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eye_detect.py
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eye_detect.py
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# import the necessary packages
from scipy.spatial import distance as dist
from imutils.video import VideoStream
from imutils import face_utils
from threading import Thread
import numpy as np
import os
import imutils
import time
import dlib
import cv2
from pydub import AudioSegment, playback
from time import sleep
import utilities
# Import config settings and state
from config import settings, state
# Import notify_user
from notify import notify_user
def play_alarm(file_path, flag):
if flag == 1 or flag == 2:
if not notify_user(flag):
file_type = file_path.split('.')[-1]
sound = AudioSegment.from_file(file_path, file_type)
sound_chunk = playback.make_chunks(sound, 3000)[0]
playback.play(sound_chunk)
else:
print('Alarm cancelled!')
else:
notify_user(flag)
def eye_aspect_ratio(eye):
# compute the euclidean distances between the two sets of
# vertical eye landmarks (x, y)-coordinates
A = dist.euclidean(eye[1], eye[5])
B = dist.euclidean(eye[2], eye[4])
# compute the euclidean distance between the horizontal
# eye landmark (x, y)-coordinates
C = dist.euclidean(eye[0], eye[3])
# compute the eye aspect ratio
ear = (A + B) / (2.0 * C)
# return the eye aspect ratio
return ear
def get_avg_brightness(rgb_image):
# Convert image to HSV
hsv = cv2.cvtColor(rgb_image, cv2.COLOR_RGB2HSV)
# Add up all the pixel values in the V channel
sum_brightness = np.sum(hsv[:, :, 2])
area = hsv.shape[0] * hsv.shape[0] # pixels
# find the avg
avg = sum_brightness / area
return avg
def main():
shape_predictor = 'shape_predictor_68_face_landmarks.dat'
webcam = 0
# define two constants, one for the eye aspect ratio to indicate
# blink and then a second constant for the number of consecutive
# frames the eye must be below the threshold for to set off the
# alarm
EYE_AR_THRESH = 0.28
EYE_AR_CONSEC_FRAMES = 48
ALPHA = 0.5
EYE_BLINK_THRESH = 0.25
BLINK_THRESH = 150
ear_ratio = 0.4
# initialize the frame counter as well as a boolean used to
# indicate if the alarm is going off
COUNTER = 0
ALARM_ON = False
NOT_BLINK_COUNTER = 0
ALARM_BLINK = False
ALARM_DARK_MODE = False
NIGHT_COUNTER = 0
NIGHT_COUNTER_THRES = 50
AWAY_THRES = 200
AWAY_COUNTER = 200
ALARM_AWAY = False
# initialize dlib's face detector (HOG-based) and then create
# the facial landmark predictor
print("[INFO] loading facial landmark predictor...")
detector = dlib.get_frontal_face_detector()
predictor = dlib.shape_predictor(shape_predictor)
# grab the indexes of the facial landmarks for the left and
# right eye, respectively
(lStart, lEnd) = face_utils.FACIAL_LANDMARKS_IDXS["left_eye"]
(rStart, rEnd) = face_utils.FACIAL_LANDMARKS_IDXS["right_eye"]
# start the video stream thread
print("[INFO] starting video stream thread...")
