OpenGL Rendering/Game Engine written in c++, Rewrite of my old 3D Engine.
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Updated
Oct 14, 2024 - C++
OpenGL Rendering/Game Engine written in c++, Rewrite of my old 3D Engine.
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
Documentation and example applications for the Libbulletjme physics simulation library
Self Learning 3d Cars
A game engine with an emphasis on real-time cutting-edge solutions
The Skyscraper Project (Skyscrapersim) - an open source building, city, and elevator simulator
A collection of, mostly, C and C++ libraries
Integration libraries for the Magnum C++11 graphics engine
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
MRover ROS2 Source Code
A GUI application to configure a Minie ragdoll (code has New BSD license)
A Minecraft mod that aims to add realistic physics to Minecraft
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Code of the article "Benchmarking the Sim-to-Real Gap in Cloth Manipulation"
A JNI interface to Bullet Physics and V-HACD
Game development environment for the KITSUNETSUKI project
Physics extensions for Panda3D
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