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sketch.js
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sketch.js
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let gameState = 0;
let counter = 0;
let person = "Monologue";
let showBox = false;
let bg;
let sprite;
let mikeSprite;
let bossSprite;
let showSprite = false;
let mainText = [];
// Define an array to store flower images
let flowerImages = [];
// Define an array to store drop images
let dropImages = [];
// Additional constructors
function Drop(x, y, img) {
this.x = x;
this.y = y;
this.r = 8;
this.toDelete = false;
this.img = img; // Store the image for the drop
this.show = function () {
noStroke();
fill(150, 0, 200);
image(this.img, this.x, this.y, this.r * 2, this.r * 2);
}
this.evaporate = function () {
this.toDelete = true;
}
this.hits = function (flower) {
var d = dist(this.x, this.y, flower.x, flower.y);
if (d < this.r + flower.r) {
return true;
} else {
return false;
}
}
this.move = function () {
this.y = this.y - 7;
}
// ... (code for Drop constructor)
}
function Flower(x, y, img) {
this.x = x;
this.y = y;
this.img = img;
this.r = 30;
this.toDelete = false;
this.xdir = 1;
this.shiftDown = function () {
this.xdir *= -1;
this.y += this.r;
}
this.evaporate = function () {
this.toDelete = true;
}
this.move = function () {
this.x = this.x + this.xdir;
}
this.show = function () {
noStroke();
fill(255, 0, 200);
image(this.img, this.x, this.y, this.r * 2, this.r * 2);
}
// ... (code for Flower constructor)
}
function Ship() {
this.x = width / 2;
this.xdir = 0;
this.show = function () {
fill(255);
rectMode(CENTER);
image(girlImage, this.x, height - 110, 60, 120);
}
this.setDir = function (dir) {
this.xdir = dir;
}
this.move = function (dir) {
if (this.x < 0) {
this.x = 0;
} else if (this.x > 943) {
this.x = 943;
} else {
this.x += this.xdir * 5;
}
}
// ... (code for Ship constructor)
}
// SCRIPT FOR PART A:
// intro monologue scene
// BACKGROUND: office lounge
mainText[0] = "I'm so nervous for my first day of work!";
mainText[1] = "It's a new company, a new boss, and a new position, too; I'm a \ndeveloper!";
mainText[2] = "I have been coding websites during my free time for a few years \nnow, but I have never done it professionally...";
mainText[3] = "I applied for a job at this tech company because my friend told me \nto, and I guess they were impressed enough by my projects, because \nI'm here now...";
mainText[4] = "I hope everything goes well...";
mainText[5] = "...";
mainText[6] = "Oh my god, that's my new boss over there!";
mainText[7] = "I should introduce myself to him.";
// conversation with boss begins
// Boss appears
// BACKGROUND: boss' office
mainText[8] = "Hi, I'm the new employee, and its my first day here! Where can I \nstart?";
mainText[9] = "Oh, hey. Welcome to the team.";
mainText[10] = "We are working on a pretty big project right now, so it would be a \nlittle hard to squeeze you in...";
mainText[11] = "I guess for now you can help the team document the code for the\nproject.";
mainText[12] = "Oh... I thought I was going to be working on the development team?";
mainText[13] = "Hm, well, you're a little new for that, aren't you? ";
mainText[14] = "Don't want you to end up all confused.";
mainText[15] = "Maybe we can revisit that later.";
mainText[16] = "The job description said they needed a new developer because they \nneeded help with the project...";
mainText[17] = "Oh, okay. I understand...";
mainText[18] = "So, you should head on over to Mike now. He'll show you where \nto go.";
