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*** Unhandled BufferOverflowException: update/render error #380

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GitUser21323123 opened this issue Jul 17, 2021 · 0 comments
Open

*** Unhandled BufferOverflowException: update/render error #380

GitUser21323123 opened this issue Jul 17, 2021 · 0 comments

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@GitUser21323123
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update/render error

ver 0.5.2
os Windows 10 (amd64)
jre 1.8.0_291 (Oracle Corporation)
trace

java.nio.BufferOverflowException
	at java.nio.Buffer.nextPutIndex(Unknown Source)
	at java.nio.DirectFloatBufferU.put(Unknown Source)
	at itdelatrisu.opsu.render.CurveRenderState.fillCone(CurveRenderState.java:401)
	at itdelatrisu.opsu.render.CurveRenderState.createVertexBuffer(CurveRenderState.java:305)
	at itdelatrisu.opsu.render.CurveRenderState.initFBO(CurveRenderState.java:123)
	at itdelatrisu.opsu.render.CurveRenderState.<init>(CurveRenderState.java:112)
	at yugecin.opsudance.objects.curves.FakeCombinedCurve.draw(FakeCombinedCurve.java:51)
	at itdelatrisu.opsu.states.game.Game.drawHitObjects(Game.java:1825)
	at itdelatrisu.opsu.states.game.Game.render(Game.java:641)
	at yugecin.opsudance.core.DisplayContainer.run(DisplayContainer.java:281)
	at yugecin.opsudance.OpsuDance.rungame(OpsuDance.java:75)
	at yugecin.opsudance.OpsuDance.start(OpsuDance.java:53)
	at yugecin.opsudance.core.Entrypoint.main(Entrypoint.java:80)

info dump

> DisplayContainer dump
OpenGL version: 4.6.0 NVIDIA 471.11(NVIDIA Corporation)
state is Game
> BaseOpsuState dump
isDirty: false
> Game dump
beatmap:  setid 594751 beatmapid 1257904 name Helblinde - The Solace of Oblivion [Aspire]
objectidx: 0
time: 0ms
< DisplayContainer
tNextState is null
loading sound: none
playing map:  setid 594751 beatmapid 1257904 name Helblinde - The Solace of Oblivion [Aspire]
 at time 0 

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