Document under development, do not rely on this API before the global refactoring complete.
Estimated finishing date is middle of 2021.
- General information
- Common global methods
- Server global methods
- Client global methods
- Global properties
- Entities
- Events
- Settings
- Enums
- Content
This document automatically generated from engine provided script API so any change in API will reflect to this document and all scripting layers (C++, C#, AngelScript).
You can easily contribute to this API using provided by engine functionality.
...write about FO_API* macro usage...
- void Assert(bool condition) (AngelScript only)
- void ThrowException(string message) (AngelScript only)
- int Random(int minValue, int maxValue)
- void Log(string text)
- bool StrToInt(string text, ref int result) (AngelScript only)
- bool StrToFloat(string text, ref float result) (AngelScript only)
- int GetHexDistance(uint16 hx1, uint16 hy1, uint16 hx2, uint16 hy2)
- uint8 GetHexDir(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy)
- uint8 GetHexDirWithOffset(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float offset)
- uint GetTick()
- hash GetStrHash(string text)
- string GetHashStr(hash value)
- uint DecodeUTF8(string text, ref uint length)
- string EncodeUTF8(uint ucs)
- void Yield(uint time) (AngelScript only)
- string SHA1(string text)
- string SHA2(string text)
- int SystemCall(string command) (AngelScript only)
- int SystemCallExt(string command, ref string output) (AngelScript only)
- void OpenLink(string link)
- Entity GetProtoItem(hash pid, int->int props)
- uint GetUnixTime()
- int GetCritterDistance(Critter cr1, Critter cr2)
- Item GetItem(uint itemId)
- void MoveItemToCritter(Item item, uint count, Critter toCr, bool skipChecks)
- void MoveItemToMap(Item item, uint count, Map toMap, uint16 toHx, uint16 toHy, bool skipChecks)
- void MoveItemToContainer(Item item, uint count, Item toCont, uint stackId, bool skipChecks)
- void MoveItemsToCritter(Item[] items, Critter toCr, bool skipChecks)
- void MoveItemsToMap(Item[] items, Map toMap, uint16 toHx, uint16 toHy, bool skipChecks)
- void MoveItemsToContainer(Item[] items, Item toCont, uint stackId, bool skipChecks)
- void DeleteItem(Item item)
- void DeleteItemById(uint itemId)
- void DeleteItems(Item[] items)
- void DeleteItemsById(uint[] itemIds)
- void DeleteNpc(Critter npc)
- void DeleteNpcById(uint npcId)
- void RadioMessage(uint16 channel, string text)
- void RadioMessageMsg(uint16 channel, uint16 textMsg, uint numStr)
- void RadioMessageMsgLex(uint16 channel, uint16 textMsg, uint numStr, string lexems)
- uint GetFullSecond()
- uint EvaluateFullSecond(uint16 year, uint16 month, uint16 day, uint16 hour, uint16 minute, uint16 second)
- void GetGameTime(uint fullSecond, ref uint16 year, ref uint16 month, ref uint16 day, ref uint16 dayOfWeek, ref uint16 hour, ref uint16 minute, ref uint16 second)
- Location CreateLocation(hash locPid, uint16 wx, uint16 wy, Critter[] critters)
- void DeleteLocation(Location loc)
- void DeleteLocationById(uint locId)
- Critter GetCritter(uint crId)
- Critter GetPlayer(string name)
- Critter[] GetGlobalMapCritters(uint16 wx, uint16 wy, uint radius, uint8 findType)
- Map GetMap(uint mapId)
- Map GetMapByPid(hash mapPid, uint skipCount)
- Location GetLocation(uint locId)
- Location GetLocationByPid(hash locPid, uint skipCount)
- Location[] GetLocationsAroundPos(uint16 wx, uint16 wy, uint radius)
- Location[] GetVisibleLocationsAroundPos(uint16 wx, uint16 wy, uint radius, Critter cr)
- uint[] GetZoneLocationIds(uint16 zx, uint16 zy, uint zoneRadius)
- bool RunNpcDialog(Critter player, Critter npc, bool ignoreDistance)
- bool RunCustomNpcDialog(Critter player, Critter npc, uint dlgPack, bool ignoreDistance)
- bool RunCustomDialogOnHex(Critter player, uint dlgPack, uint16 hx, uint16 hy, bool ignoreDistance)
- int64 GetWorldItemCount(hash pid)
- void AddTextListener(int sayType, string firstStr, uint parameter, callback-Entity func)
- void EraseTextListener(int sayType, string firstStr, uint parameter)
- void SwapCritters(Critter cr1, Critter cr2, bool withInventory)
- Item[] GetAllItems(hash pid)
- Critter[] GetOnlinePlayers()
- uint[] GetRegisteredPlayerIds()
- Critter[] GetAllNpc(hash pid)
- Map[] GetAllMaps(hash pid)
- Location[] GetAllLocations(hash pid)
