2041
- feat(nextgen): Background Shader by @1zun4 in #1862
- feat(nextgen): Scaffold Swing options by @jieshule in #2059
- chore(nextgen): clean-up to fix detekt by @1zun4 in #2060
- Grim/Hoplite Bypasses by @Razzy52 in #2061
- Update to gradle 8.6 by @Snowiiii in #2057
- docs: linked original shader by @1zun4 in #2062
- fix: duplicate value name on AntiExploit by @1zun4 in #2074
- fix: auto config mismatch by @1zun4 in #2076
- feat(nextgen): RestAPI extended by @1zun4 in #2077
- fix(nextgen): bundle theme not running after changes by @1zun4 in #2078
- feat(nextgen): prototype proxy manager by @1zun4 in #2079
- NEXTGEN: Added OnClick option (with DelayUntilStop suboption) to Aimbot and KillAura. by @mems01 in #2095
- Add offhand support for autogapple by @mazioot in #2097
- feat: extend player statistic event and rest endpoint by @1zun4 in #2101
- Added Command Completions ServerCrasher mode. by @VenixPLL in #2103
- fix: Fortinet AV flag because of Log4J server crasher by @1zun4 in #2105
- Improved CompletionExploit ServerCrasher by @VenixPLL in #2108
- chore: less revealing log info by @1zun4 in #2110
- Added AutoMode to CompletionExploit by @VenixPLL in #2109
- fix: server crasher not disabling on quit by @1zun4 in #2111
- fix(nextgen): Fix some scaffold rotation problems by @superblaubeere27 in #2114
- feat: Improvement and optimisation of the UI system by @1zun4 in #2115
- fix: not handling download error by @1zun4 in #2116
- revert: remove of blur open effect by @1zun4 in #2117
- fix: accidentally used tenacc functions in prod by @1zun4 in #2121
- feat: Vulcan Speed and Step by @1zun4 in #2123
- fix: disable on quit by @1zun4 in #2125
- feat: Config RestAPI and Command Improvement by @1zun4 in #2124
- fix: clip requiresStandOn not working and default horizontal by @1zun4 in #2130
- feat: pulldown tower by @1zun4 in #2131
- refactor: cleaned up scaffold options by @1zun4 in #2132
- feat: Vulcan ClickTP by @1zun4 in #2133
- fix: auto config load not working by @1zun4 in #2134
- feat: improve vulcan tp by @1zun4 in #2135
- Nextgen Updated Chinese translation by @latiao-1337 in #2136
- feat: factor grim collide by @1zun4 in #2138
- fix: Fix security improvements by @superblaubeere27 in #2142
- refactor: Remove comments in code by @superblaubeere27 in #2143
- feat: UI Blur by @superblaubeere27 in #2151
- feat: Component System by @1zun4 in #2149
- feat: splash handling by @1zun4 in #2161
- fix: blendFunc missing by @1zun4 in #2168
- feat: RestAPI and static re-try PORT by @1zun4 in #2169
- feat(nextgen): fireball fly by @meo209 in #2154
- feat/fix: no ground affect break speed + crit mode by @1zun4 in #2174
- fix: blend not being reset by @1zun4 in #2175
- fix: do not use random favorite account by @1zun4 in #2176
- fix: override time not applying to multiplayer world by @1zun4 in #2177
- fix: Outline/Glow-Shader after it broke due to the ui blur feature by @superblaubeere27 in #2179
- refactor: make chestaura part of cheststealer by @1zun4 in #2181
- refactor: BugUp -> AntiVoid (rewritten) by @1zun4 in #2182
- feat: multiplayer ext. RestAPI by @1zun4 in #2183
- Added ConsoleSpammer module for GrimAC by @VenixPLL in #2186
- fix: no disconnect event on kick by @1zun4 in #2187
- fix: registering wrong event name by @1zun4 in #2188
- Added PaperWindow ServerCrasher mode by @VenixPLL in #2189
