Multi-agent robot simulator created with Blender.
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Updated
Oct 24, 2014 - Python
Multi-agent robot simulator created with Blender.
Just playing around with Ogre3d , BulletPhysics and Boost.
Unfinished first person shooter using Bullet Physics engine and written in C++
University of Bristol 3rd year 6-person project. Collision Domain is a massively multiplayer demolition derby game.
A 3D Game Engine written in C++11
3D racing with physics powered by Marmalade SDK and Bullet Physics
Shape sorting environment for openai's gym based on bulletphysics
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
The aim of this project is to simulate the behavior of a tetrahedral robot through Bullet physics and Ogre 3D engines. (Automatically exported from code.google.com/p/tetrabot) (like https://hackaday.com/2017/04/05/learn-neural-network-and-evolution-theory-fast/ but in 3D)
Room-Scale VR Applications: Simple Basketball, Feedback Test for Grabbing and Point-Cloud Editing
Contains a simple example how you can combine native bullet and zay es
A fork of the Bullet physics library java port by Jezek2, ported to LibGdx library to allow GWT support under Apache 2.0 license.
Bullet physics library binaries for the 12 games project
Cython based Python Bindings for Bullet Physics Library (forked from https://launchpad.net/pybullet)
The start of a basic 3D (Three) and Physics (ammo.js) library designed for making games easily.
Researching snakes movement strategies devised with artificial intelligence techniques
Based on jezek2 (http://jbullet.advel.cz/) port.
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