- void GetTime(ref uint16 year, ref uint16 month, ref uint16 day, ref uint16 dayOfWeek, ref uint16 hour, ref uint16 minute, ref uint16 second, ref uint16 milliseconds)
- void SetTime(uint16 multiplier, uint16 year, uint16 month, uint16 day, uint16 hour, uint16 minute, uint16 second)
- void AddDataSource(string datName)
- string CustomCall(string command, string separator)
- Critter GetChosen()
- Item GetItem(uint itemId)
- Item[] GetVisibleItems()
- ItemHexView[] GetVisibleItemsOnHex(uint16 hx, uint16 hy)
- int GetCritterDistance(Critter cr1, Critter cr2)
- Critter GetCritter(uint critterId)
- Critter[] GetCrittersAroundHex(uint16 hx, uint16 hy, uint radius, uint8 findType)
- Critter[] GetCrittersByPids(hash pid, uint8 findType)
- Critter[] GetCrittersInPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType)
- Critter[] GetCrittersWithBlockInPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, ref uint16 preBlockHx, ref uint16 preBlockHy, ref uint16 blockHx, ref uint16 blockHy)
- void GetHexInPath(uint16 fromHx, uint16 fromHy, ref uint16 toHx, ref uint16 toHy, float angle, uint dist)
- uint8[] GetPathToHex(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint cut)
- uint8[] GetPathToCritter(Critter cr, uint16 toHx, uint16 toHy, uint cut)
- uint GetPathLengthToHex(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint cut)
- uint GetPathLengthToCritter(Critter cr, uint16 toHx, uint16 toHy, uint cut)
- void FlushScreen(uint fromColor, uint toColor, uint ms)
- void QuakeScreen(uint noise, uint ms)
- void PlaySound(string soundName)
- void PlayMusic(string musicName, uint repeatTime)
- void PlayVideo(string videoName, bool canStop)
- hash GetCurMapPid()
- void Message(string msg)
- void MessageExt(string msg, int type)
- void MessageMsg(int textMsg, uint strNum)
- void MessageMsgExt(int textMsg, uint strNum, int type)
- void MapMessage(string text, uint16 hx, uint16 hy, uint ms, uint color, bool fade, int ox, int oy)
- string GetMsgStr(int textMsg, uint strNum)
- string GetMsgStrExt(int textMsg, uint strNum, uint skipCount)
- uint GetMsgStrNumUpper(int textMsg, uint strNum)
- uint GetMsgStrNumLower(int textMsg, uint strNum)
- uint GetMsgStrCount(int textMsg, uint strNum)
- bool IsMsgStr(int textMsg, uint strNum)
- string ReplaceTextStr(string text, string replace, string str) (AngelScript only)
- string ReplaceTextInt(string text, string replace, int i) (AngelScript only)
- string FormatTags(string text, string lexems)
- void MoveScreenToHex(uint16 hx, uint16 hy, uint speed, bool canStop)
- void MoveScreenByOffset(int ox, int oy, uint speed, bool canStop)
- void LockScreenScroll(Critter cr, bool softLock, bool unlockIfSame)
- int GetFog(uint16 zoneX, uint16 zoneY)
- uint GetDayTime(uint dayPart)
- void GetDayColor(uint dayPart, ref uint8 r, ref uint8 g, ref uint8 b)
- uint GetFullSecond()
- uint EvaluateFullSecond(uint16 year, uint16 month, uint16 day, uint16 hour, uint16 minute, uint16 second)
- void GetGameTime(uint fullSecond, ref uint16 year, ref uint16 month, ref uint16 day, ref uint16 dayOfWeek, ref uint16 hour, ref uint16 minute, ref uint16 second)
- bool MoveHexByDir(ref uint16 hx, ref uint16 hy, uint8 dir, uint steps)
- hash GetTileName(uint16 hx, uint16 hy, bool roof, int layer)
- void Preload3dFiles(string[] fnames)
- void WaitPing()
- void LoadFont(int fontIndex, string fontFname)
- void SetDefaultFont(int font, uint color)
- void SetEffect(int effectType, int effectSubtype, string effectName, string effectDefines)
- void RedrawMap(bool onlyTiles, bool onlyRoof, bool onlyLight)
- void SimulateMouseClick(int x, int y, int button)
- void SimulateKeyboardPress(uint8 key1, uint8 key2, string key1Text, string key2Text)
- void SetRainAnim(string fallAnimName, string dropAnimName)
- void ChangeZoom(float targetZoom)
- void GetTime(ref uint16 year, ref uint16 month, ref uint16 day, ref uint16 dayOfWeek, ref uint16 hour, ref uint16 minute, ref uint16 second, ref uint16 milliseconds)
- void AddDataSource(string datName)
- uint LoadSprite(string sprName)
- uint LoadSpriteByHash(hash nameHash)
- int GetSpriteWidth(uint sprId, int frameIndex)
- int GetSpriteHeight(uint sprId, int frameIndex)
- uint GetSpriteCount(uint sprId)
- uint GetSpriteTicks(uint sprId)
- uint GetSpritePixelColor(uint sprId, int frameIndex, int x, int y)
- void GetTextInfo(string text, int w, int h, int font, int flags, ref int tw, ref int th, ref int lines)
