Bounding Volume Hierarchy using 128bit simd
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Updated
Mar 30, 2024 - C++
Bounding Volume Hierarchy using 128bit simd
A fairly optimized cpu-only path tracer
Python module to import, parse and elaborate BVH files
An accelerated mini raytracer for 42 and the 42 world
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, MIS, among others.
Simple RayTraceer implemented using OpenCL and C++
A raytracer based on books of Peter Shirley with multithreading
Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
Using BVH and KD-Tree to speedup Ray tracing
Advanced Graphics project #1 for Utrecht University
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
Accelerated path tracing in pure Ruby
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Code for my bachelor thesis -- Karlsruhe Institute of Technology
Spatial queries for collections of triangles, tetrahedrons and general d-simplexes in MATLAB.
Dynamic BVH visualization
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