Unfinished first person shooter using Bullet Physics engine and written in C++
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Updated
Jul 2, 2015 - C++
Unfinished first person shooter using Bullet Physics engine and written in C++
lightweight extendable 3D OpenGl game engine
shallow, but powerful wrapper around pybullet
Researching snakes movement strategies devised with artificial intelligence techniques
Shoot as many asteroids as you can to get the highest points. Uses OpenGL, Physics Rendering Engine and C++
Geometric shape sorter using Bullet3 for physics simulation and Vulkan API for rendering.
An engine for graphics and physics simulation fun.
Extensive proof-of-concept simulation using a custom pybullet
CESI Orléans x HARFANG Workshop
Questionable Jenga using THREE,js and Bullet Physics
Basic OpenGL3 3d Game Engine
An Addon with the goal of improving the Performance and Stability of Softbody Simulations in Blender
Pacman remade on the console, with powerups, ghosts ai and collision mechanics.
OpenGL Rendering/Game Engine written in c++, Rewrite of my old 3D Engine.
The aim of this project is to simulate the behavior of a tetrahedral robot through Bullet physics and Ogre 3D engines. (Automatically exported from code.google.com/p/tetrabot) (like https://hackaday.com/2017/04/05/learn-neural-network-and-evolution-theory-fast/ but in 3D)
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