- void DrawSprite(uint sprId, int frameIndex, int x, int y, uint color, bool offs)
- void DrawSpriteSized(uint sprId, int frameIndex, int x, int y, int w, int h, bool zoom, uint color, bool offs)
- void DrawSpritePattern(uint sprId, int frameIndex, int x, int y, int w, int h, int sprWidth, int sprHeight, uint color)
- void DrawText(string text, int x, int y, int w, int h, uint color, int font, int flags)
- void DrawPrimitive(int primitiveType, int[] data)
- void DrawMapSprite(MapSprite mapSpr)
- void DrawCritter2d(hash modelName, uint anim1, uint anim2, uint8 dir, int l, int t, int r, int b, bool scratch, bool center, uint color)
- void DrawCritter3d(uint instance, hash modelName, uint anim1, uint anim2, int[] layers, float[] position, uint color)
- void PushDrawScissor(int x, int y, int w, int h)
- void PopDrawScissor()
- void ActivateOffscreenSurface(bool forceClear)
- void PresentOffscreenSurface(int effectSubtype)
- void PresentOffscreenSurfaceExt(int effectSubtype, int x, int y, int w, int h)
- void PresentOffscreenSurfaceExt2(int effectSubtype, int fromX, int fromY, int fromW, int fromH, int toX, int toY, int toW, int toH)
- void ShowScreen(int screen, string->int data)
- void HideScreen(int screen)
- bool GetHexMonitorPos(uint16 hx, uint16 hy, ref int x, ref int y)
- bool GetHexByMonitorPos(int x, int y, ref uint16 hx, ref uint16 hy)
- Item GetItemByMonitorPos(int x, int y)
- Critter GetCritterByMonitorPos(int x, int y)
- Entity GetEntityByMonitorPos(int x, int y)
- uint16 GetMapWidth()
- uint16 GetMapHeight()
- bool IsMapHexPassed(uint16 hx, uint16 hy)
- bool IsMapHexRaked(uint16 hx, uint16 hy)
- void SaveScreenshot(string filePath)
- void SaveText(string filePath, string text)
- void SetCacheData(string name, uint8[] data)
- void SetCacheDataExt(string name, uint8[] data, uint dataSize)
- uint8[] GetCacheData(string name)
- void SetCacheText(string name, string str)
- string GetCacheText(string name)
- bool IsCacheEntry(string name)
- void RemoveCacheEntry(string name)
- void SetUserConfig(string->string keyValues)
- PrivateCommon const uint16 Year
- PrivateCommon const uint16 Month
- PrivateCommon const uint16 Day
- PrivateCommon const uint16 Hour
- PrivateCommon const uint16 Minute
- PrivateCommon const uint16 Second
- PrivateCommon const uint16 TimeMultiplier
- PrivateServer const uint LastEntityId
- PrivateCommon const uint LastDeferredCallId
- PrivateCommon const uint HistoryRecordsId
- Public const ItemOwnership Accessory
- Public const uint MapId
- Public const uint16 HexX
- Public const uint16 HexY
- Public const uint CritId
- Public const uint8 CritSlot
- Public const uint ContainerId
- Public const uint ContainerStack
- Public float FlyEffectSpeed
- Public hash PicMap
- Public hash PicInv
- Public int16 OffsetX
- Public int16 OffsetY
- Public const bool Stackable
- Public bool GroundLevel
- Public bool Opened
- Public const CornerType Corner
- Public const uint8 Slot
- Public uint Weight
- Public uint Volume
- Public const bool DisableEgg
- Public const uint16 AnimWaitBase
- Public const uint16 AnimWaitRndMin
- Public const uint16 AnimWaitRndMax
- Public const uint8 AnimStay0
- Public const uint8 AnimStay1
- Public const uint8 AnimShow0
- Public const uint8 AnimShow1
- Public const uint8 AnimHide0
- Public const uint8 AnimHide1
- Public const int8 DrawOrderOffsetHexY
- Public const uint8[] BlockLines
- Public const bool IsStatic
- Public bool IsScenery
- Public bool IsWall
- Public bool IsCanOpen
- Public bool IsScrollBlock
- Public bool IsHidden
- Public bool IsHiddenPicture
- Public bool IsHiddenInStatic
- Public bool IsFlat
- Public bool IsNoBlock
- Public bool IsShootThru
- Public bool IsLightThru
- Public bool IsAlwaysView
- Public bool IsBadItem
- Public bool IsNoHighlight
- Public bool IsShowAnim
- Public bool IsShowAnimExt
- Public bool IsLight
- Public bool IsGeck
- Public bool IsTrap
- Public bool IsTrigger
- Public bool IsNoLightInfluence
- Public bool IsGag
- Public bool IsColorize
- Public bool IsColorizeInv
- Public bool IsCanTalk
- Public bool IsRadio
- Public string Lexems
- PublicModifiable int16 SortValue
- Public uint8 Info
- PublicModifiable uint8 Mode
- Public int8 LightIntensity
- Public uint8 LightDistance
- Public uint8 LightFlags
- Public uint LightColor
- PrivateServer hash ScriptId
- Public uint Count
- Protected int16 TrapValue
