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Loader.cs
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Loader.cs
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using Forest.Player;
using Forest.Experiment;
using Forest.Visual;
using Forest.World;
using Forest.Network;
using Forest.Game;
using UnityEngine;
namespace Forest
{
public class Loader
{
public static GameObject _loadObject;
public static void Load()
{
_loadObject = new GameObject();
// All Componenets.
_loadObject.AddComponent<Main>();
_loadObject.AddComponent<Menu>();
_loadObject.AddComponent<SpeedHack>();
_loadObject.AddComponent<JumpHack>();
_loadObject.AddComponent<OxygenHack>();
_loadObject.AddComponent<SanityHack>();
_loadObject.AddComponent<EffigyTab>();
_loadObject.AddComponent<HealthHack>();
_loadObject.AddComponent<ArmourHack>();
_loadObject.AddComponent<NoFallDamage>();
_loadObject.AddComponent<NoStarvation>();
_loadObject.AddComponent<NoThirsty>();
_loadObject.AddComponent<OneHit>();
_loadObject.AddComponent<StaminaHack>();
_loadObject.AddComponent<DaysSurvived>();
_loadObject.AddComponent<ColdArmorHack>();
_loadObject.AddComponent<EnergyHack>();
_loadObject.AddComponent<InventoryHack>();
_loadObject.AddComponent<WaterJump>();
_loadObject.AddComponent<NoDamage>();
// Visual
_loadObject.AddComponent<CannibalNameESP>();
// World
_loadObject.AddComponent<ForestAtmosphere>();
_loadObject.AddComponent<NoFog>();
_loadObject.AddComponent<FillInventory>();
_loadObject.AddComponent<CaveLight>();
_loadObject.AddComponent<Enemies>();
//_loadObject.AddComponent<InstantBuild>();
// Online
_loadObject.AddComponent<KillAllEnemies>();
// _loadObject.AddComponent<InstantDestory>();
_loadObject.AddComponent<KillAllEnemies>();
_loadObject.AddComponent<KillAllAnimals>();
_loadObject.AddComponent<KillEndBoss>();
_loadObject.AddComponent<DisableMutantController>();
_loadObject.AddComponent<KillPlayer>();
// Game
_loadObject.AddComponent<Save>();
// Experiment
_loadObject.AddComponent<SkpPlaneScene>();
Object.DontDestroyOnLoad(_loadObject);
}
public static void Unload()
{
_Unload();
}
public static void _Unload()
{
Object.Destroy(_loadObject);
}
}
}