- fix: body part selection forced to HEAD by @1zun4 in #2192
- docs: paper window exploit by @1zun4 in #2193
- fix: Add username validation for cracked accounts by @superblaubeere27 in #2194
- fix: antivoid artificial lag during exempt by @1zun4 in #2200
- fix: VS navigation not being applied by @1zun4 in #2212
- feat: Add automatic data validation by @superblaubeere27 in #2178
- feat: fatal on font download by @1zun4 in #2215
- fix: no class lookup by @1zun4 in #2216
- refactor/feat(nextgen): Fireball Fly by @meo209 in #2190
- fix: perfect hit leftovers by @1zun4 in #2217
- fix: Fix precision issues in render code by @superblaubeere27 in #2218
- fix: Improved AutoWeapon and weapon estimation in general by @superblaubeere27 in #2219
- refactor: component split by @1zun4 in #2220
- feat: support choice tree (fixes fly issue too) by @1zun4 in #2221
- feat: RestAPI changes for UI rewrite by @1zun4 in #2222
- feat: VFP screen type by @1zun4 in #2228
- feat: Angerable and WaterCreature enemy types by @1zun4 in #2230
- feat: MCEF updated to v1.1.2 by @1zun4 in #2233
- feat: UI Item rendering API by @superblaubeere27 in #2234
- fix: Added resource reloading to item rendering by @superblaubeere27 in #2235
- fix: jcef reloading on mouse movement by @1zun4 in #2237
- feat: Item/Block groups in registries endpoint by @superblaubeere27 in #2245
- fix(nextgen): Renamed
.localconfig create
to.localconfig save
by @superblaubeere27 in #2256 - feat(nextgen): Added MapColor-ColorMode to BlockESP by @superblaubeere27 in #2260
- Nextgen: Update Chinese translation by @guosic in #2262
- feat(nextgen): ClickGUI animations by @SenkJu in #2268
- revert: static re-try PORT by @1zun4 in #2269
- feat(nexgen): Fix/Add Glow/Outline options to ESP modes by @superblaubeere27 in #2267
- feat: overlay tweak implementation by @1zun4 in #2272
- fix: duplicated hotbar when HUD off by @1zun4 in #2277
- ...
b89
What's Changed
- LEGACY: New Speed Mode & Improvement by @EclipsesDev in #1967
- LEGACY: Speed Fixes by @EclipsesDev in #1968
- LEGACY: StaffDetector by @EclipsesDev in #1973
- LEGACY: StaffDetector Improvement by @EclipsesDev in #1985
- LEGACY: Added VulcanHop Speed by @EclipsesDev in #1987
- Update TeleportCommand by @latiao-1337 in #1989
- LEGACY: StaffDetector Small Fixes & Update by @EclipsesDev in #1995
- LEGACY: StaffDetector Improvement & Fixes by @EclipsesDev in #2011
- LEGACY: StaffDetector Small Fixes by @EclipsesDev in #2025
- LEGACY: Added Intave Velocity & Minor Fixes by @EclipsesDev in #2032
- LEGACY: Improved Vulcan Speed by @EclipsesDev in #2044
- LEGACY: Fixed ESP Glow Mode by @EclipsesDev in #2045
- LEGACY: Added AutoDisable Module by @EclipsesDev in #2047
- LEGACY: Improved Speed by @EclipsesDev in #2054
- LEGACY: StaffDetector Improvement by @EclipsesDev in #2064
- LEGACY: fix a bug where you unable to interact with some entities by @ManInMyVan in #2068
- LEGACY: mmc autoplay by @182exe in #2070
- LEGACY: Added toggles for vertical and horizontal aim by @182exe in #2067
- LEGACY: ItemPhysics Small Update & Small Mixin Tweaks by @EclipsesDev in #2075
- LEGACY: Added SimulateDoubleClicking option to Scaffold and renamed KillAura's SimulateButterflyClicking option to SimulateDoubleClicking. by @mems01 in #2096
- LEGACY: TimerRange & KillAura Improvement by @EclipsesDev in #2102
