A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, MIS, among others.
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Updated
Oct 6, 2024 - Rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, MIS, among others.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Dynamic BVH visualization
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
Bounding Volume Hierarchy using 128bit simd
Pure Python implementation of d-dimensional AABB tree.
Accelerated path tracing in pure Ruby
A raytracer based on books of Peter Shirley with multithreading
Using BVH and KD-Tree to speedup Ray tracing
Simple RayTraceer implemented using OpenCL and C++
A d-dimensional aabb-tree implementation for MATLAB.
An accelerated mini raytracer for 42 and the 42 world
A fairly optimized cpu-only path tracer
Spatial queries for collections of triangles, tetrahedrons and general d-simplexes in MATLAB.
Advanced Graphics project #1 for Utrecht University
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