-
Notifications
You must be signed in to change notification settings - Fork 0
/
Main.cs
78 lines (65 loc) · 2.68 KB
/
Main.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using System;
using UnityEngine;
using UnityModManagerNet;
namespace WeaponFocusPlus
{
public class Settings : UnityModManager.ModSettings
{
public int FeatFormatIndex = 0;
public int WeaponCategoryFormatIndex = 0;
public override void Save(UnityModManager.ModEntry modEntry)
{
Save(this, modEntry);
}
}
#if DEBUG
[EnableReloading]
#endif
public class Main
{
public static bool Enabled = true;
public static Settings Settings = new Settings();
public static UnityModManager.ModEntry.ModLogger Logger;
public static HarmonyLib.Harmony HarmonyInstance;
public static bool Load(UnityModManager.ModEntry modEntry)
{
Logger = modEntry.Logger;
Settings = Settings.Load<Settings>(modEntry);
modEntry.OnGUI = new Action<UnityModManager.ModEntry>(Main.OnGUI);
modEntry.OnSaveGUI = new Action<UnityModManager.ModEntry>(Main.OnSaveGUI);
modEntry.OnToggle = new Func<UnityModManager.ModEntry, bool, bool>(Main.OnToggle);
modEntry.OnUnload = new Func<UnityModManager.ModEntry, bool>(Main.OnUnload);
WeaponFocus.Init(modEntry.Path);
HarmonyInstance = new HarmonyLib.Harmony(modEntry.Info.Id);
HarmonyInstance.PatchAll(typeof(Main).Assembly);
return true;
}
static bool OnUnload(UnityModManager.ModEntry modEntry)
{
#if DEBUG
HarmonyInstance.UnpatchAll(null);
#endif
return true;
}
public static bool OnToggle(UnityModManager.ModEntry modEntry, bool value)
{
Enabled = value;
return true;
}
public static void OnGUI(UnityModManager.ModEntry modEntry)
{
GUILayout.BeginHorizontal();
GUILayout.Label("Show group in feat name: ", GUILayout.ExpandWidth(false));
Settings.FeatFormatIndex = GUILayout.SelectionGrid(Settings.FeatFormatIndex, WeaponFocus.WeaponGroupFormatSettings, WeaponFocus.WeaponGroupFormatSettings.Length, GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Show group in weapon category name: ", GUILayout.ExpandWidth(false));
Settings.WeaponCategoryFormatIndex = GUILayout.SelectionGrid(Settings.WeaponCategoryFormatIndex, WeaponFocus.WeaponGroupFormatSettings, WeaponFocus.WeaponGroupFormatSettings.Length, GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal();
}
public static void OnSaveGUI(UnityModManager.ModEntry modEntry)
{
Settings.Save(modEntry);
}
}
}