- LEGACY: TimerRange Improvement & Optimization by @EclipsesDev in #2104
- LEGACY: Small Rendering Optimization by @EclipsesDev in #2127
- LEGACY: Rendering Optimization pt.2 by @EclipsesDev in #2129
- LEGACY: Added JumpPacket option to ConstantMotion Mode by @182exe in #2137
- LEGACY: Added Rounded Rectangle by @EclipsesDev in #2144
- LEGACY: Small Rounded Rect Update by @EclipsesDev in #2153
- LEGACY: Small Render Improvement by @EclipsesDev in #2162
- LEGACY: Nametags & TargetHUD fix by @EclipsesDev in #2163
- LEGACY: Velocity Fix by @EclipsesDev in #2164
- LEGACY: Added AutoJump to Scaffold by @EclipsesDev in #2165
Full Changelog: b88...b89
v0.1.4
What's Changed
- feat(nextgen): Update zh_cn.json by @guosic in #1984
- Create dipIfBurning Functionality by @Razzy52 in #1983
- fix(nextgen): liquidwalk not working with anything else than solid water by @1zun4 in #1990
- refactor(nextgen): cleaned-up disabler by @1zun4 in #1994
- chore(deps): bump com.github.node-gradle.node from 7.0.1 to 7.0.2 by @dependabot in #1993
- feat(nextgen): AntiStaff Improvement by @1zun4 in #1997
- fix(nextgen): AutoConfig load stacking by @1zun4 in #1998
- feat(nextgen): entrance feature to F#cker by @1zun4 in #1999
- feat(nextgen): OnGroundTicks for Blink NoFall by @1zun4 in #2002
- feat(nextgen): F#cker entrance extension and highlight feature by @1zun4 in #2003
- feat(nextgen): Jump Critical CanBeSeen option by @1zun4 in #2004
- refactor(scriptapi): Improve names of various methods and classes by @SenkJu in #1988
- feat(nextgen): Breezily Scaffold by @wevez in #1996
- feat(nextgen): KeepSprint Module by @1zun4 in #2005
- fix(nextgen): immediate break not calling block progress (autotool) by @1zun4 in #2006
- refactor(nextgen): Refactored MurderMystery by @superblaubeere27 in #2007
- feat(nextgen): ChestStealer ViaFix by @wevez in #2009
- fix(nextgen): Make RequestHandler stop the request when the requesting Module is disabled. by @superblaubeere27 in #2012
- fix(nextgen): Fix wrong suspension time on first sequence execution by @superblaubeere27 in #2013
- feat(nextgen): Point and Aim Update by @1zun4 in #2014
- feat(nextgen): Point and Aim Update by @1zun4 in #2015
- chore(nextgen): simplified usage of enumChoice by @1zun4 in #2016
- feat(nextgen): custom blocking animation by @1zun4 in #2017
- refactor(nextgen): cleaned up and new hurt-time option by @1zun4 in #2018
- feat(nextgen): Vulcan Speed and LiquidWalk by @Razzy52 in #2010
- fix strafe flag by @Razzy52 in #2019
- feat: base url option in AutoChatGame by @1zun4 in #2020
- fix(nextgen): tower sped-up XZ velocity by @1zun4 in #2021
- feat: increase maximum CPS in all-categories by @1zun4 in #2022
- fix(nextgen): equip offset applying to all actions by @1zun4 in #2023
- feat: ms login replace existing account on re-login by @1zun4 in #2024
- feat(nextgen): debug options by @1zun4 in #2026
- fix(nextgen): do not include target renderer by @1zun4 in #2027
- fix: panic disabled client too by @1zun4 in #2029
New Contributors
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- fix(nextgen): netty content-length not checking bytearray length by @1zun4 in #1917
- fix: JS reflection util not remapping by @1zun4 in #1918
- fix(nextgen): JS reflection util class path slashes by @1zun4 in #1920