mainText[19] = "Okay! Thank you!";
// BACKGROUND: office lounge
mainText[20] = "Hmm, that was a bit disappointing. I was really excited to utilize my \nprogramming skills...";
mainText[21] = "I have a lot of experience in web dev and I was hoping I could \napply them.";
mainText[22] = "Well, hopefully I'll get to do that on the next project...";
mainText[23] = "...";
// conversation with Mike begins
// Mike appears
mainText[24] = "Hey, could you get me a coffee?";
mainText[25] = "...What?";
mainText[26] = "Listen, I'm super stressed with this big tech project, so some \ncoffee would really hit the spot right now. Okay?";
mainText[27] = "Uh... are you Mike?";
mainText[28] = "Yeah?";
mainText[29] = "Umm... I'm supposed to be helping you with the project.";
mainText[30] = "What?";
mainText[31] = "I'm the new developer here.";
mainText[32] = "Haha, woah, really? I thought you were our new secretary.";
mainText[33] = "...I mean, I am just documenting the code...";
mainText[34] = "Oh, that seems a little more fit for you.";
mainText[35] = "...Can you still grab me that coffee, though?";
mainText[36] = "Umm... okay... sure...";
mainText[37] = "I walk away as fast as I can, trying to hold back the tears in \nmy eyes.";
// breakdown monologue begins
// BACKGROUND: all black
mainText[38] = "...";
mainText[39] = "I was so excited to work on the project...";
mainText[40] = "Maybe I should just forget about all of this...";
mainText[41] = "Applying to this job was such a stupid idea anyways, why did I \never think I could become some big-shot developer?";
mainText[42] = "I shouldn't have even bothered trying...";
mainText[43] = "I'm really not cut out for this, am I?";
mainText[44] = "...What is even the point of this...";
mainText[45] = "...";
// PART B BEGINS
var ship;
var flowers = [];
var drops = [];
function preload() {
// load fonts
font = loadFont('fonts/Abaddon Bold.ttf');
titleFont = loadFont('fonts/fibberish.ttf');
// load images
girlImage = loadImage('assets/girl.png');
girlCropped = loadImage('assets/girlCropped.png');
titleScreenBackground = loadImage("assets/background.png");
bossOfficeBackground = loadImage("assets/bossOffice.png");
mikeBackground = loadImage("assets/mikeOffice.png");
loseScreenBackground = loadImage("assets/loseBackground.png");
winScreenBackground = loadImage("assets/winBackground.png");
factScreenBackground = loadImage("assets/factScreen.png");
// load sprites
bossSprite = loadImage('assets/boss.png');
mikeSprite = loadImage('assets/mike.png');
sprite = bossSprite;
for (var i = 1; i <= 12; i++) {
var imageName = "assets/micro" + i + ".png";
flowerImages.push(loadImage(imageName));
}
// Load the two images into the dropImages array
dropImages.push(loadImage('assets/1.png'));
dropImages.push(loadImage('assets/2.png'));
// Load the background image for Part B
backgroundImage = loadImage('assets/bgB.png');
}
function setup() {
createCanvas(1000, 600);
noStroke();
//gameState = 0;
counter = 0;
bg = titleScreenBackground;
playButton = createButton("Play");
helpButton = createButton("Instructions");
titleScreenButton = createButton("Back to Title Screen");
continueButton = createButton("Continue...");
monologue = [0, 1, 2, 3, 4, 5, 6, 7, 16, 20, 21, 22, 23, 37, 38, 39, 40, 41, 42, 43, 44, 45];
you = [8, 12, 17, 19, 25, 27, 29, 31, 33, 36];
boss = [9, 10, 11, 13, 14, 15, 18];
mike = [24, 26, 28, 30, 32, 34, 35];
ship = new Ship();
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 11; col++) {
// Generate flowers for Part B
// ...
// Create a new Flower object for Part B
// ...