- Protected uint16 RadioChannel
- Protected uint16 RadioFlags
- Protected uint8 RadioBroadcastSend
- Protected uint8 RadioBroadcastRecv
- Item AddItem(hash pid, uint count, uint stackId)
- Item[] GetItems(uint stackId)
- void SetScript(callback-Item func)
- Map GetMapPos(ref uint16 hx, ref uint16 hy)
- void Animate(uint8 fromFrm, uint8 toFrm)
- bool CallStaticItemFunction(Critter cr, Item staticItem, int param)
- bool GetMapPos(ref uint16 hx, ref uint16 hy)
- void Animate(uint fromFrame, uint toFrame)
- Item[] GetItems(uint stackId)
- Public hash ModelName
- Protected uint WalkTime
- Protected uint RunTime
- Protected const uint Multihex
- PrivateServer const uint MapId
- PrivateServer const uint RefMapId
- PrivateServer const hash RefMapPid
- PrivateServer const uint RefLocationId
- PrivateServer const hash RefLocationPid
- PrivateCommon const uint16 HexX
- PrivateCommon const uint16 HexY
- PrivateCommon const uint8 Dir
- PrivateServer const string Password
- PrivateCommon const CritterCondition Cond
- PrivateServer const bool ClientToDelete
- Protected uint16 WorldX
- Protected uint16 WorldY
- Protected const uint GlobalMapLeaderId
- PrivateServer const uint GlobalMapTripId
- PrivateServer const uint RefGlobalMapTripId
- PrivateServer const uint RefGlobalMapLeaderId
- PrivateServer const uint16 LastMapHexX
- PrivateServer const uint16 LastMapHexY
- PrivateCommon const uint Anim1Life
- PrivateCommon const uint Anim1Knockout
- PrivateCommon const uint Anim1Dead
- PrivateCommon const uint Anim2Life
- PrivateCommon const uint Anim2Knockout
- PrivateCommon const uint Anim2Dead
- PrivateServer const uint8[] GlobalMapFog
- PrivateServer const hash[] TE_FuncNum
- PrivateServer const uint[] TE_Rate
- PrivateServer const uint[] TE_NextTime
- PrivateServer const int[] TE_Identifier
- VirtualPrivateServer int SneakCoefficient
- VirtualProtected uint LookDistance
- Public int8 Gender
- Protected hash NpcRole
- Protected int ReplicationTime
- Public uint TalkDistance
- Public int ScaleFactor
- Public int CurrentHp
- PrivateServer uint MaxTalkers
- Public hash DialogId
- Public string Lexems
- PrivateServer uint HomeMapId
- PrivateServer uint16 HomeHexX
- PrivateServer uint16 HomeHexY
- PrivateServer uint8 HomeDir
- PrivateServer uint[] KnownLocations
- PrivateServer uint[] ConnectionIp
- PrivateServer uint16[] ConnectionPort
- PrivateServer uint ShowCritterDist1
- PrivateServer uint ShowCritterDist2
- PrivateServer uint ShowCritterDist3
- PrivateServer hash ScriptId
- Protected hash[] KnownLocProtoId
- PrivateClient int[] ModelLayers
- Protected bool IsHide
- Protected bool IsNoHome
- Protected bool IsGeck
- Protected bool IsNoUnarmed
- VirtualProtected bool IsNoWalk
- VirtualProtected bool IsNoRun
- Protected bool IsNoRotate
- Public bool IsNoTalk
- Public bool IsNoFlatten
- Public uint TimeoutBattle
- Protected uint TimeoutTransfer
- Protected uint TimeoutRemoveFromGame
- bool IsPlayer()
- bool IsNpc()
- int GetAccess()
- bool SetAccess(int access)
- Map GetMap()
- bool MoveToDir(uint8 direction)
- void TransitToHex(uint16 hx, uint16 hy, uint8 dir)
- void TransitToMapHex(Map map, uint16 hx, uint16 hy, uint8 dir)
- void TransitToGlobal()
- void TransitToGlobalWithGroup(Critter[] group)
- void TransitToGlobalGroup(Critter leader)
- bool IsAlive()
- bool IsKnockout()
- bool IsDead()
- bool IsFree()
- bool IsBusy()
- void Wait(uint ms)
- void RefreshView()
- void ViewMap(Map map, uint look, uint16 hx, uint16 hy, uint8 dir)
- void Say(uint8 howSay, string text)
- void SayMsg(uint8 howSay, uint16 textMsg, uint numStr)
- void SayMsgLex(uint8 howSay, uint16 textMsg, uint numStr, string lexems)
- void SetDir(uint8 dir)
- Critter[] GetCritters(bool lookOnMe, uint8 findType)
- Critter[] GetTalkedPlayers()
- bool IsSeeCr(Critter cr)
- bool IsSeenByCr(Critter cr)
- bool IsSeeItem(Item item)
- uint CountItem(hash protoId)
- bool DeleteItem(hash pid, uint count)
- Item AddItem(hash pid, uint count)
- Item GetItem(uint itemId)
- Item GetItemByPredicate(predicate-Item predicate)
- Item GetItemBySlot(int slot)
- Item GetItemByPid(hash protoId)
- Item[] GetItems()
- Item[] GetItemsBySlot(int slot)
- Item[] GetItemsByPredicate(predicate-Item predicate)
- void ChangeItemSlot(uint itemId, uint8 slot)
- void SetCondition(int cond)
- void CloseDialog()
- void Action(int action, int actionExt, Item item)