- Nextgen: Update Chinese translation by @guosic in #1924
- feat(nextgen): added blink to InventoryMove by @1zun4 in #1930
- feat(nextgen): strafe strict option and fix NotDuringAir by @1zun4 in #1931
- fix(nextgen): do not include autoaccount pw by @1zun4 in #1932
- fix(nextgen): AvoidHazards StackOverflowError by @1zun4 in #1935
- NEXTGEN: small improvements by @be4dev in #1926
- feat(nextgen): Add support for .mjs scripts by @fineless71 in #1933
- feat(nextgen): added create_world virtual screen type by @1zun4 in #1938
- feat(nextgen): Tenacc Integration testing by @superblaubeere27 in #1806
- Smaller Dependecies Updates by @Snowiiii in #1925
- revert(nextgen): rich presence being turned off on error by @1zun4 in #1941
- feat(nextgen): Lock feature by @1zun4 in #1942
- fix(nextgen): name collector creating file instead of directory by @1zun4 in #1943
- feat(nextgen): Auto Shoot module by @1zun4 in #1947
- feat(nextgen): autoshoot now supports FakeLag and PointTracker by @1zun4 in #1948
- chore(deps): bump io.gitlab.arturbosch.detekt from 1.23.4 to 1.23.5 by @dependabot in #1949
- feat(nextgen): implemented LiquidChat as module instead by @1zun4 in #1952
- fix: error handling and JSON fix on AutoChatGame by @1zun4 in #1953
- feat: AirJump JumpFreely, DoubleJump and GhostBlock mode by @1zun4 in #1954
- fix(nextgen): Cooldown Timing misconfigured by default for Critical damage by @1zun4 in #1958
- fix: autoshoot not re-checking server-side aim by @1zun4 in #1959
- feat: aim off threshold by @1zun4 in #1960
- feat(nextgen): InvCleaner update by @superblaubeere27 in #1964
- fix(nextgen): Improve criticals timing by @superblaubeere27 in #1965
- feat(nextgen): baritone compatibility support by @1zun4 in #1970
- fix(nextgen): downgrade fabric loader for lunar client compatibility (again?) by @1zun4 in #1971
- fix: ConditionalConfigurables breaking on Locked and clean-up by @1zun4 in #1974
- chore(nextgen): change CrystalAura to Combat category by @1zun4 in #1975
- feat(nextgen): Extend ScriptAPI functionallity by @1zun4 in #1904
- feat(nextgen): removal of the HideClient module by @1zun4 in #1981
- Create AntiHunger Module by @mazioot in #1979
- feat(nextgen): missing descriptions and translations by @1zun4 in #1982
New Contributors
- @fineless71 made their first contribution in #1933
- @Snowiiii made their first contribution in #1925
- @mazioot made their first contribution in #1979
Full Changelog: v0.1.2...v0.1.3
b88
What's Changed
- LEGACY: Added Relative and Linear smoother modes to RotationUtils-utilizing modules, improved RandomCenter option and much more. by @mems01 in #1775
- LEGACY: Fixed Scaffold placing when it doesn't have to. by @mems01 in #1776
- LEGACY: Fixed Scaffold placing when it doesn't have to. (add world variable) by @mems01 in #1777
- LEGACY: Added noPackets option to Sprint module and improved Freeze module by @FDPUser443 in #1774
- LEGACY: Added Disabler module and GhostBlock Velocity mode. by @mems01 in #1779
- LEGACY: Added SimulatedPlayer. by @mems01 in #1781
- add traditional Chinese(ZH_TW) + update Simplified Chinese(ZH_CN) by @latiao-1337 in #1786
- LEGACY: Fixed Aimbot FOV not working and added GhostBlock mode to BugUp module. by @mems01 in #1788
- LEGACY: Fixed ViaForge button position messing with other client buttons. by @mems01 in #1790
