An implementation of the TME from the Reinforcement Learning course given at Sorbonne University.
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Updated
Sep 9, 2022 - Jupyter Notebook
An implementation of the TME from the Reinforcement Learning course given at Sorbonne University.
This repository contains a University project on the Reinforcement Learning subject, in which we develop a bot able to use some of Brandon Sanderson's Mistborn fantasy book's abilities in order to reach a goal in a 2D platform environment.
The public repository for our ICML'23 paper CLUTR: Curriculum Learning via Unsupervised Task Representation Learning
This repository contains the code for the Curriculum Learning (CL) based algorithm for crowd counting, as described in our paper "Optimizing Crowd Counting in Dense Environments through Curriculum Learning Training Strategy".
Active Research in AI-Empowered Robotics
Final task for my Reinforcement Learning class in Deusto. The research paper discuss examples of using ML-Agents toolkit of Unity. Paper is avaible at:
Mitigating the Stability-Plasticity Dilemma in Adaptive Train Scheduling with Curriculum-Driven Continual DQN Expansion
vizDoom AI is a study project realized by me at the 3WA, to realize this model of artificial intelligence, I was greatly inspired by the videos of Nicholas Renotte (Youtubeur that I appreciate particularly). The goal of this script is to learn how to play all levels of Doom by himself and be the best he can be.
Analise de currículos com I.A.
Template de currículo para você salvar e sempre ter em mão aqui no Github. Visite o arquivo modelos para exemplos.
Learn the C# Programming Language
Web Curriculum Vitae
Implementation of Replay-Guided Adversarial Environment Design (REPAIRED)
Deep Reinforcement Learning - NPC Behaviour - Unity ML-Agents
CBCR: A Curriculum Based Strategy For Chromosome Reconstruction
Challenge for my Reinforcement Learning class in Deusto
Reverse Curriculum Vicinity Learning: Reinforcement Hierarchical algorithm for solving complex RL tasks.
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