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Automatic scaling of the data density graph can have distracting behavior #3783

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Tracked by #3150
abey79 opened this issue Oct 10, 2023 · 4 comments
Closed
Tracked by #3150
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🪳 bug Something isn't working ui concerns graphical user interface

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@abey79
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abey79 commented Oct 10, 2023

The data density graph behaves weirdly when scrolling up and down:

Export-1696946374330.mp4

Reproduced with the Rust-version of the clock example based on main 4d8fcad

@abey79 abey79 added 🪳 bug Something isn't working ui concerns graphical user interface labels Oct 10, 2023
@abey79 abey79 added this to the 0.10 Polish (non-blocking) milestone Oct 10, 2023
@emilk
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emilk commented Oct 11, 2023

it's normalizing the height based on the maximum height of any of the graphs

@abey79
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abey79 commented Oct 11, 2023

Oh ok. So works as intended? @martenbjork any feelings about that?

@abey79 abey79 changed the title Erratic data density graph behaviour when scrolling Automatic scaling of the data density graph can have distracting behavior Oct 11, 2023
@abey79
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abey79 commented Oct 11, 2023

We shortly discussed that with @martenbjork:

  • Ideally, the scaling would be relative to all data potentially displayable based on the current tree configuration. That might lead to performance issue if we have lots and lots of entities, which would all need to be traversed even if not currently displayed in the scroll area.
  • An alternative to explore might be to adjust the scaling factor smoothly over time, to make the effect less distracting.

@abey79 abey79 removed this from the 0.10 Polish (non-blocking) milestone Oct 24, 2023
@abey79
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abey79 commented Oct 21, 2024

Closing as wont fix (at least for now)

@abey79 abey79 closed this as not planned Won't fix, can't repro, duplicate, stale Oct 21, 2024
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