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todo.md

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TODO: Features: do pretty md formatting of this todo doc implement pause implement ability to update player's info in lobby implement game configuration implement drawing walls by hand (map editor) make polygon collision calculation on GPU? make self-learning bots (https://towardsdatascience.com/how-to-teach-an-ai-to-play-games-deep-reinforcement-learning-28f9b920440a)

Architecture: Migrate to .Net 6 Ditch using network communication for bots - as it impacts performance significantly when there are a lot of bots make a Class for all the objects conversions? create iMovable, iCollidable interfaces; create base class for all game objects (asteroids, jets, bullets) so that they can be gathered in a single collection don't transfer all the polygons over the network - calculate them on client right before drawing tie drawing to real time as well. currently it draws the frame whenever it's available, and that makes game sluggish (hard) make client-side prediction of the game state migrate to .NET 6.0 make a JavaScript web client Deploy to Azure

Visual: ensure health 0 when killed make ship prettier, add wings slap ship sprites on top of polygons? make better maps

Gameplay: matches (rules, respawn, kills/deaths count, etc ) variable game speed implement trajectory prediction implement ship collisions implement harpoon/grapple implement gravity

DONE: add stars in the background enable shooting enable HUD remove unnecessary usings cleanup obsolete code make separate client class to decouple the logic from UI implement proper connection <-> user management and Game Lobby implement more than 2 players make HUDs for all the players, not just 2 Pull out server class from client class make local game great again? implement game with bots implement kick players/bots from lobby implement proper game loop with timer and without thread.sleep make UI in WPF, beacuse GDI+ is horrible for animation implement recording games as movies/GIFs change $safeprojectname$ (appears in task manager) to Planetes implement braking (deceleration) make pretty README.MD implement big world outside of screen and camera movement (viewport)

BUGS: If during debugging I stay in break mode for a bit more time then signalR disconnects with exception

FIXED: implement ACTUAL network game, not just localhost to localhost walls can't be serialized for some reason Cause: if class has more than one non-default constructor, jsonserializer doesn't know which one to choose nullreference exception in yoke if you have mouse on game window when game is starting