- void Animate(uint anim1, uint anim2, Item item, bool clearSequence, bool delayPlay)
- void SetConditionAnims(int cond, uint anim1, uint anim2)
- void PlaySound(string soundName, bool sendSelf)
- bool IsKnownLocation(bool byId, uint locNum)
- void SetKnownLocation(bool byId, uint locNum)
- void UnsetKnownLocation(bool byId, uint locNum)
- void SetFog(uint16 zoneX, uint16 zoneY, int fog)
- int GetFog(uint16 zoneX, uint16 zoneY)
- void ShowItems(Item[] items, int param)
- void Disconnect()
- bool IsOnline()
- void SetScript(string funcName)
- void AddTimeEvent(callback-Critter func, uint duration, int identifier)
- void AddTimeEventWithRate(callback-Critter func, uint duration, int identifier, uint rate)
- uint GetTimeEvents(int identifier, ref int[] indexes, ref int[] durations, ref int[] rates)
- uint GetTimeEventsExt(int[] findIdentifiers, int[] identifiers, ref int[] indexes, ref int[] durations, ref int[] rates)
- void ChangeTimeEvent(uint index, uint newDuration, uint newRate)
- void EraseTimeEvent(uint index)
- uint EraseTimeEvents(int identifier)
- uint EraseTimeEventsExt(int[] identifiers)
- void MoveToCritter(Critter target, uint cut, bool isRun)
- void MoveToHex(uint16 hx, uint16 hy, uint cut, bool isRun)
- int GetMovingState()
- void ResetMovingState()
- bool IsChosen()
- bool IsPlayer()
- bool IsNpc()
- bool IsOffline()
- bool IsAlive()
- bool IsKnockout()
- bool IsDead()
- bool IsFree()
- bool IsBusy()
- bool IsModel()
- bool IsAnimAvailable(uint anim1, uint anim2)
- bool IsAnimPlaying()
- uint GetAnim1()
- void Animate(uint anim1, uint anim2)
- void AnimateExt(uint anim1, uint anim2, Item actionItem)
- void StopAnim()
- void Wait(uint ms)
- uint CountItem(hash protoId)
- Item GetItem(uint itemId)
- Item GetItemByPredicate(predicate-Item predicate)
- Item GetItemBySlot(int slot)
- Item GetItemByPid(hash protoId)
- Item[] GetItems()
- Item[] GetItemsBySlot(int slot)
- Item[] GetItemsByPredicate(predicate-Item predicate)
- void SetVisibility(bool visible)
- bool GetVisibility()
- void SetContourColor(uint value)
- uint GetContourColor()
- void GetNameTextInfo(ref bool nameVisible, ref int x, ref int y, ref int w, ref int h, ref int lines)
- void AddAnimCallback(uint anim1, uint anim2, float normalizedTime, callback-Critter animCallback)
- bool GetBonePos(hash boneName, ref int boneX, ref int boneY)
- PrivateServer uint LoopTime1
- PrivateServer uint LoopTime2
- PrivateServer uint LoopTime3
- PrivateServer uint LoopTime4
- PrivateServer uint LoopTime5
- PrivateServer const string FileDir
- PrivateServer const uint16 Width
- PrivateServer const uint16 Height
- PrivateServer const uint16 WorkHexX
- PrivateServer const uint16 WorkHexY
- PrivateServer const uint LocId
- PrivateServer const uint LocMapIndex
- PrivateServer uint8 RainCapacity
- PrivateServer int CurDayTime
- PrivateServer hash ScriptId
- PrivateServer int[] DayTime
- PrivateServer uint8[] DayColor
- PrivateServer bool IsNoLogOut
- Location GetLocation()
- void SetScript(string funcName)
- Item AddItem(uint16 hx, uint16 hy, hash protoId, uint count, int->int props)
- Item[] GetItems()
- Item[] GetItemsOnHex(uint16 hx, uint16 hy)
- Item[] GetItemsAroundHex(uint16 hx, uint16 hy, uint radius, hash pid)
- Item[] GetItemsByPid(hash pid)
- Item[] GetItemsByPredicate(predicate-Item predicate)
- Item[] GetItemsOnHexByPredicate(uint16 hx, uint16 hy, predicate-Item predicate)
- Item[] GetItemsAroundHexByPredicate(uint16 hx, uint16 hy, uint radius, predicate-Item predicate)
- Item GetItem(uint itemId)
- Item GetItemOnHex(uint16 hx, uint16 hy, hash pid)
- Critter GetCritterOnHex(uint16 hx, uint16 hy)
- Item GetStaticItemOnHex(uint16 hx, uint16 hy, hash pid)
- Item[] GetStaticItemsInHex(uint16 hx, uint16 hy)
- Item[] GetStaticItemsAroundHex(uint16 hx, uint16 hy, uint radius, hash pid)
- Item[] GetStaticItemsByPid(hash pid)
- Item[] GetStaticItemsByPredicate(predicate-Item predicate)
- Item[] GetStaticItems()
- Critter GetCritter(uint crid)
- Critter[] GetCrittersAroundHex(uint16 hx, uint16 hy, uint radius, uint8 findType)
- Critter[] GetCrittersByPids(hash pid, uint8 findType)
- Critter[] GetCrittersInPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType)
- Critter[] GetCrittersWithBlockInPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, float angle, uint dist, int findType, ref uint16 preBlockHx, ref uint16 preBlockHy, ref uint16 blockHx, ref uint16 blockHy)