vs = VideoStream(webcam).start()
time.sleep(1.0)
# loop over frames from the video stream
while True:
# grab the frame from the threaded video file stream, resize
# it, and convert it to grayscale
# channels)
frame = vs.read()
frame = imutils.resize(frame, width=450)
avg_brightness = get_avg_brightness(frame)
state["brightness"] = avg_brightness
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
# detect faces in the grayscale frame
rects = detector(gray, 0)
cv2.putText(frame, "Brightness: " + str(round(avg_brightness, 2)), (10, 220), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 0, 255), 1)
if (not utilities.dark_mode_on()) and avg_brightness < settings["brightness_threshold"]:
state["night_dark_mode"] = True
NIGHT_COUNTER += 1
if NIGHT_COUNTER > NIGHT_COUNTER_THRES:
if settings["light"]:
if not ALARM_DARK_MODE:
ALARM_DARK_MODE = True
alarm_path = os.path.join('alarms', settings['alarm_file'])
t = Thread(target=play_alarm,
args=(alarm_path, 4))
t.deamon = True
t.start()
else:
state["night_dark_mode"] = False
ALARM_DARK_MODE = False
NIGHT_COUNTER = 0
if len(rects) == 0:
AWAY_COUNTER += 1
if AWAY_COUNTER >= AWAY_THRES:
state["away"] = True
# if the alarm is not on, turn it on
if settings['away']:
if not ALARM_AWAY:
ALARM_AWAY = True
# start a thread to have the alarm
# sound played in the background
alarm_path = os.path.join('alarms', settings['alarm_file'])
t = Thread(target=play_alarm,
args=(alarm_path, 2))
t.deamon = True
t.start()
cv2.putText(frame, "ARE YOU THERE!", (280, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
else:
AWAY_COUNTER = 0
ALARM_AWAY = False
state["away"] = False
# loop over the face detections
for rect in rects:
# determine the facial landmarks for the face region, then
# convert the facial landmark (x, y)-coordinates to a NumPy
# array
shape = predictor(gray, rect)
shape = face_utils.shape_to_np(shape)
# extract the left and right eye coordinates, then use the
# coordinates to compute the eye aspect ratio for both eyes
leftEye = shape[lStart:lEnd]
rightEye = shape[rStart:rEnd]
leftEAR = eye_aspect_ratio(leftEye)
rightEAR = eye_aspect_ratio(rightEye)
# average the eye aspect ratio together for both eyes
ear = (leftEAR + rightEAR) / 2.0
ear_ratio = (1 - ALPHA) * ear_ratio + ALPHA * ear
# compute the convex hull for the left and right eye, then
# visualize each of the eyes
leftEyeHull = cv2.convexHull(leftEye)
rightEyeHull = cv2.convexHull(rightEye)
cv2.drawContours(frame, [leftEyeHull], -1, (0, 255, 0), 1)
cv2.drawContours(frame, [rightEyeHull], -1, (0, 255, 0), 1)
# check to see if the eye aspect ratio is below the blink
# threshold, and if so, increment the blink frame counter
if ear < EYE_BLINK_THRESH:
NOT_BLINK_COUNTER = 0
ALARM_BLINK = False
state["blink_required"] = False
else:
NOT_BLINK_COUNTER += 1
if NOT_BLINK_COUNTER > BLINK_THRESH:
state["blink_required"] = True
if settings['stare']:
if not ALARM_BLINK:
ALARM_BLINK = True
# start a thread to have the alarm
# sound played in the background
alarm_path = os.path.join('alarms', settings['alarm_file'])
t = Thread(target=play_alarm,
args=(alarm_path, 3))
t.deamon = True
t.start()
cv2.putText(frame, "BLINK ALERT!", (10, 60), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
if ear_ratio < EYE_AR_THRESH:
COUNTER += 1
# if the eyes were closed for a sufficient number of
# then sound the alarm
if COUNTER >= EYE_AR_CONSEC_FRAMES:
state["drowsiness"] = True
if settings['drowsy']:
# if the alarm is not on, turn it on
if not ALARM_ON:
ALARM_ON = True
# start a thread to have the alarm
# sound played in the background
alarm_path = os.path.join('alarms', settings['alarm_file'])
t = Thread(target=play_alarm,
args=(alarm_path, 1))
t.deamon = True
t.start()
# draw an alarm on the frame
cv2.putText(frame, "DROWSINESS ALERT!", (10, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
# otherwise, the eye aspect ratio is not below the blink
# threshold, so reset the counter and alarm
else:
COUNTER = 0
ALARM_ON = False
state["drowsiness"] = False
# draw the computed eye aspect ratio on the frame to help
# with debugging and setting the correct eye aspect ratio
# thresholds and frame counters
cv2.putText(frame, "E.A.R.: {:.2f}".format(ear_ratio), (300, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
# show the frame
if settings['display_frames']:
cv2.imshow("I see everything", frame)
key = cv2.waitKey(1) & 0xFF
# if the `q` key was pressed, break from the loop
# if key == ord("q"):
# break
else:
cv2.destroyAllWindows()
sleep(0.001)
# do a bit of cleanup
cv2.destroyAllWindows()
vs.stop()