- [LEGACY] Update Chinese translation by @guosic in #1791
- LEGACY: Moved our button positions instead of moving ViaForge button. by @mems01 in #1797
- LEGACY: Improve GameDetector CompassCheck by @EclipsesDev in #1798
- LEGACY: Fixed KeyPearl slot switching and AntiFireball not hitting the fireballs by @FDPUser443 in #1796
- LEGACY: Add animation SwingSpeed option by @SuperSkidder in #1792
- LEGACY: Made Scaffold reset rotations according to KeepTicks regardless of KeepRotation option being on/off. AntiBlind module and Animation improvements. by @mems01 in #1801
- LEGACY: Added New NoFall Mode by @EclipsesDev in #1802
- LEGACY: Added PredictClientMovement, PredictEnemyPosition to Aimbot and KillAura and GaussianOffset suboption to KillAura. by @mems01 in #1808
- LEGACY: TimerRange Small Fixes & Improvement by @EclipsesDev in #1818
- LEGACY: TimeRange Bug fix & Optimization by @EclipsesDev in #1825
- LEGACY: Added MaxRotationDifferenceToSwing option to KillAura. by @mems01 in #1829
- LEGACY: Added New Fly Mode by @EclipsesDev in #1830
- LEGACY: Added AutoProjectile Module by @EclipsesDev in #1828
- LEGACY: Added New Velocity Mode by @EclipsesDev in #1831
- LEGACY: Added SwingWhenTicksLate and TicksLateToSwing options to KillAura. by @mems01 in #1837
- make session login text box have a big limit to fit session token by @182exe in #1823
- LEGACY: Fixed AntiFireball module not working on good anti-cheats. by @mems01 in #1838
- LEGACY: ItemPhysics Module by @EclipsesDev in #1841
- LEGACY: VerusFly fixes by @EclipsesDev in #1842
- Removed AAC option, added SimulateClosingInventory and SimulateButterflyClicking to KillAura. by @mems01 in #1846
- LEGACY: Fixed KillAura rotating on the wrong event. (mistake) by @mems01 in #1847
- LEGACY: Velocity Improvement by @EclipsesDev in #1853
- LEGACY: VerusFly Fix 2 by @EclipsesDev in #1852
- LEGACY: Update Chinese translation by @guosic in #1850
- LEGACY: Possibly fixed SimulatedPlayer producing exceptions on production environment. by @mems01 in #1854
- Revert "LEGACY: Possibly fixed SimulatedPlayer producing exceptions on production environment." by @mems01 in #1855
- LEGACY: Fixed SimulatedPlayer producing exceptions on production enviroments. by @mems01 in #1856
- LEGACY: TimerRange Bug Fix by @EclipsesDev in #1873
- [legacy] add aimbot jitter options & headlock option by @182exe in #1872
- LEGACY: AutoPlay Module by @EclipsesDev in #1903
- add breakblocks option (dont aim when mining) by @182exe in #1919
- LEGACY: Add a new animation util and Arraylist animation by @SuperSkidder in #1907
- LEGACY: fix velocity with backtrack by @ManInMyVan in #1928
- LEGACY: ItemPhysics Small Changes by @EclipsesDev in #1950
- LEGACY: Fix a stupid bug of arraylist slide animation by @SuperSkidder in #1957
- LEGACY: ESP Bug fix by @EclipsesDev in #1961
- LEGACY: TimerRange Improvement by @EclipsesDev in #1962
New Contributors
- @SuperSkidder made their first contribution in #1792
- @182exe made their first contribution in #1823
- @ManInMyVan made their first contribution in #1928
Full Changelog: b87...b88
v0.1.2
What's Changed
- fix(nextgen): gaussian offset being too large by @1zun4 in #1881
- fix(nextgen): stop eye predict on tick by @1zun4 in #1882
- fix(nextgen): HUD being displayed on Disconnect by @1zun4 in #1883
- feat(nextgen): Aim Update by @1zun4 in #1884