- Critter[] GetCrittersWhoViewPath(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint8 findType)
- Critter[] GetCrittersSeeing(Critter[] critters, bool lookOnThem, uint8 findType)
- void GetHexInPath(uint16 fromHx, uint16 fromHy, ref uint16 toHx, ref uint16 toHy, float angle, uint dist)
- void GetWallHexInPath(uint16 fromHx, uint16 fromHy, ref uint16 toHx, ref uint16 toHy, float angle, uint dist)
- uint GetPathLengthToHex(uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy, uint cut)
- uint GetPathLengthToCritter(Critter cr, uint16 toHx, uint16 toHy, uint cut)
- Critter AddNpc(hash protoId, uint16 hx, uint16 hy, uint8 dir, int->int props)
- uint GetNpcCount(int npcRole, uint8 findType)
- Critter GetNpc(int npcRole, uint8 findType, uint skipCount)
- bool IsHexPassed(uint16 hexX, uint16 hexY)
- bool IsHexesPassed(uint16 hexX, uint16 hexY, uint radius)
- bool IsHexRaked(uint16 hexX, uint16 hexY)
- void SetText(uint16 hexX, uint16 hexY, uint color, string text)
- void SetTextMsg(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum)
- void SetTextMsgLex(uint16 hexX, uint16 hexY, uint color, uint16 textMsg, uint strNum, string lexems)
- void RunEffect(hash effPid, uint16 hx, uint16 hy, uint radius)
- void RunFlyEffect(hash effPid, Critter fromCr, Critter toCr, uint16 fromHx, uint16 fromHy, uint16 toHx, uint16 toHy)
- bool CheckPlaceForItem(uint16 hx, uint16 hy, hash pid)
- void BlockHex(uint16 hx, uint16 hy, bool full)
- void UnblockHex(uint16 hx, uint16 hy)
- void PlaySound(string soundName)
- void PlaySoundInRadius(string soundName, uint16 hx, uint16 hy, uint radius)
- void Regenerate()
- bool MoveHexByDir(ref uint16 hx, ref uint16 hy, uint8 dir, uint steps)
- void VerifyTrigger(Critter cr, uint16 hx, uint16 hy, uint8 dir)
- PrivateServer const hash[] MapProtos
- PrivateServer const hash[] MapEntrances
- PrivateServer const hash[] Automaps
- PrivateServer uint MaxPlayers
- PrivateServer bool AutoGarbage
- PrivateServer bool GeckVisible
- PrivateServer hash EntranceScript
- PrivateServer uint16 WorldX
- PrivateServer uint16 WorldY
- PrivateServer uint16 Radius
- PrivateServer bool Hidden
- PrivateServer bool ToGarbage
- PrivateServer uint Color
- PrivateServer bool IsEncounter
- uint GetMapCount()
- Map GetMap(hash mapPid)
- Map GetMapByIndex(uint index)
- Map[] GetMaps()
- void GetEntrance(uint entranceIndex, ref uint mapIndex, ref hash entrance)
- uint GetEntrances(ref int[] mapsIndex, ref hash[] entrances)
- void Regenerate()
- Init()
- GenerateWorld()
- Start()
- Finish()
- Loop()
- GlobalMapCritterIn(Critter critter)
- GlobalMapCritterOut(Critter critter)
- LocationInit(Location location, bool firstTime)
- LocationFinish(Location location)
- MapInit(Map map, bool firstTime)
- MapFinish(Map map)
- MapLoop(Map map, uint loopIndex)
- MapCritterIn(Map map, Critter critter)
- MapCritterOut(Map map, Critter critter)
- MapCheckLook(Map map, Critter critter, Critter target)
- MapCheckTrapLook(Map map, Critter critter, Item item)
- CritterInit(Critter critter, bool firstTime)
- CritterFinish(Critter critter)
- CritterIdle(Critter critter)
- CritterGlobalMapIdle(Critter critter)
- CritterCheckMoveItem(Critter critter, Item item, uint8 toSlot)
- CritterMoveItem(Critter critter, Item item, uint8 fromSlot)
- CritterShow(Critter critter, Critter showCritter)
- CritterShowDist1(Critter critter, Critter showCritter)
- CritterShowDist2(Critter critter, Critter showCritter)
- CritterShowDist3(Critter critter, Critter showCritter)
- CritterHide(Critter critter, Critter hideCritter)
- CritterHideDist1(Critter critter, Critter hideCritter)
- CritterHideDist2(Critter critter, Critter hideCritter)
- CritterHideDist3(Critter critter, Critter hideCritter)
- CritterShowItemOnMap(Critter critter, Item item, bool added, Critter fromCritter)
- CritterHideItemOnMap(Critter critter, Item item, bool removed, Critter toCritter)
- CritterChangeItemOnMap(Critter critter, Item item)
- CritterMessage(Critter critter, Critter receiver, int num, int value)
- CritterTalk(Critter critter, Critter who, bool begin, uint talkers)
- CritterBarter(Critter cr, Critter trader, bool begin, uint barterCount)
- CritterGetAttackDistantion(Critter critter, Item item, uint8 itemMode, ref uint dist)
- PlayerRegistration(uint ip, string name, ref uint disallowMsgNum, ref uint disallowStrNum, ref string disallowLex)
