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Release 1.0
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Andy-Wu12 committed Aug 1, 2022
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5 changes: 5 additions & 0 deletions .gitignore
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# PyCharm
.idea/

# Mac OSX
.DS_Store
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) [2022] [Andy Wu]

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
15 changes: 15 additions & 0 deletions README.md
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# Chimpanzee Test

[Human Benchmark's](https://humanbenchmark.com/tests/chimp) Chimpanzee Test
rebuilt from scratch using jQuery.

## Installation

Clone this repository and open the `index.html` file in the resulting folder.

## Acknowledgements
Favicons generated using
[John Sorrentino's](https://twitter.com/johnsorrentino) [favicon.io](https://favicon.io/favicon-generator/)

## License
[MIT](https://choosealicense.com/licenses/mit/)
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61 changes: 61 additions & 0 deletions index.html
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<!DOCTYPE html>

<html lang="en-US">
<head>
<meta charset="utf-8"/>
<meta name="ChimpTest" content="Recreated humanbenchmark.com's chimpanzee test">
<meta name="Author" content="Andy Wu">
<meta name="Date" content="May 1, 2021">

<link rel="icon" type="image/png" sizes="32x32" href="assets/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="assets/favicon-16x16.png">

<link href="styles/styles.css" rel="stylesheet" />
<link href="styles/layout.css" rel="stylesheet" />

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="scripts/hide_section.js"> </script>
<script src="scripts/mem_test.js"> </script>

<title> Chimp Test </title>
</head>

<body>
<header>
<section id="header-text" class="section-txt">
<h1> Chimpanzee Test </h1>
<h2> By <a href="https://iamandywu.com/"> Andy Wu </a> </h2>
<p>
Check out some of my other work on
<a href="https://github.com/Andy-Wu12"> GitHub </a>
</p>
</section>
<button id="hide-head-button" class="hide-button"> Hide Heading </button>
<br/>
<hr/>
</header>
<main>
<section id="description-text" class="section-txt">
<h2> Test Your Working Memory </h2>
<h3> Idea taken from <a href="https://humanbenchmark.com/tests/chimp" target="_blank">
Chimpanzee Test </a> and rebuilt from scratch
</h3>
<p id="game-description"> Click the squares in order according to their numbers.
<br/>
The test will get progressively harder.
</p>
</section>
<button id="hide-description-button" class="hide-button"> Hide Description </button> <br/>
<hr/>
<div id="start-button-container" class="section-txt">
<button id="start-button"> Start </button>
</div>
<!-- Game -->
<div id="game-board">
<!-- Game nodes will be generated inside this div -->
</div>
<h3 id="game-message" class="section-txt"> Click the button above to start the test </h3>
<hr/>
</main>
</body>
</html>
38 changes: 38 additions & 0 deletions scripts/hide_section.js
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let listIsHidden = false;
let headIsHidden = false;

$(document).ready(function() {
let hideHeadButton = $("#hide-head-button");
let headContainer = $("#header-text");

let hideDescButton = $("#hide-description-button");
let descriptionContainer = $("#description-text");

hideHeadButton.click(function() {
if(!headIsHidden) {
headContainer.hide();
hideHeadButton.html("Show Heading");
headIsHidden = true;
}
else {
headContainer.show();
hideHeadButton.html("Hide Heading");
headIsHidden = false;
}
});

hideDescButton.click(function() {
if(!listIsHidden) {
descriptionContainer.hide();
hideDescButton.html("Show Description");
listIsHidden = true;
}
else {
descriptionContainer.show();
hideDescButton.html("Hide Description");
listIsHidden = false;
}
});

});
142 changes: 142 additions & 0 deletions scripts/mem_test.js
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const numNodes = 25; // Equal to # of levels
const defaultBoard = [];
for(let i = 1; i <= numNodes; i++) {
defaultBoard.push(i);
}

let nodeOrder = [];
let currentOrder = 0;
let level = 2;
let gameOver = false;
let firstNodeClicked = false;

$(document).ready(function() {
let startButton = $("#start-button");
let startButtonContainer = $("#start-button-container");