- feat(nextgen): ESP health mode by @1zun4 in #1885
- feat(nextgen): Criticals Packet Mode Improval by @1zun4 in #1886
- refactor: derp module code quality by @1zun4 in #1887
- fix(nextgen): fixes lunar client support broken by language remapping and mcef by @1zun4 in #1888
- fix(nextgen): stack overflow in language system by @1zun4 in #1889
- feat(nextgen): Scaffold Techniques by @1zun4 in #1890
- fix(nextgen): AntiStaff Velocity Check affected by Velocity by @1zun4 in #1891
- feat(nextgen): SwingFix module by @1zun4 in #1892
- feat(nextgen): apply velocity player motion percentage and reverse knockback by @1zun4 in #1893
- fix(nextgen): ESP health mode causing crash by @1zun4 in #1895
- refactor(nextgen): adjusted derp default value by @1zun4 in #1899
- feat: added NoClip DisableOnSetback option by @1zun4 in #1901
- refactor(nextgen): Base Refactor and Fixes by @1zun4 in #1900
- fix(nextgen): acknowledgement bug on start-up by @1zun4 in #1906
- fix(nextgen): description warn by @1zun4 in #1905
- feat(nextgen): Client Module Category (ClickGUI Panel) by @1zun4 in #1908
- Added missing content in all languages translated + Chinese partial translation by @latiao-1337 in #1868
- fix(nextgen): added missing translations by @1zun4 in #1909
- refactor(nextgen): improve ESP code by @1zun4 in #1910
- fix(nextgen): packet commands containing /slash on send command by @1zun4 in #1911
- feat(nextgen): updated sentinel fly by @1zun4 in #1912
- feat: completely reworked Clip module. by @1zun4 in #1913
Full Changelog: v0.1.1...v0.1.2
v0.1.1
What's Changed
- feat: enable AutoConfig by default by @1zun4 in #1844
- feat: Discord RichPresence module by @1zun4 in #1848
- chore: removal of unused click recorder module by @1zun4 in #1857
- chore: removal of unused code by @1zun4 in #1859
- feat: recognize server by root domain instead by @1zun4 in #1858
- fix(nextgen): config system being initialized too early by @1zun4 in #1863
- feat(nextgen): ranged value suffix by @1zun4 in #1864
- authorship by @opZywl in #1869
- feat(nextgen): Language System by @1zun4 in #1861
- fix(nextgen): mixin format by @1zun4 in #1875
- fix(nextgen): CommandItemRename parameter name not being vararg by @1zun4 in #1876
- fix(nextgen): Auto Config Blacklist by @1zun4 in #1877
- fix: ScriptAPI GraalJS remapper by @1zun4 in #1878
- fix(nextgen): do not include auto config module and rich presense into auto config by @1zun4 in #1879
- feat(nextgen): Improved Modify Velocity, Blink NoFall and Telly Scaffold Options by @romaticize in #1866
- feat(nextgen): SpoofGround Nofall: FallDistance option by @1zun4 in #1880
New Contributors
- @romaticize made their first contribution in #1866
Full Changelog: v0.1.0...v0.1.1
v0.1.0
LiquidBounce v0.1.0
LiquidBounce Nextgen v0.1.0 has been released!
This is our first stable release. From now on we will do frequent releases with changelogs, so you will always know what has changed.
However, since we cannot write down everything that LiquidBounce Nextgen has to offer, we cannot give you a changelog for this release.
You may be wondering what happened to v1.0.0 (dev)
We have decided that since we are still a long way from an actual 1.0.0 release, we will go with a lower version number from now on and go up with actual releases.
Download: https://liquidbounce.net/