- PlayerLogin(uint ip, string name, uint id, ref uint disallowMsgNum, ref uint disallowStrNum, ref string disallowLex)
- PlayerGetAccess(Critter player, int arg1, ref string arg2)
- PlayerAllowCommand(Critter player, string arg1, uint8 arg2)
- PlayerLogout(Critter player)
- ItemInit(Item item, bool firstTime)
- ItemFinish(Item item)
- ItemWalk(Item item, Critter critter, bool isIn, uint8 dir)
- ItemCheckMove(Item item, uint count, Entity from, Entity to)
- StaticItemWalk(Item item, Critter critter, bool isIn, uint8 dir)
- Start()
- Finish()
- AutoLogin(string login, string password)
- Loop()
- GetActiveScreens(ref int[] screens)
- ScreenChange(bool show, int screen, string->int data)
- ScreenScroll(int offsetX, int offsetY)
- RenderIface()
- RenderMap()
- MouseDown(MouseButton button)
- MouseUp(MouseButton button)
- MouseMove(int offsetX, int offsetY)
- KeyDown(KeyCode key, string text)
- KeyUp(KeyCode key)
- InputLost()
- CritterIn(Critter critter)
- CritterOut(Critter critter)
- ItemMapIn(Item item)
- ItemMapChanged(Item item, Item oldItem)
- ItemMapOut(Item item)
- ItemInvAllIn()
- ItemInvIn(Item item)
- ItemInvChanged(Item item, Item oldItem)
- ItemInvOut(Item item)
- MapLoad()
- MapUnload()
- ReceiveItems(Item[] items, int param)
- MapMessage(ref string text, ref uint16 hexX, ref uint16 hexY, ref uint color, ref uint delay)
- InMessage(string text, ref int sayType, ref uint critterId, ref uint delay)
- OutMessage(ref string text, ref int sayType)
- MessageBox(string text, MessageBoxTextType type, bool scriptCall)
- CombatResult(uint[] result)
- ItemCheckMove(Item item, uint count, Entity from, Entity to)
- CritterAction(bool localCall, Critter critter, int action, int actionExt, Item actionItem)
- Animation2dProcess(bool arg1, Critter arg2, uint arg3, uint arg4, Item arg5)
- Animation3dProcess(bool arg1, Critter arg2, uint arg3, uint arg4, Item arg5)
- CritterAnimation(hash arg1, uint arg2, uint arg3, ref uint arg4, ref uint arg5, ref int arg6, ref int arg7, ref string arg8)
- CritterAnimationSubstitute(hash arg1, uint arg2, uint arg3, ref hash arg4, ref uint arg5, ref uint arg6)
- CritterAnimationFallout(hash arg1, ref uint arg2, ref uint arg3, ref uint arg4, ref uint arg5, ref uint arg6)
- CritterCheckMoveItem(Critter critter, Item item, uint8 toSlot)
- CritterGetAttackDistantion(Critter critter, Item item, uint8 itemMode, ref uint dist)
- string WorkDir
- string CommandLine
- vector CommandLineArgs
- uint MinNameLength
- uint MaxNameLength
- uint Breaktime
- string Language
- bool Quit
- uint TalkDistance
- bool RunOnCombat
- bool RunOnTransfer
- uint TimeoutTransfer
- uint TimeoutBattle
- uint GlobalMapWidth
- uint GlobalMapHeight
- uint GlobalMapZoneLength
- uint LookChecks
- vector LookDir
- vector LookSneakDir
- uint MinimumOfflineTime
- uint RegistrationTimeout
- uint NpcMaxTalkers
- uint DlgTalkMinTime
- uint DlgBarterMinTime
- uint WhisperDist
- uint ShoutDist
- bool NoAnswerShuffle
- uint SneakDivider
- uint LookMinimum
- int DeadHitPoints
- uint Port
- bool SecuredWebSockets
- bool DisableTcpNagle
- bool DisableZlibCompression
- uint FloodSize
- string WssPrivateKey
- string WssCertificate
- string Host
- uint ProxyType
- string ProxyHost
- uint ProxyPort
- string ProxyUser
- string ProxyPass
- uint PingPeriod
- bool WaitPing
- uint Ping
- bool DebugNet
- bool DisableAudio
- uint SoundVolume
- uint MusicVolume
- int ScreenWidth
- int ScreenHeight
- float SpritesZoom
- int ScrOx
- int ScrOy
- bool ShowCorners
- bool ShowDrawOrder
- bool ShowSpriteBorders
- vector EffectValues
- bool MapHexagonal
- uint MapDirCount
- int MapHexWidth
- int MapHexHeight
- int MapHexLineHeight
- int MapTileOffsX
- int MapTileOffsY
- uint MapTileStep
- int MapRoofOffsX
- int MapRoofOffsY
- int MapRoofSkipSize
- float MapCameraAngle
- bool MapSmoothPath
- string MapDataPrefix
- string WindowName
- bool WindowCentered
- bool ForceOpenGL
- bool ForceDirect3D
- bool ForceMetal
- bool ForceGnm
- bool RenderDebug
- uint Animation3dSmoothTime
- uint Animation3dFPS
- bool Enable3dRendering
- bool VSync
- bool AlwaysOnTop
- vector EffectValues
- bool FullScreen
- int Brightness
- uint FPS
- int FixedFPS
- int StartYear
- string ASServer
- string ASClient
- string ASMapper
- string ResourcesOutput
- vector ContentEntry
- vector ResourcesEntry
