Implementacion propia de los dos primeros libros sobre raytracing de Peter Shirley. Los libros se encuentran en: https://github.com/RayTracing/raytracing.github.io
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Updated
Dec 26, 2021 - C++
Implementacion propia de los dos primeros libros sobre raytracing de Peter Shirley. Los libros se encuentran en: https://github.com/RayTracing/raytracing.github.io
Rust Ray Tracing, based on Peter Shirley's books
My C++ source code for Ray Tracing book series by Peter Shirley
A Simple Path Tracer based on "Ray Tracing in a Weekend" by Peter Shirley
Simple dummy path tracer based on Peter Shirley's Ray Tracing in One Weekend book
RayTracingInOneWeekend, coding it Chapter By Chapter
PyGame ray trace based on Peter Shirley's book Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Implementation of the Peter Shirley's book in .NETCore CSharp
Implementation of the Peter Shirley's book in .NETCore CSharp
Implementation of the Peter Shirley's book in .NETCore CSharp
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