A game-playing AI that uses Deep-Q Networks to play Checkers
-
Updated
Feb 8, 2024
A game-playing AI that uses Deep-Q Networks to play Checkers
A game playing AI agent developed as part of the course Foundations of Artificial Intelligence CSCI561
Game Play implementation of American Checkers using Alpha Beta Pruning
A Blooms implementation for the AlphaZero General library.
Game Playing using Minimax Algorithm in Artificial Intelligence using Python
Created an AI that beats human opponents in the game of Isolation using Minimax, Alpha-Beta Search, and Iterative Deepening.
Reinforcement Learning Research Lab
ARTIFICIAL INTELLIGENCE: Introduction to computer systems that exhibit intelligent behavior, in particular, perceptual and robotic systems. Topics include human-computer interfaces, computer vision, robotics, game playing, pattern recognition, knowledge representation, planning.
Parallel implementation of game-playing algorithms
IS-MCTS agent for Legends of Code and Magic (WIP)
A heuristic tetris player, fined tuned using genetic algorithms.
an AI designed to play "Codenames"
Artificial Intelligence Projects for Udacity Nanodegree
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
Practical implementations of Fundamental AI concepts
Artificial Intelligence
Add a description, image, and links to the game-playing topic page so that developers can more easily learn about it.
To associate your repository with the game-playing topic, visit your repo's landing page and select "manage topics."