// Hide "Start" button when pressed
startButtonContainer.on("click", "#start-button", function() {
startButton.hide();
startGame();
});
/*
Handle when a valid node is clicked. Delegate event to gameBoard div since
templated elements don't have event handlers.
*/
$('#game-board').on("click", ".node-t", function() {
let id = $(this).attr("id");
let node = document.getElementById(id);
let nodeNum = parseInt(node.id);

/* Check if number clicked in correct order */
if(nodeNum !== nodeOrder[currentOrder]) {
endGame(level);
startButton.show();
gameOver = true;
}
/* Clicking final node in level with no errors */
else if(nodeNum === nodeOrder[nodeOrder.length - 1]) {
level = level + 1;
firstNodeClicked = false;
// End game if max score beat
if(level > numNodes) {
endGame(level);
startButton.show();
return;
}
playLevel(defaultBoard.slice())
}
/* Clicked in correct order but not last in level */
else {
/* Hide all node numbers after the first in a level is clicked */
if(!firstNodeClicked) {
firstNodeClicked = true;
hideNodeNumbers(nodeOrder);
}
nodeOrder.splice(0, 1);
}
node.className = "node node-f";
node.innerText = (0).toString();
});
});

function startGame() {
resetAll();
let roll = defaultBoard.slice();
// Template the blank nodes before starting game loop
emptyBoard(defaultBoard);
playLevel(roll);
}

/* Main game loop */
function playLevel(nodeNums) {
let rollCopy = nodeNums.slice();
let nextNodeOrder = generateNextLevel(level, rollCopy);
nodeOrder = nextNodeOrder;
renderLevelBoard(nextNodeOrder);
}

/* Game helper functions */
function generateNextLevel(levelNum, nodeNums) {
emptyBoard(defaultBoard);
let nodesToRender = [];
// Randomly determine which nodes will be part of the level
for (let i = 0; i < levelNum; i++) {
let index = Math.floor(Math.random() * nodeNums.length);
nodesToRender.push(nodeNums[index]);
// Remove already added nodes from being rolled again
nodeNums.splice(index, 1);
}
return nodesToRender;
}

function renderLevelBoard(boardNodes) {
for(let i = 0; i < boardNodes.length; i++) {
let boardNode = document.getElementById(boardNodes[i].toString());
boardNode.className = "node node-t";
boardNode.innerText = (i+1).toString();
}
}

function emptyBoard(board) {
let templateString = "";
let gameBoard = document.getElementById("game-board");
let gameMessage = document.getElementById("game-message");

for(let i = 0; i < board.length; i++) {
templateString += "<button class=\"node node-f\" id=" + (i+1) + "> 0 </button>";
}
gameBoard.innerHTML = templateString;
gameMessage.innerHTML = "";
}

function endGame(score) {
let gameBoard = document.getElementById("game-board");
let gameMessage = document.getElementById("game-message");

gameBoard.innerHTML = "";
if(score > 25) {
gameMessage.innerHTML =
"<h2> You have reached the maximum score of " + (score-1).toString() + "</h2>";
}
else {
gameMessage.innerHTML =
"<h2> Your score is " + (score-1).toString() + ". Try again to beat your score! </h2>";
}
}

function resetAll() {
nodeOrder = [];
currentOrder = 0;
level = 2;
gameOver = false;
firstNodeClicked = false;
}

function hideNodeNumbers(nodesOnBoard) {
for(let i = 0; i < nodesOnBoard.length; i++) {
let node = document.getElementById(nodesOnBoard[i]);
node.innerHTML = "";
}
}
25 changes: 25 additions & 0 deletions styles/layout.css
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@charset "utf-8";

#game-board {
justify-content: center;
text-align: center;
display: grid;
grid-template-columns: 80px 80px 80px 80px 80px;
grid-template-rows: 80px 80px 80px 80px 80px;
}

.node {
height: 80px;
width: 80px;
}

.node-t {
height: 80px;
width: 80px;
visibility: visible;
font-size: 30pt;
}

.node-f {
visibility: hidden;
}
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