var flowerX = col * 80 + 80;
var flowerY = row * 80 + 10;
// Generate a random index to select an image from the array
var randomIndex = floor(random(flowerImages.length));
// Create a new Flower object with the selected image
flowers.push(new Flower(flowerX, flowerY, flowerImages[randomIndex]));
}
}
}
function draw() {
checkGameState();
}
function checkGameState() {
if (gameState == 0) {
titleScreen();
} else if (gameState == 1) {
partAIInstructionsScreen();
} else if (gameState == 2) {
partA();
} else if (gameState == 3) {
partBInstructionsScreen();
} else if (gameState == 4) {
partB();
} else if (gameState == 5) {
loseScreen();
} else if (gameState == 6) {
winScreen();
}
}
function titleScreen() {
gameState = 0;
bg = titleScreenBackground;
background(bg);
textFont(titleFont);
playButton.show();
helpButton.show();
titleScreenButton.hide();
continueButton.hide();
playButton.position(415, 350);
helpButton.position(370, 450);
playButton.mouseClicked(partA);
helpButton.mouseClicked(partAInstructionsScreen);
noStroke();
// title text colour
fill(255);
textSize(150);
textFont(titleFont);
text("Breaking", 240, 200);
text("the Binary", 170, 300);
image(girlImage, 100, 380);
}
function partAInstructionsScreen() {
gameState = 1;
bg = titleScreenBackground;
background(bg);
textFont(titleFont);
noStroke();
fill(255);
textSize(150);
text("instructions", 150, 200);
textSize(30);
text("Press the spacebar to move through the text.", 200, 300);
playButton.hide();
helpButton.hide();
titleScreenButton.show();
titleScreenButton.position(300, 350);
titleScreenButton.mouseClicked(titleScreen);
}
function partA() {
gameState = 2;
if (counter == 0) {
bg = mikeBackground;
}
background(bg);
noStroke();
playButton.hide();
helpButton.hide();
// text boxes colour
fill(57, 0, 64, 200);
// main text box
rect(0, 400, 1000, 200);
// sprite
if (showSprite) {
image(sprite, 350, 100, 300, 300);
}
// character name box (doesn't show when protagonist is monologuing)
if (showBox) {
//character name rectangle
fill(115, 0, 113, 200);
rect(50, 350, 200, 50);
// character name text
// character name box font colour
fill(255, 255, 255)
textFont(titleFont);
textSize(40);
text(person, 115, 385);
}
// main font colour
fill(255, 255, 255);
// main text
textFont(font);
textSize(30);
text(mainText[counter], 50, 465);
if (counter > 45) {
gameState = 3;
partBInstructionsScreen();
}
}
function partBInstructionsScreen() {
gameState = 3;
image(backgroundImage, 0, 0, width, height);
textFont(titleFont);
noStroke();
fill(255);
textSize(150);
text("instructions", 150, 200);
textSize(30);
text("Press the spacebar to shoot the code.", 235, 300);
text("Use the left and right arrow keys to move yourself.", 160, 350);
text("Hit all of the microagressions before they reach the bottom!.", 110, 400);
playButton.show();
playButton.position(415, 450);
playButton.mouseClicked(partB);
}
function partB() {
gameState = 4;
playButton.hide();
// Code for Part B
// ...
// Draw the background image for Part B
image(backgroundImage, 0, 0, width, height);
ship.show();
ship.move();
for (var i = 0; i < drops.length; i++) {
drops[i].show();
drops[i].move();
for (var j = 0; j < flowers.length; j++) {
if (drops[i].hits(flowers[j])) {
drops[i].evaporate();
flowers[j].evaporate();
}
}
}
var edge = false;
for (var i = 0; i < flowers.length; i++) {
flowers[i].show();
flowers[i].move();
if (flowers[i].x + 60 > width || flowers[i].x < 0) {
edge = true;
}
// Check if a flower's too low (LOSE CONDITION)
if (flowers[i].y > height - 110) {
gameState = 5;
loseScreen();
}
}
// Check if there are no more flowers left (WIN CONDITION)
if (flowers.length === 0) {
gameState = 6;
winScreen();
}
if (edge) {
for (var i = 0; i < flowers.length; i++) {
flowers[i].shiftDown();
}
}
for (var i = drops.length - 1; i >= 0; i--) {
if (drops[i].toDelete) {
drops.splice(i, 1);
}
}
for (var i = flowers.length - 1; i >= 0; i--) {
if (flowers[i].toDelete) {
flowers.splice(i, 1);
}
}
}
function loseScreen() {
gameState = 5;
bg = loseScreenBackground;