- vector CritterSlotEnabled
- vector CritterSlotSendData
- uint CritterFidgetTime
- uint Anim2CombatBegin
- uint Anim2CombatIdle
- uint Anim2CombatEnd
- string PlayerOffAppendix
- bool ShowPlayerNames
- bool ShowNpcNames
- bool ShowCritId
- bool ShowGroups
- float SpritesZoomMax
- float SpritesZoomMin
- uint ScrollDelay
- int ScrollStep
- uint RainTick
- int16 RainSpeedX
- int16 RainSpeedY
- uint ChosenLightColor
- uint8 ChosenLightDistance
- int ChosenLightIntensity
- uint8 ChosenLightFlags
- bool MouseScroll
- bool ScrollCheck
- bool ScrollKeybLeft
- bool ScrollKeybRight
- bool ScrollKeybUp
- bool ScrollKeybDown
- bool ScrollMouseLeft
- bool ScrollMouseRight
- bool ScrollMouseUp
- bool ScrollMouseDown
- uint8 RoofAlpha
- bool ShowTile
- bool ShowRoof
- bool ShowItem
- bool ShowScen
- bool ShowWall
- bool ShowCrit
- bool ShowFast
- bool HideCursor
- bool ShowMoveCursor
- bool WebBuild
- bool WindowsBuild
- bool LinuxBuild
- bool MacOsBuild
- bool AndroidBuild
- bool IOsBuild
- bool DesktopBuild
- bool TabletBuild
- uint DoubleClickTime
- uint ConsoleHistorySize
- bool DisableMouseEvents
- bool DisableKeyboardEvents
- int MouseX
- int MouseY
- string AutoLogin
- uint TextDelay
- bool WinNotify
- bool SoundNotify
- bool HelpInfo
- string ServerDir
- string StartMap
- int StartHexX
- int StartHexY
- bool SplitTilesCollection
- uint AdminPanelPort
- string DbStorage
- string DbHistory
- bool NoStart
- int GameSleep
- Left = 0
- Right = 1
- Middle = 2
- Ext0 = 5
- Ext1 = 6
- Ext2 = 7
- Ext3 = 8
- Ext4 = 9
- DIK_NONE = 0
- DIK_ESCAPE = 0x01
- DIK_1 = 0x02
- DIK_2 = 0x03
- DIK_3 = 0x04
- DIK_4 = 0x05
- DIK_5 = 0x06
- DIK_6 = 0x07
- DIK_7 = 0x08
- DIK_8 = 0x09
- DIK_9 = 0x0A
- DIK_0 = 0x0B
- DIK_MINUS = 0x0C
- DIK_EQUALS = 0x0D
- DIK_BACK = 0x0E
- DIK_TAB = 0x0F
- DIK_Q = 0x10
- DIK_W = 0x11
- DIK_E = 0x12
- DIK_R = 0x13
- DIK_T = 0x14
- DIK_Y = 0x15
- DIK_U = 0x16
- DIK_I = 0x17
- DIK_O = 0x18
- DIK_P = 0x19
- DIK_LBRACKET = 0x1A
- DIK_RBRACKET = 0x1B
- DIK_RETURN = 0x1C
- DIK_LCONTROL = 0x1D
- DIK_A = 0x1E
- DIK_S = 0x1F
- DIK_D = 0x20
- DIK_F = 0x21
- DIK_G = 0x22
- DIK_H = 0x23
- DIK_J = 0x24
- DIK_K = 0x25
- DIK_L = 0x26
- DIK_SEMICOLON = 0x27
- DIK_APOSTROPHE = 0x28
- DIK_GRAVE = 0x29
- DIK_LSHIFT = 0x2A
- DIK_BACKSLASH = 0x2B
- DIK_Z = 0x2C
- DIK_X = 0x2D
- DIK_C = 0x2E
- DIK_V = 0x2F
- DIK_B = 0x30
- DIK_N = 0x31
- DIK_M = 0x32
- DIK_COMMA = 0x33
- DIK_PERIOD = 0x34
- DIK_SLASH = 0x35
- DIK_RSHIFT = 0x36
- DIK_MULTIPLY = 0x37
- DIK_LMENU = 0x38
- DIK_SPACE = 0x39
- DIK_CAPITAL = 0x3A
- DIK_F1 = 0x3B
- DIK_F2 = 0x3C
- DIK_F3 = 0x3D
- DIK_F4 = 0x3E
- DIK_F5 = 0x3F
- DIK_F6 = 0x40
- DIK_F7 = 0x41
- DIK_F8 = 0x42
- DIK_F9 = 0x43
- DIK_F10 = 0x44
- DIK_NUMLOCK = 0x45
- DIK_SCROLL = 0x46
- DIK_NUMPAD7 = 0x47
- DIK_NUMPAD8 = 0x48
- DIK_NUMPAD9 = 0x49
- DIK_SUBTRACT = 0x4A
- DIK_NUMPAD4 = 0x4B
- DIK_NUMPAD5 = 0x4C
- DIK_NUMPAD6 = 0x4D
- DIK_ADD = 0x4E
- DIK_NUMPAD1 = 0x4F
- DIK_NUMPAD2 = 0x50
- DIK_NUMPAD3 = 0x51
- DIK_NUMPAD0 = 0x52
- DIK_DECIMAL = 0x53
- DIK_F11 = 0x57
- DIK_F12 = 0x58
- DIK_NUMPADENTER = 0x9C
- DIK_RCONTROL = 0x9D
- DIK_DIVIDE = 0xB5
- DIK_SYSRQ = 0xB7
- DIK_RMENU = 0xB8
- DIK_PAUSE = 0xC5
- DIK_HOME = 0xC7
- DIK_UP = 0xC8
- DIK_PRIOR = 0xC9
- DIK_LEFT = 0xCB
- DIK_RIGHT = 0xCD
- DIK_END = 0xCF
- DIK_DOWN = 0xD0
- DIK_NEXT = 0xD1
- DIK_INSERT = 0xD2
- DIK_DELETE = 0xD3
- DIK_LWIN = 0xDB
- DIK_RWIN = 0xDC
- DIK_TEXT = 0xFE
- DIK_CLIPBOARD_PASTE = 0xFF
- NorthSouth = 0
- West = 1
- East = 2
- South = 3
- North = 4
- EastWest = 5
- InProgress = 0
- Success = 1
- TargetNotFound = 2
- CantMove = 3
- GagCritter = 4
- GagItem = 5
- InternalError = 6
- HexTooFar = 7
- HexBusy = 8
- HexBusyRing = 9
- Deadlock = 10
- TraceFail = 11
- Unknown = 0
- Alive = 1
- Knockout = 2
- Dead = 3
- Nowhere = 0
- CritterInventory = 1
- MapHex = 2
- ItemContainer = 3
- None = 0
- Default = 0
- GenericSprite = 0x00000001
- CritterSprite = 0x00000002
- TileSprite = 0x00000004
- RoofSprite = 0x00000008
- RainSprite = 0x00000010
- SkinnedMesh = 0x00000400
- Interface = 0x00001000
- Contour = 0x00002000
- Font = 0x00010000
- Primitive = 0x00100000
- Light = 0x00200000
- Fog = 0x00400000
- FlushRenderTarget = 0x01000000
- FlushPrimitive = 0x04000000
- FlushMap = 0x08000000
- FlushLight = 0x10000000
- FlushFog = 0x20000000
- Offscreen = 0x40000000
- BaseItem
- BaseCritter
- Player
- BaseMap
- BaseLocation