cub3d
Here are 170 public repositories matching this topic...
My first RayCaster with miniLibX.
-
Updated
Mar 15, 2022 - C
Cub3D (42cursus) 2021-2022. This project is inspired by a world famous game using Raycasting. The aim is to do a dynamic view in a maze.
-
Updated
Sep 20, 2024 - C
A repo to work remotely on the Cub3D project for 42 Paris school
-
Updated
Jan 16, 2020 - C
CUB3D is a 42-networking project, inspired by the world-famous eponymous 90’s game, Wolfenstein 3D, which was the first FPS ever. The aim of this project is to create a dynamic view inside a maze, in which the player will have to find his way.
-
Updated
Feb 15, 2021 - C
[cub3d] project school 42. We learn about raycasting and try to recreate the original Wolfenstein 3d game.
-
Updated
Oct 19, 2022 - C
-
Updated
Sep 29, 2023 - C
cub3D, inspired by the pioneering Wolfenstein 3D, challenges players to navigate a 3D maze using ray-casting. Developed as part of École 42’s curriculum, it combines C programming, graphics handling, and basic algorithms to simulate real-time maze navigation.
-
Updated
Apr 13, 2024 - C
Ce projet est inspiré du jeu éponyme mondialement connu, considéré comme le premier FPS jamais développé. Il vous permettra d'explorer la technique du ray-casting. Votre objectif est de faire une vue dynamique au sein d'un labyrinthe, dans lequel vous devrez trouver votre chemin.
-
Updated
Oct 29, 2021 - C
Este proyecto está inspirado en el juego epónimo mundialmente conocido, considerado como el primer FPS.
-
Updated
Jun 12, 2021 - C
My first RayCaster with miniLibX, and beyond.
-
Updated
Aug 13, 2023 - C
This is the last C project in e42 fundamentals cursus, and one of the most ambitious. The goal is replicate the revolutionary engine developed by John Carmack, that gave birth to a new gaming genre in 90's: the first person shooters.
-
Updated
Apr 14, 2022 - C
Improve this page
Add a description, image, and links to the cub3d topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the cub3d topic, visit your repo's landing page and select "manage topics."