background(bg);
rectMode(CORNER);
playButton.hide();
helpButton.hide();
continueButton.show();
continueButton.position(600, 520);
continueButton.mouseClicked(factScreen);
noStroke();
fill(255);
rect(100, 100, 800, 500);
fill(57, 0, 64)
textSize(60);
textFont(titleFont);
text("LETTER OF RESIGNATION", 205, 190);
textSize(30);
textFont(font);
text("To whom it may concern,", 175, 250);
text("I am writing to let you know that I am formally \nresigning as a web developer. I do not think I am \nfit for this position, and I believe that I am \nbringing down the team. I do not believe that I \nbelong in this industry. Thank you for the \nopportunity and I apologize for my abrupt \nresignation.", 175, 300);
}
function winScreen() {
gameState = 6;
bg = winScreenBackground;
background(bg);
rectMode(CORNER);
playButton.hide();
helpButton.hide();
continueButton.show();
continueButton.position(600, 500);
continueButton.mouseClicked(factScreen);
noStroke();
fill(0);
rect(80, 80, 840, 540, 20);
fill(255);
rect(100, 100, 800, 480, 20);
fill(0);
rect(425, 90, 150, 30, 10);
fill(57, 0, 64);
rect(0, 0, 400, 70);
textSize(40);
textFont(titleFont);
fill(255);
text("5 years later...", 50, 45);
textFont(font);
textSize(30);
fill(57, 0, 64);
text("news.com", 150, 150);
text("Technology company XX just \nelected a woman as their CEO, \nshattering a glass ceiling. This \nis truly an instance of breaking \nthe binary in tech.", 150, 350);
textSize(60);
text("FIRST FEMALE CEO AT \nXX COMPANY", 150, 220);
stroke(0);
strokeWeight(8);
fill(255);
rect(620, 250, 200, 200);
image(girlCropped, 640, 260);
}
function factScreen() {
gameState = 7;
bg = factScreenBackground;
background(bg);
continueButton.hide();
titleScreenButton.show();
titleScreenButton.position(550, 475);
titleScreenButton.mouseClicked(resetVariables);
noStroke();
fill(255);
textFont(titleFont);
textSize(40);
text("Women in tech face a range of challenges, including \ngender bias, stereotyping, lack of representation, \nand unequal pay.", 75, 175);
text("50% of women said they had experienced gender \ndiscrimination at work [in tech], while \nonly 19% of men said the same.", 75, 350);
text("Something needs to change.", 75, 525);
}
function resetVariables() {
gameState = 0;
counter = 0;
person = "Monologue";
showBox = false;
showSprite = false;
ship = new Ship();
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 11; col++) {
// Generate flowers for Part B
// ...
// Create a new Flower object for Part B
// ...
var flowerX = col * 80 + 80;
var flowerY = row * 80 + 10;
// Generate a random index to select an image from the array
var randomIndex = floor(random(flowerImages.length));
// Create a new Flower object with the selected image
flowers.push(new Flower(flowerX, flowerY, flowerImages[randomIndex]));
}
}
}
function keyReleased() {
if (gameState == 4) {
if (key != ' ') {
ship.setDir(0);
}
}
}
function keyPressed() {
// On space press
if (gameState == 2) {
if (keyCode === 32) {
counter++;
for (let i = 0; i < mainText.length; i++) {
// change name text
if (counter === monologue[i]) {
person = "Monologue";
showBox = false;
}
else if (counter === you[i]) {
person = "You";
showBox = true;
showSprite = true;
}
else if (counter === boss[i]) {
person = "Boss";
showBox = true;
showSprite = true;
}
else if (counter === mike[i]) {
person = "Mike";
showBox = true;
showSprite = true;
sprite = mikeSprite;
}
// change backgrounds
if (counter == 8) {
bg = bossOfficeBackground;
sprite = bossSprite;
showSprite = true;
}
else if (counter === 20) {
bg = mikeBackground;
showSprite = false;
}
else if (counter === 37) {
showSprite = false;
}
else if (counter === 38) {
bg = (0, 0, 0);
}
}
}
}
if (gameState == 4) {
if (key === ' ') {
var randomIndex = floor(random(dropImages.length));
var drop = new Drop(ship.x, height - 70, dropImages[randomIndex]); // Pass the selected image to the Drop constructor
drops.push(drop);
}
if (keyCode === RIGHT_ARROW) {
ship.setDir(1);
} else if (keyCode === LEFT_ARROW) {
ship.setDir(-1);
}
}
}